Garry's Mod

Garry's Mod

Dynamic Weapon Reverb
77 kommentarer
Salil Al-Sawarim 400BPM Edit For 21 timer siden 
I can't seem to make entity firebullet events silent, I've tried using the supplied weapon.[DWR thing goes here] in the lua but it never works unless I set the entire weapon to not use DWR either by disabling features, or by turning down the volume to zero.

I'm rather perplexed here.
kijani 25. sep. kl. 7:10 
how do i make the rebern always be the loud indoor one, because it doesnt sound like thati f i shoot at a short distance indoors
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 7. sep. kl. 6:58 
@jakebutawesome
what errors?

@levi
send video
JakeButAwesome 6. sep. kl. 20:33 
getting errors
Levi Animator™ 6. sep. kl. 11:16 
For some reason just doesn't work, no mod conflicts, no errors, nothing, just doesn't work at all. Tried the commands listed like "cl_dwr_disable_reverb 0/1".
kijani 31. aug. kl. 2:12 
i be cooling bra idc bout nun
GrenFlem 30. aug. kl. 5:05 
cant you make an addon that just plays back the firing audio with some filters in real time?
GrenFlem 30. aug. kl. 5:04 
same with the explosions, tbh, they sound too much like a plunger
GrenFlem 30. aug. kl. 5:01 
cool, but i with with the shotgun sounds, there wasnt the over the top "thud" sound before the reverb/echo. Its really cheesy. wished it was more realistic
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 26. aug. kl. 14:33 
noted
SmiggleLord 25. aug. kl. 11:26 
Small Issue, it makes errors when firing with the Gyrojet pistol from TacRp. Probably because it fires actual rockets.
vzsigma 17. aug. kl. 12:08 
well damn I tried to use this as a base addon to make mw2019 reverb sounds but these mfers who showcase every gun either reload instantly after firing or the ambience of the map is too loud
vzsigma 17. aug. kl. 11:55 
ohhhhh fiddlesticks
nourkayai8778 16. aug. kl. 2:33 
when i enable this mod and i forgot my audio is on full volume and shoot the gun then my brother call me WHAT'S THAT SOUND DID SOMEONE JUST SHOOT? (sorry for bad grammar)
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 14. aug. kl. 2:21 
no its for everyone
mark-grayson 12. aug. kl. 2:33 
btw it's for homigrad
Misfit 12. aug. kl. 1:20 
So I downloaded some random gun mods, and low and behold of them work with no problems. This is a ARC9 problem. I hope this helps some folks.
Misfit 12. aug. kl. 1:07 
I have an issue where when I shoot, I can hear the reverb. But when I shoot at the ground, I don't hear the reverb. All of my settings are in order. Also, there is a problem with shooting indoors as well.
Horny Snake 8. aug. kl. 9:39 
there's this problem where if i shoot while standing still, the dynamic mod didnt work, but if shoot while moving, the dynamic sound works, is there anyway i can fix this problem?
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 3. aug. kl. 11:31 
not a huge problem. either something is actually creating an explosion on map load (in this case relaod) or its a small bug
ThePagenLambMiracle 3. aug. kl. 6:04 
Is it normal that I hear an explosion every time I clean up everything using VJ Base? There is an explosion sound comming from a random place in giant maps when they are cleaned up. It still happens with all other addons disabled and all cache files removed.
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 29. juli kl. 3:34 
there's some ideas i have but breaking even more things is not on my agenda, not yet anyway
Callsign_Ewok 29. juli kl. 2:54 
Well the AI mod isn't mine I just downloaded it off workshop and added it to my realism collection I am building and constantly updating.
Callsign_Ewok 29. juli kl. 2:53 
Some compatiblity patches/updates when you are back in work phase for this game; I would love to see some entitybullets or whatever it's called related hooks and what not looked at to see if we can make them more compatibie with more mods that would normally interfere with this one.

Been an issue for me lately as I know a mod that breaks this one. My combine Ai mod oddly enough. [Modified] Realistic Combine AI FEAR Like.
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 28. juli kl. 12:22 
yes
Kuri 28. juli kl. 4:45 
is it compatable with arc9 ?
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 26. juli kl. 8:14 
i'll work on it the next time i get my gmod work phase
[P$]AngryMonkeyAttic 26. juli kl. 1:04 
i hope there will be compilability with act3
[P$]AngryMonkeyAttic 26. juli kl. 1:03 
yea the act3 does shit
[P$]AngryMonkeyAttic 26. juli kl. 1:01 
i had act3 so i think its physical bullets do shit, i gonna test it without bullet physics
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 25. juli kl. 12:50 
no, it works. check your addons. there are many instances where a different mod overrides the bullets hook.
[P$]AngryMonkeyAttic 24. juli kl. 9:51 
stopped working fully
Callsign_Ewok 22. juli kl. 10:15 
DWR process everything command has stopped working for me somehow, I noticed my footsteps aren't reverbing anymore, is it maybe map dependent? Some other mod interrupting the footstep audio reverb?
Goaty 31. aug. 2022 kl. 21:29 
What measurement does the speed use for the "Sound speed" setting?
chloptik 31. aug. 2022 kl. 20:39 
[Dynamic Weapon Reverb] lua/autorun/client/dwr_client.lua:427: attempt to call method 'Clip1' (a nil value)
1. fn - lua/autorun/client/dwr_client.lua:427
2. unknown - lua/ulib/shared/hook.lua:109 (x2780)
chloptik 31. aug. 2022 kl. 20:39 
Lua errors when controlling VJ base NPC
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 31. aug. 2022 kl. 20:04 
yea
thegravekeeper 31. aug. 2022 kl. 20:03 
Does this supports with the modern warfare weapons base?
Pornelius Hubert 31. aug. 2022 kl. 18:46 
what is the map in the trailer with the music?
BASED GOD 31. aug. 2022 kl. 18:04 
great addon, thank you guys for sharing it
Ayzeri 31. aug. 2022 kl. 17:05 
this can sound pretty cool at times, but at others it can be EAR SHATTERING
Mr.Magic0909 31. aug. 2022 kl. 17:02 
what are the maps in the trailers?
v0dka1999 31. aug. 2022 kl. 16:10 
imagine someone replaced the gun sounds with JSRS with this
Nitride the birthday boy 31. aug. 2022 kl. 15:14 
Very Pica. Was Waiting To This Years!!!!
Rebel 31. aug. 2022 kl. 14:22 
Fallujah
BaJlepa 6oJlbIIIou' eJlDaK  [ophavsmand] 31. aug. 2022 kl. 14:04 
the most realistic value would be to turn it off. otherwise it's up to your preference
sound occlusion just calculates the volume of reverb and whether or not it'll low-pass it.
HyperNeonX 31. aug. 2022 kl. 13:49 
sound speed*
HyperNeonX 31. aug. 2022 kl. 13:48 
what is a realistic setting for the speed sound cvar? also what the sound occlusion and reflections thing does?
LABUBU 31. aug. 2022 kl. 13:01 
sweet
Dwoorf 31. aug. 2022 kl. 12:45 
nice