Sid Meier's Civilization VI

Sid Meier's Civilization VI

Impi - Buffalo Soldier
10 kommentarer
blkbutterfly  [ophavsmand] 25. nov. 2023 kl. 12:26 
@Patricida Yeah, I forgot. In Standard Rules + R&F it doesn't work. In GS it does. I think I may make the same change. (So rams and siege towers work in GS).
Patricida 25. nov. 2023 kl. 8:59 
Right. A few minutes ago I've disabled your mod and checked that vanilla Impi benefits from ram/towers properly.
blkbutterfly  [ophavsmand] 25. nov. 2023 kl. 6:54 
@Patricida No siege towers/rams? Maybe I need to change that. I intended for them to become like regular melee units. (TBH they didn't have that b4 as anti-cav right?)
Patricida 25. nov. 2023 kl. 5:24 
Thank you! I've noticed that Impi is no longer an anti-cavalry unit. Was it intended? Cause I see that Impi has +5 damage against anti-cavalry units like melee unit, however he doesn't benefit from siege towers/battering rams.

It's still a good mod that makes Impi unique - thank you.
blkbutterfly  [ophavsmand] 24. nov. 2023 kl. 16:10 
@Patricida Yes. In fact it works just like the Nihang. Build encampment buildings to make the Impi stronger.
Patricida 24. nov. 2023 kl. 15:32 
Does your mod improve Impi's base strength with encampment building or is it just a bonus that can be seen during combat?
blkbutterfly  [ophavsmand] 13. feb. 2023 kl. 13:52 
@"Strudeler of the Tart Society" Ok. Anything to buff Shaka.
In Civ VI he's been a huge disappointment.
Strudeler | Tatary 13. feb. 2023 kl. 5:32 
It's been a while, but I released a Rozvi civ last night. It too uses the cow-chest formation for a unique promotion tree.
blkbutterfly  [ophavsmand] 5. sep. 2022 kl. 3:13 
@"Strudeler of the Tart Society" :steamthumbsup:
Strudeler | Tatary 3. sep. 2022 kl. 20:34 
Oh wow, this is giving me some ideas.