Total War: WARHAMMER III

Total War: WARHAMMER III

Improved LOD
65 kommentarer
Elite665 20. juli kl. 13:21 
@hooveric yeah im still seeing it now too when i first subbed it fixed it now not so much
hooveric  [ophavsmand] 20. dec. 2024 kl. 22:12 
@Quiescent
I haven't checked it since the dlc update, so I'm not sure - does it happen without the other mods?
Quiescent 20. dec. 2024 kl. 21:58 
I'm still seeing model degradation when zooming in and out even with this mod active. Do I have to do any configuring or set a specific graphics setting for it to work?
Mumion der Unsterbliche 16. dec. 2024 kl. 14:27 
Update ?
hooveric  [ophavsmand] 20. aug. 2024 kl. 15:32 
yes
Henne 20. aug. 2024 kl. 14:15 
Does this still work?
chin chin kiraz 10. aug. 2024 kl. 22:12 
about fps, I have found out that although normally it does not affect much. During siege battles (Cathay Gate Battles, while looking at the city, if I am not looking at the city fps is again normal) it affects fps as much as 30. My fps has risen after only disabling this mod though it may somehow be an entirely different thing.
hooveric  [ophavsmand] 16. juni 2024 kl. 23:55 
@< blank >
That mod seems to get rid of LODs, this mod is to relax the LOD.
< blank > 16. juni 2024 kl. 16:00 
can this be used with https://gtm.steamproxy.vip/workshop/filedetails/?id=2822182265 do they do the same?
Inerael 16. maj 2024 kl. 4:27 
hey, amazing mod thanks you !!! Dont know what you do and why the based game is bugged like that bug thanks you you top part of eternal guard helm stop dispareaing at "medium" distance with this mod {LINK FJERNET}
DOnt know why it still dispear at "long" distance , but its far better than without your mod,thanks :)
Super Sand Lesbian 7. apr. 2024 kl. 10:34 
ahhh ok, thank you for the mod
hooveric  [ophavsmand] 20. mar. 2024 kl. 9:43 
@Super Sand Lesbian
this mod controls the LOD distance, regardless of the model.
Super Sand Lesbian 20. mar. 2024 kl. 8:55 
Hey can i ask how this mod works in detail? Are the LODs generated manually with the vanilla skins, so the modded skins are unaffected or will the modded skins get replaced by your LOD fix after LOD1 triggers?
hooveric  [ophavsmand] 4. mar. 2024 kl. 2:37 
it works
pikakirby11 3. mar. 2024 kl. 10:49 
Does this work with the new update?
Dragon32 4. okt. 2023 kl. 11:06 
@PIXY_UNICORN
I doubt this has any models in it but rather alters the distance from the player that the game displays the different levels of detail models. So I'd say problems like you're seeing are down to the reskin you're using or CA.
PIXY_UNICORN 4. okt. 2023 kl. 2:40 
I noticed that Tehenhauin's saurus warriors' LOD is Green. But when you get closer it switches back to blue saurus warriors.
tvilaboa 22. sep. 2023 kl. 11:35 
Hi! Does anyone know if there is a way to change LOD for grass/tree as well?
Fatal Insomnia 3. sep. 2023 kl. 3:36 
pls update if needed
Gergo 11. juni 2023 kl. 2:18 
is lod only works on battles ?
Stix_09 24. apr. 2023 kl. 20:22 
movie mods only auto-run when installed in the data folder of the game, this mod is not located there so you have to enable it in that launcher
Ciaphas Cain 5. mar. 2023 kl. 10:46 
Because this is a movie mod - I dont have to activate it in Prop Joe's mod manager right?
Esoteric knowledge enjoyer 2. feb. 2023 kl. 13:41 
Would be cool if you increased the draw distance for the glowing eyes of undead units also.
Racarta 25. jan. 2023 kl. 17:02 
Yes the mod does work. I just tested it. Without it the beastmen Minotaurs are missing textures and are see through with just Hooveric reskin enabled.
***Fro$T*** 20. jan. 2023 kl. 2:44 
Good afternoon. Does this great mod need an update? Is it stable at the moment?
LeFr33man 5. nov. 2022 kl. 14:20 
mm okay thanks, and what about this mod called Performance Maker ? is it usefull when using athis lod mod ? Cause this one is a movie.pack and the other is a numeral tweak on default unit i guess
Smokez 29. okt. 2022 kl. 12:36 
@rage freeman im assuming LOD mod will not work with most other reskins as there are other LOD mods which require Submods for each reskin
LeFr33man 25. okt. 2022 kl. 22:48 
by any chancesHooveric, is your Lod mod affecting only your tweaks or every thing in the game ? Cause, im wondering why some reskin mods that loads after your reskin doesnt properly works
Mumion der Unsterbliche 18. okt. 2022 kl. 23:34 
Update ?
libērtaŞ 26. sep. 2022 kl. 15:32 
yeah there's an issue with them, but that should be CA's job not modders
winghussar1920 21. sep. 2022 kl. 12:38 
i think knights of the blazing sun need some tweeks
Waveshaper 20. sep. 2022 kl. 8:57 
Does this mod apply to the campaign map?
Chef 19. sep. 2022 kl. 6:49 
there was one in wh2, for wh3 I don't know if the author wants to do it again... :steamsad:
Benk 18. sep. 2022 kl. 15:12 
For the Stirlands Revenge or the Bordermen? Thank you for responding anyway.
hooveric  [ophavsmand] 18. sep. 2022 kl. 15:07 
@Chef
if i recall correctly there is a mod about that

@Benk
i think it's a vanilla bug that i can't fix it
Benk 18. sep. 2022 kl. 13:38 
I think i have a graphical glitch with the Stirlands Revenge, when i put my mouse on them (or hide the UI their "neck armor" let say, disappear. And the Bordermen Unit have a bug they hold their grenade launcher un both hands but somtime they hold their sword at the same time and then go back to holding the grenade launcher .
Chef 18. sep. 2022 kl. 11:31 
Hi Hooveric, thx for this mod, a request, can you make a submod where there is no lod at all?
HappyU 15. sep. 2022 kl. 6:18 
@hooveric 감사합니다!:steamthumbsup::steamthumbsup:
hooveric  [ophavsmand] 15. sep. 2022 kl. 0:28 
@happp123
네 감사합니다
HappyU 14. sep. 2022 kl. 20:06 
안녕하세요! happp's Tombking Reskin 모드를 만드는 happp입니다! 혹시 제 모드 설명에 이 모드를 추천모드로 태그해도 될까요? :steamhappy:
peorth37 9. sep. 2022 kl. 22:36 
후버릭떴드아~~~~
Foxbyte 9. sep. 2022 kl. 5:05 
Unfortunately, this joy did not last long... at least for me. After hotfix 2.1.1 your mod stopped working. I understand that CA wants/needs to move the game forward but it's still always annoying when that means more harm than good. Subjectively speaking, of course. I really hope CA finally addresses this LOD issue and modders don't have to do their job anymore.
hooveric  [ophavsmand] 7. sep. 2022 kl. 13:51 
@Stix_09
maybe a mistake. 12 → 17
Stix_09 7. sep. 2022 kl. 13:25 
Question:
Why are the LOD values for high and medium reversed in your mod?

[code]
<value unit_model_details="low">19</value>
<value unit_model_details="medium">12</value>
<value unit_model_details="high">15</value>
<value unit_model_details="ultra">1</value>
<value unit_model_details="extreme">0</value>
[/code]
Foxbyte 7. sep. 2022 kl. 9:30 
Finally I can enjoy the sight of the units again without the figures turning into unsightly mud after 5 meters. Many, many thanks. :steamhappy:
hooveric  [ophavsmand] 5. sep. 2022 kl. 1:28 
@Leaf
sorry i have no ideas about that

@Merwanor
sure you just need to make the mod into a normal packfile and upload it. after that, switch to movie and update.
Merwanor 4. sep. 2022 kl. 22:41 
Hey Hooveric, I did not know you could actually upload movie files to the workshop, but I guess you just have to trick the system a bit. So this is Very nice. I did check your file and as far as I know the LOD changes is tied to the unit detail option. So if I am not mistaken, this mod only changes the LOD for the Ultra unit detail setting it seems.

Is it ok if I upload a mod similar to this, just that I change some other things like the Tree LOD and perhaps some building LODs. Just asking since you where the first to upload a mod like this.

@Zanatos It should be fully compatible, in fact I would recommend using a mod like this to fix many problems that I try to fix because of the poor LOD distance range in the game.
Leaf 1. sep. 2022 kl. 20:23 
is a mod that address LoD of shadows possible good sir?
Mr.Clever 1. sep. 2022 kl. 18:45 
So happy you made this Hooveric, can't wait til you finish all your models for WH3 :)