Project Zomboid

Project Zomboid

Firearms B41 AR & SMG Rebalance
93 opmerkingen
Jopsakee 19 aug om 9:49 
So after tinkering with multiple mods this mod seemed to cause the m16A2 and AR-15 to not have textures (invisible gun + red/white square model when dropped on ground). Sad cause I love this mod..
Nate Nuker 28 dec 2024 om 14:53 
Would really appreciate an update to this mod, you did a great job on it and it is broken now. :dungeons_heart:
[♛] DarkDragon [♛] 28 dec 2024 om 4:34 
Are you planning into update the mod?
Crushed 24 dec 2024 om 18:03 
pls come back and update this, idk why doesn't work in b41 anymore
COMRADE MUTTONCHOPS 17 dec 2024 om 12:52 
Currently makes some weapons invisible. It seems the new update for B41 is incompatible with this rebalance :steamsad:
Juani 28 okt 2024 om 15:45 
is still in development? future gun rework?
bip 19 sep 2024 om 19:41 
It should theoretically work with any of the revamped guns which already existed in the initial version of the mod, since the item IDs are unchanged.
Andrew 19 sep 2024 om 17:35 
work with Firearms B41 Revamped version? ????
ึ ึ ึLigma9281 ึ ึ 13 sep 2024 om 10:30 
Hii, does the mod works with Firearms B41 Revamped version?
Torpex 5 apr 2024 om 15:07 
Yes, this mod still works.

SKS is replaced with a full-auto model in game terms. It has slow ROF to simulate quick sequential semi shots. Ammo is rare though. I think i got 3-4 boxes of it while swimming in 7.62N and 5.45N. may be RNG
O'shovah 6 jan 2024 om 7:29 
This mod requires the orginal Firearms B41 to work.
01110011011011100110100101100110 3 dec 2023 om 4:52 
so, should i have this AND FB41, only this one OR, only FB41?
Master oogway 28 nov 2023 om 16:53 
does this still work ?
トゥルルル、アワワ~! 13 nov 2023 om 1:44 
Does this remove the SKS? I didn't understand the bit about it 100%. Ideally it'd stay as it is, a semi-automatic rifle, just with more believable damage.
Chlebek 6 sep 2023 om 8:08 
Should i keep both mods or only use this?
Serpent 28 aug 2023 om 12:12 
Awesome
bip 2 aug 2023 om 18:00 
Should be, in theory. Shouldn't mess with spawn tables.
Guinto 2 aug 2023 om 5:02 
Is this safe to add mid-save?
Dr. Berry 26 jul 2023 om 16:55 
I have a problem with the UZI, it keeps shooting in automatic witouth any ammo, it just happens with the UZI in automatic
moofie nyashiro 24 jul 2023 om 23:41 
this mod is fire
xKilroyx 18 jul 2023 om 22:40 
Is it safe to remove this mod with existing save?
9825006546 15 jun 2023 om 2:08 
problem: no textures of m16 and m16a4
bip 31 mei 2023 om 13:52 
Have you ever considered expanding this into a total B41 stats revamp ? Currently, the stats and functionality of B41 are completely borked due to updates, even beyond just the ARs and SMGs. Obviously, this is a bit of a "when you code it" moment, but if you're interested I think it could be very popular.
ProtecTron 17 mei 2023 om 13:38 
Hi there! Thanks for the mod! Although, i'm having Overpowered issues when pairing with a "for fun" Insurgent character. Having aiming level 6 and x2 leopold or something scope, M14 lands every single shot into enemy heads or it kills them in one shot. Is it supposed to be that good at level 6 already?

Anyways, with normal characters progression feels better overall, shotguns are not the best as in vanilla.
Dopper 16 apr 2023 om 20:16 
This may be outside the scope of what you are trying to do, but do you think you can look at the M24 rifle and possibly increase damage? As of right now it seems to be very weak for its role as a military sniper rifle, doing less damage than M16 despite being higher calibre.
Zafriax 4 apr 2023 om 17:30 
@TheXester This mod is indeed compatible with Coavins Firearm Repair!
Vasiloktonos 12 mrt 2023 om 0:53 
Is this compatible with Coavins Firearm Repair mod?
foreskinavenger 20 feb 2023 om 7:58 
yeah, i agree to both. spas 12 doesn't actually seem to be semi-auto either, even on "auto" its pump
CJ 19 feb 2023 om 23:49 
oh i forgot, the FN FAL fire rate also needs to be increased slightly, it is a semi-auto battle rifle but in its current state it takes forever to make a follow up shot even with "full auto" settings
CJ 19 feb 2023 om 23:47 
Hope that you get to the shotguns and handguns and other weapons ASAP. it makes no sense for a spas 12 auto shotgun to shoot slower than the other shotguns.
bip 11 feb 2023 om 11:45 
Have you considered expanding this mod to fix the uh... "eccentricities" of B41 firearms ? Like the general high variance in damage across all guns, or the fact that the colt ace has the same damage stats of the 1911 ?
TMSJ 3 feb 2023 om 10:25 
yes
Eroge 1 feb 2023 om 23:16 
Does this still works in dedicated server?
Ricksdetrix 29 jan 2023 om 10:16 
Works perfectly in singleplayer (love the change to put mac 10s on the holster) but seems to not work in multiplayer (local host at least)
AstrayCuriosity 13 dec 2022 om 20:56 
Can someone tell me does ANYONE have texture issues with m14 model and attachments in the original mod?
Agitatio 25 nov 2022 om 14:56 
Does this affect Ammocraft compatibility?
Lucifer 13 nov 2022 om 18:40 
Please put the ID of each weapon, thank you very much.
Tony 12 nov 2022 om 9:29 
Can I safely add this to an existing save or do I need to make a new one
tautology 4 nov 2022 om 12:32 
I'm glad you did this, saves me the trouble!
A couple things/bugs just from reading the files:
AR-15 has wrong DisplayName, it says M16A1
Colt Commando isn't in the files, though mention it in the mod description?

Also...you note that Red Dot and Laser Sights "have 60% increase to accuracy" and by that you mean it went from +5 to +8. While technically correct, it's a bit confusing...that's why I went into the files in the first place, to nerf those items from what I *thought* was a ridiculously over powered +60% to *total aim* accuracy :D

Maybe I'm just dumb though, and it makes sense to everyone else. Wouldn't be the first time. Hope you do pistols soon!
Vivaria—In Vivo 30 okt 2022 om 10:23 
I really love this mod and look forward to adjustments on the other weapon types!
Khaos 30 okt 2022 om 3:41 
@リハビリ中 Ah that will be it then as it was on a server, thanks man!
Straw Raccoon 26 okt 2022 om 0:17 
Good mod! Looking forward to seeing what you do with pistols. It would be nice to have the Beretta not be strictly worse than the Glock.
Oguri Kyousuke 24 okt 2022 om 9:18 
@LazyPyro without mag and bullets, yes. Taking them into consideration tho... nah ah
LazyPyro 24 okt 2022 om 8:43 
Shouldn't the SKS be heavier than the AKM? The SKS has a longer barrel which is 520mm (20 inches) vs the AK's which is 415mm (16.3mm)
ボランティア田中  [auteur] 24 okt 2022 om 8:20 
@Med-Japanese
This mod does not touch the core mechanics of shooting, so there probably should be no conflict.

@Khaos
This mod makes no changes to the shotgun.
Zomboid has a spec that reduces gunshot sound in multiplayer, so that may be the reason, or it may be another mod.
Oguri Kyousuke 24 okt 2022 om 8:15 
and it turned out the full auto update is about accuracy over continuous firing, not the animation so... Yikes, I guess.
ボランティア田中  [auteur] 24 okt 2022 om 7:55 
Hi, Thanks to all who gave me warm words :)

@Come What May
Yes, this mod also reduces AR/SMG jamming chances.

@teravolt
I agree, but that is a problem with Zomboid animation and I cannot fix it.
Khaos 21 okt 2022 om 13:39 
Seems like the Mossberg 500 has very low audio range. Had zombies some 15 tiles away not hearing it. Not sure if thats this or the original mod?
Bink 19 okt 2022 om 16:02 
also why is the ruger 22/10 so pathetic
Bink 19 okt 2022 om 14:20 
i like what you did with the ak47 it is very cool