Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial Legionnaires
77 kommentarer
Scott  [skapare] 9 mar @ 19:58 
@Gauntlet If I am remembering correctly I also locked it to Karl Franz faction.
Gauntlet 9 mar @ 8:29 
Doesn't work for Gelt sadly. IE, the Imperial Palace building does not unlock recruitment.
Aritael 29 dec, 2024 @ 2:55 
Thank you for the great mod. I definitely second the gold armor variant idea!
Aster 20 dec, 2024 @ 14:10 
Very cool! As a suggestion, it seems to me Balthasar Gelt doesn't have many unique units... Maybe these would also look good in gold? ;)
Kane Beckett 9 nov, 2024 @ 13:57 
THANK YOU! AWESOME!
ryukon 7 nov, 2024 @ 13:23 
Thanks for the update.
Scott  [skapare] 7 nov, 2024 @ 12:16 
The mod is updated and should be working as intended now. Sorry it took so long for me to get to it, life is nuts. May thy Imperial Legionnaires hold the line in glorious death.
Scott  [skapare] 7 nov, 2024 @ 11:07 
I will look into whats going on.
Grjóni Grjónason 7 nov, 2024 @ 10:34 
Can you update this mod?
Scott  [skapare] 26 sep, 2024 @ 13:52 
I am really busy with work and school at the moment. I am not sure when I will be able to set aside some time to look into whats wrong with the mod.
Vollhov 11 sep, 2024 @ 1:53 
pls update
Ryuu Shuo 31 aug, 2024 @ 4:01 
pls update, it the only thing i can say rn
jasonlawton12345 22 aug, 2024 @ 9:05 
Will this be updated/fixed as I really did enjoy this mod
Ave Imperia 22 jul, 2024 @ 13:24 
Yeah, it appears the the big patch broke the textures.
jasonlawton12345 21 jul, 2024 @ 9:09 
Love this mod ..... only issue I have found is that the stomach/armor is now black :(
Scott  [skapare] 11 jul, 2024 @ 10:13 
@infantry11bravo11 Thanks
KennyKen11B 20 jun, 2024 @ 20:00 
I just tried it and yeah it says its outdated but the building does pop up in campaign with the units. so it definitely loads but i haven't tested performance with them recruited. but im sure it works.
Scott  [skapare] 20 jun, 2024 @ 13:34 
@Kane Beckett Do you know what is broken with it? I just moved so my computer is packed up still, but at some point in July I will have a look at my mods and see whats going on. Sorry I cant get to it sooner.
Kane Beckett 17 jun, 2024 @ 9:01 
I hope still for an update :)
Kane Beckett 11 maj, 2024 @ 9:32 
I please you for an update :)
Scott  [skapare] 4 mar, 2024 @ 14:28 
@Zaiyaku The mod is more than likely broken currently. I do not have time to fix in the next few weeks. But I will Probably update come April or May.
Zaiyaku 9 jan, 2024 @ 15:52 
i control all of the reikland and have all the uniques built, but no legion....?
tigersugar 18 sep, 2023 @ 9:48 
thanks
hugoleomarinho 8 jun, 2023 @ 14:30 
Thanks
Terminator 8 jun, 2023 @ 7:28 
Nice!
Scott  [skapare] 7 jun, 2023 @ 21:14 
Updated
Scott  [skapare] 31 maj, 2023 @ 8:30 
I am pretty busy with school at the moment. I imagine one of the new updates busted it. I will try to find some time to look into it soon.
Anax 31 maj, 2023 @ 1:43 
need update it crashes when autogenerate army at custom battles with this mod can you fix it please?
Scott  [skapare] 14 mar, 2023 @ 15:42 
Whether it shows out of date or not, it should still work.
Captain Caveman 12 mar, 2023 @ 1:55 
update pls - shows as out of date
Scott  [skapare] 24 feb, 2023 @ 13:38 
I have not made a SFO submod, I am not sure if I will. If I do it will probably be months before I do.
simonchenusa 20 feb, 2023 @ 19:58 
SFO submod?
BloodW0lf 30 jan, 2023 @ 17:46 
Does ur mod have TTC support if not could u add it?
Lis 6 jan, 2023 @ 23:48 
(translated text) Hello, add ranged units, it is not necessary that they be armored, just to match this presented "armor-piercing" if possible
Scott  [skapare] 28 nov, 2022 @ 16:07 
@crcr! It is.
lwhのsama 15 nov, 2022 @ 1:11 
is it available for ai?
Scott  [skapare] 29 okt, 2022 @ 13:32 
It may say it needs an update but it should be working fine.
marc.on.pluto514 23 okt, 2022 @ 22:33 
need update?
Scott  [skapare] 6 okt, 2022 @ 13:44 
Nice job Morgrain.
Ɖon | Morgrain 21 sep, 2022 @ 4:45 
Hello there!

I've made a submod for Radious of this mod. The stats are probably not final yet, I'll have to play around more to see if it's properly balanced.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2865793897
888 16 sep, 2022 @ 3:52 
@Scott:
:steamthumbsup:
Scott  [skapare] 15 sep, 2022 @ 18:05 
@ZeroOne I can look into it. I would love to have more lore friendly units. I am working on another mod at the moment, we will see what the future holds :)
888 11 sep, 2022 @ 12:24 
@Scott:
another question :-)
do you consider making Templar units of sigmar ? (f.e. Hammer and shield) recruitible in Altdorf+ Sigmars Temple lvl 5 (equivalent to your actual Legionaires)??

just an idea/ hope ... there are some unit mods that do that but most get to crazy with additional units and stats or optical...
888 11 sep, 2022 @ 12:12 
@Scott:
So the Greatswoords benefit from statetroop techs/skills and/or not from Greatsword skills aka Redline and Karl Franz? just to plan forward cause oof skills :-)
Scott  [skapare] 11 sep, 2022 @ 9:47 
@ZeroOne They should be affected by any Empire Tech that affects Swordsmen, Greatswords, Halberds exc.
Ihavemanybullets 11 sep, 2022 @ 5:53 
This needs an update for the latest patch. Just letting you know, friend.
888 11 sep, 2022 @ 4:36 
@Scott:
which redline skills andtechs are your legionaries affected by?
Oss|Suncrusher 9 sep, 2022 @ 10:02 
@Scott and thanks for the reply! Keep up the good work !
Oss|Suncrusher 9 sep, 2022 @ 10:01 
@Scott yeah it is showing up out of date (maybe because of the hotfix?)
Scott  [skapare] 9 sep, 2022 @ 8:55 
@DaMax What is your suggestion?