Total War: WARHAMMER III

Total War: WARHAMMER III

Unrelenting Undead
45 comentarii
Diremerc 3 oct. la 1:53 
Great mod but the radius is much too small. Honestly should be map wide so long as the lord is alive.
Buffalo 23 iul. 2024 la 15:55 
Dream about an update :)
[1st MI] Goldenhelm_Studios 26 ian. 2024 la 10:15 
Has this been abandoned since the SoC debacle?
Bone daddy. Ainz Ooal Gown 19 dec. 2023 la 9:05 
Does this work with Nagash?
sirmicou85 14 sept. 2023 la 19:13 
Great mod ! Can we get an update please ? :)
sebax 3 sept. 2023 la 19:29 
actualización por favor
Buffalo 3 iun. 2023 la 1:45 
Where are your plans for the future? update it please it could be nice if you improve it.

Ideally some units that have their own conscience must fear but don't crumbling
sirmicou85 25 apr. 2023 la 4:39 
Could we get an update please ? :)
Solaire 20 apr. 2023 la 12:24 
Does this need an update for 3.0?
xyzcrysis 7 mart. 2023 la 4:46 
the mod didnt work for me
✙Старийꑭ 13 febr. 2023 la 14:45 
This is proper mod
Rewasder 28 ian. 2023 la 9:31 
Will it work with mods that add lords and heroes like mixus? Will it be ok with SFO?
Sin 13 ian. 2023 la 13:35 
Update???
Karnakas 27 dec. 2022 la 2:09 
Is it compatible with SFO?
Moriachite 3 nov. 2022 la 14:23 
Would you consider making a mod that gives this ability a map-wide effect instead of just 70 meters? I think that would help the AI a lot and make it more flavorful, even if slightly less balanced.
Neil 12 oct. 2022 la 23:37 
""Known issue: there is a problem with the tooltip""
Untick Freeze fatigue under "special_ability_phases_tables" the values there double up with those added in "special_ability_phase_attribute_effects_tables"

Top mod! Inspired me to make my own alternative https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2874283665
Solaire 2 oct. 2022 la 17:16 
Would it be possible to have a submod for Mixu's Legendary Lords? One of the lords by the name of Dieter Helsnicht doesn't have the necromantic power ability.
Solaire 2 oct. 2022 la 17:14 
There is a mod that gives perfect vigor to daemons but it overlaps with this since it includes undead and constructs.
Buffalo 27 sept. 2022 la 17:40 
Could be nice to have the same for deamons units for chaos
TheMadRaver 24 sept. 2022 la 6:03 
hey cool mod, but surely with the tomb kings they should be tied with the lich priests rather than tomb princes?
✰An American Grizzly Bear✰ 22 sept. 2022 la 8:55 
very cool mod, I've always hated that the dead crumbling basically causes a domino effect, killing the necromancer to destroy the army makes so much more sense and is a nice way to balance the dead's ability to fight on no matter the injury now even the weakest chaff infantry the Dead will be threatening now that they will not crumble for nothing as they shouldn't :sealdeal:
TwiceSwords 10 sept. 2022 la 11:31 
with this mod enabled basic undead pikeman are barely gets any damage from arrows (unsure about melee playing wood elves). After disabling just this mod they get melted by mid tier wood elf archers.
888 6 sept. 2022 la 10:34 
@Slapped_Chimp:
Modding kit is released with 2.1
Slapped_Chimp 6 sept. 2022 la 5:23 
@Demosthene

Ideally, there'd be one tag to cover shared bonuses across all undead (perhaps even constructs/ demons too). Could create something that gives immunity to the leadership threats you mentioned.

One that covers sentient undead, these should be able to retreat manually but also have the disintergration effects when killed, just not burst into a puff after their puppets are dead.

One that covers skeleton/ zombie puppets & the like, something that is completely dependant on a source of magic power directing their movements as well as something that is being mind-controlled to stay in the fight, like the ghouls.

And one or two that interact with the two above to designate which units have the ability to puppeteer/ enthral.
Slapped_Chimp 6 sept. 2022 la 5:23 
@Demosthene

I don't think they've released the modding kit yet.

I agree that they should have an alternative leadership that functions separately from other factions. They wouldn't be impacted by the same things.

Just applying bonuses to the undead tag may create issues by not having more room to assign different elements to different units.
Buffalo 2 sept. 2022 la 17:22 
@Demosthene agree with that

@kaesar nice mod
Demosthene 1 sept. 2022 la 17:56 
Balancing Vampire Counts/Coast and Tomb Kings separately might also lead to various difficulties/paradoxes on mixed roster factions such as Arkhan. Not sure how to handle this one, really.
Demosthene 1 sept. 2022 la 17:50 
And while outside the scope of this mod, demons suffer from a similar 'leadership' lunacy as the undead do. They literally fall apart from fear of being in a disadvantegous position, instead of disintegrating only when their corporeal form is heavily damaged.
Demosthene 1 sept. 2022 la 17:47 
Tomb Kings are another matter.

Necrotects and constructs for instance - I believe they shouldn't crumble regardless of health, at the same time they shouldn't benefit from some random regeneration aura - only necrotect should be able to repair them.

Similarly, I don't see their undead units crumbling at all just because their lord is dead - however it makes sense for them to lose a sense of purpose on the battlefield, and so they could suffer from stat debuffs when lord is dead and no hero with command aura is nearby (unsure if the hero aura part can be implemented, however).
Demosthene 1 sept. 2022 la 17:47 
(cont.)

a) undead units

-add a passive to all units, which gives them perfect vigour IF army commander is alive
-add a second passive to all units, which gives them increasingly strong health degeneration depending on health percentage IF army commander is dead (lose 0,1% hp per second if above 75% health, 0,2% hp/s if >50% <75%, 0,3% hp/s if >25% <50%, 0,4% hp/s if <25% hp)
-give them unbreakable
-make a list of all units with strong vigour/perfect vigour/unbreakable and give them stat buffs as compensation for losing a former advantage

b) lords

-unconditional perfect vigour and unbreakable, no degeneration based on health lost

c) heroes

-aoe radious/command aura which gives units 0,4% hp/s regeneration (to counteract degeneration when lord is dead) and perfect vigour
-unconditional perfect vigour and unbreakable, no degeneration based on health lost
Demosthene 1 sept. 2022 la 17:46 
Major problem with undead (and demons) is CA reusing existing systems (leadership) instead of giving them a separate morale bar (call it 'integrity' or whatever).

It makes sense for the undead to crumble and tire IF their master is dead and they take significant damage. What doesn't make sense is that their leadership drops from psychology - getting attacked in rear/flank, getting attacked by stronger/faster enemy, getting hit with leadership debuffs from spells, abilities and passives, so on and so forth.

For this reason I was debating another solution, to cover all the bases with Vampire Counts/Coast:
kaesar_cggb  [autor] 30 aug. 2022 la 21:46 
I added the radious. For now it's identical to the base leadership radious. I'll look for ways to scale it together with leadership radious. Please tell me if how does it feel.
I'll keep working on a way to add a tag to units that should and should not be affected by the skill (vampires for example do not require a necromancer to keep them up, but skeletons do, for example).
qgmo2009 30 aug. 2022 la 7:27 
the gunnery wight unit becomes icredibly op ince you take the shotgun upgrade because the reload resets to pre mod levels, so it just mowed down 2000 lizards on its own
Slapped_Chimp 30 aug. 2022 la 5:44 
I hope it's not too much of a pain in the ass with WH3. Thanks.

The command radius does sound like a good idea too but the lords may need a buff to their base radius & tech tree upgrade, so that you don't have to blob up around the lord all the time.
Then again, maybe the limitation is good, if you have heroes/ corpse carts to spread out the buff.
kaesar_cggb  [autor] 29 aug. 2022 la 22:01 
@Slapped_Chimp it currently affects all units. I will be looking into ways to implement something like what you suggest.

@Pokemastuh That sounds like a goo idea too. Also, it never occurred to me that you can just hide your lord. I'll look into some way to implement this too.
Pokemastuh 29 aug. 2022 la 11:27 
@KAObserver Been looking for one for ages. Ended up[ starting my own but don't know if I'll finish it.

@kaeser_cggb Since you mentioned balancing, I had a thought. I've not played TOO much with your mod yet and I have no idea how complex it would be to make this, but what if necromantic power was tied to the unit's command radius? That way units outside the radius would play by the normal rules or even be unable to function for very long. It would mean you can't just hide your heroes and lord far away from the battle and each group would have to be led by their local vampire/necromancer. It would also make the command radius perks a little more relevant again since the undead are now unbreakable.
KAObserver 29 aug. 2022 la 8:03 
I think it's OK as is! Thanks to the Mod Author for their time and effort. Now I need to find a skeletal archer mod.
Slapped_Chimp 29 aug. 2022 la 7:09 
Does the Necromantic Power effect all units with the Undead tag?

If you wanted to bring it closer to the source material, and make it a bit more balanced, you could create a Puppet tag for Zombies/ Skeletons for the power to interact with. Some undead are reanimated by a sorcerer, where as others have their own souls intact, or are cursed with Vampirism.
Solaire 28 aug. 2022 la 23:41 
Hell yeah thats awesome
kaesar_cggb  [autor] 28 aug. 2022 la 23:40 
@Dead Baron That's a great idea. I was thinking something similar and already went ahead and implemented that change. The result should be very similar: undead are unrelentless, but since the source is their master, they will crumble if the master is not around.
Solaire 28 aug. 2022 la 20:44 
@Dead Baron that's a fantastic idea. That would make this more balanced and loreful since that's the whole point of the VC. Lots of chaff and bodies but you lord snipe them anyway.
The Wriggler 28 aug. 2022 la 20:14 
As if Ghorst wasn't a pain in the ass enough. (And now he will be moreso because I'm still going to use this mod lol)
Colonel 28 aug. 2022 la 17:42 
that seems much more cool, and balanced. more thematic too!
Dead Baron 28 aug. 2022 la 17:35 
Could give the lord a skill that makes the army unbreakable while they are alive. Lord dies, poof army starts to crumble