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报告翻译问题
Also, to people having trouble with the alien turret: set its supercapacitor (the left one) to 100% to use the turret and then back to 0% when not using. It seems to burn 500kw passively (~70% on the supercapacitor) so it won't even charge unless you set it higher than that. When set to 100%, it works great.
Its just a bunch of platforms stacked on top of each other
You can go into the submarine editor to check it yourself
We damaged the alien hatch on the bottom, and its un-repairable, causing water to exist in the lower third of the elevator in the middle. It makes it impossible to progress almost at all. :\
5. The waypoints on the bottom leading out of the sub isn't linked up, so theoretically the AI can't leave via the bottom.
6. The doors feel a bit.. inconsistent. Some of them have locks, but can be opened by clicking them, while others can only be opened by clicking the buttons, which are too close to the lock buttons and can be easy to press the wrong button. Might be worth going through and replacing all of them with the DoorsWithButtons and lock buttons, like the one leading to the medical bed.
7. The up/down guns are mislabeled. The arrows are pointing the wrong way for them (up gun is labeled down and down gun is labeled up). Also, the arrows are too dark and hard to see imo.
1. The secure steel cabinet in Armory that's locked isn't accessible. Looking at the sub in the editor, we need a security/captain ID card for that. However, you didn't set the captain/security to spawn with an appropriate card. You need to select their spawnpoints, and under ID Card Tags add the id_security and id_captain tags to them. The cards are blank, otherwise, and cannot be used for anything.
2. The ship's hulls are too low. Rooms will hold a tinnnyyy bit of water if the hull overlaps gaps on their bottoms, ie if it's bottom is midway through or totally encompasses a hatch or ductblock. the hulls should go from the very top of the wall, until it's just touching the floor. Otherwise, pumps set at floor level cannot fully drain the room. At least, that's what I found. Not necessary, but would be nice n.n
3. Decals overlap the Medical Bed. The outside bits should be pushed back to like, .999 depth to fix this.
I have found a few issues though, if you don't mind me listing them. >.>