Total War: WARHAMMER III

Total War: WARHAMMER III

The Ferocious Rippergator - WH3 Port
29 Komentar
Kingpanther7 28 Agu 2024 @ 9:50am 
needs update finally stopped working for 5.2.1
SwiSSchriS 5 Mei 2024 @ 12:21am 
loved the mod and would like to use it again. please update. much appreciated.
Xantares 7 Sep 2023 @ 2:14am 
Update please!
KC99 9 Apr 2023 @ 10:38pm 
i disnt like this mod that much but now kinda wan tit soley because your so diligent at making them
Blackbeard147 28 Feb 2023 @ 5:24pm 
Why is it bright pink?
Tykiii 4 Des 2022 @ 1:09am 
Perhaps the feral variant could be recruitable byt The Thousand Maws?
Arthur two sheds Jackson 17 Sep 2022 @ 6:32pm 
they have two tongue mmm weird hehe
nelsonoteroaz.2014 6 Sep 2022 @ 9:58am 
update please 3 mods
KangarooTheBlessed 6 Sep 2022 @ 7:43am 
I see. I think the Ancient one could be slightly better for its price.
Chonky Lizard  [pembuat] 6 Sep 2022 @ 4:44am 
@KangarooTheBlessed Ty for your feedback. I purposly designed it to be bad vs single entities, with having less melee attack and weapon strength. Its job is to break through the line then continue for the back line and harass it and its ability helps to keep that pressure up. Pricing might be a bit too much for the ancient version tho.
KangarooTheBlessed 5 Sep 2022 @ 11:21pm 
BTW, I am a supporter of the great plan so thank you so much for your awesome units.
KangarooTheBlessed 5 Sep 2022 @ 11:19pm 
Personal feedback on this unit. I have tested in custom battle and this unit (the ancient one which is the best) lost to giant. The main reason I believe is the health. Troglodon which is range monster has 7000+ health, Carnosaur has 7500+, not speaking about the tanky ones like bastiladon and stegadon. 6400 health is better than Ancient Salamander, but that doesn't really do the job for a unit that need to engage into combats. I believe increasing its health to somewhere close to or a little above 7000 would be reasonable. Hopefully this is helpful for your balancing!
ZhangJao 3 Sep 2022 @ 6:44pm 
nvm, just unsub and subbed again and it worked
ZhangJao 3 Sep 2022 @ 4:51pm 
Looks like it's still locked for me as Nakai to recruit them, saying that I have 0/0 recruitment
ZhangJao 3 Sep 2022 @ 1:10pm 
Thank you, the Old Ones are pleased with your attention and are sending a nice swarm of delicious insects for your next meal.
Zeth.exe 3 Sep 2022 @ 11:46am 
Thank you!
Chonky Lizard  [pembuat] 3 Sep 2022 @ 10:26am 
@Zeth.exe + @ZhangJao updated
ZhangJao 3 Sep 2022 @ 9:33am 
I also would like to ask the fix for Nakai, was just planning a campaign with him haha
Zeth.exe 3 Sep 2022 @ 7:00am 
You cant recruit them as Nakai nothing ups the cap so it wont let you, please update.
Chonky Lizard  [pembuat] 3 Sep 2022 @ 1:08am 
@emiel123 nope found the issue and will update today
emiel123 1 Sep 2022 @ 3:28pm 
Are they supposed to be capped at 1 per rippergator type per campaign?
Gabba 30 Agu 2022 @ 3:09pm 
woah, cool
Mon'Keigh Chirurgeon 50A 28 Agu 2022 @ 10:15pm 
I'd say the Saurus, and Saurus only. Like, as an alternative towards the Carnosaur, you know. If you want the Saurus boy to go faster, you can choose to use the Rippergator instead of the Carnosaur, while still being able to switch between the two.

And I'm talking about the Rippergator that has the Carnosaur rig, hehe.
Chonky Lizard  [pembuat] 28 Agu 2022 @ 10:13pm 
@Mon'Keigh Chirurgeon 50A can be, but i dont know who wo to give it. Skinks already have troglodon and stegadon, saurus have carnos. Kroxigors are too big and oxyotl doesnt really fit the mount.
HashutChampion 27 Agu 2022 @ 10:35am 
I made SFO and Zharrhammer Submod for this beauty https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854806162
Mon'Keigh Chirurgeon 50A 26 Agu 2022 @ 9:56pm 
On the other hand... I wonder... can these guys be made to be mount options, too?
Mon'Keigh Chirurgeon 50A 26 Agu 2022 @ 9:42pm 
Yes! Finally, it is here! Thank you for porting!
Arthur two sheds Jackson 26 Agu 2022 @ 2:25pm 
what a cuddly creature you have created
nelsonoteroaz.2014 26 Agu 2022 @ 1:53pm 
ty br good