Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Landmarks
1.583 kommentarer
Ascend 29. sep. kl. 13:21 
I tried searching through bug reports, but I built the drifting city as high elves and my wizards are not getting mastery of the elemental winds from it, trying to determine if its because high elves can build it but not benefit or I have a conflict, or if this is a bug
AG 22. sep. kl. 18:52 
+1 for Old World Campaign compatibility
Imperial Obligation 21. sep. kl. 19:15 
Question: are the Chaos Dwarves meant to have access to the "Fire Mouth Temple" landmark? They can't build the landmark even if you conquer it..
Thelonious 21. sep. kl. 14:04 
Could you increase the amount of Canopic Jars Tomb King landmarks give? They are too low at the moment
Imperial Obligation 21. sep. kl. 12:10 
Does this mod have any Chaos Dwarf additions? I didn't see any on the Google Doc.
Balthasar23th 16. sep. kl. 9:32 
Thanks for this awesome mod. I've made a German translation. I'd be delighted if you could link to it. Keep up the good work!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569309957
Heimdal  [ophavsmand] 11. sep. kl. 16:11 
That landmark isn't from this mod
奥威尔·切瑞先生 11. sep. kl. 14:33 
May I ask why I can see the Demonic lron Forges landmark, the Chaos Dwarf, but can't build it in Iron Peak Fort?
Heimdal  [ophavsmand] 11. sep. kl. 5:42 
@beleth the mod is impossible without Mixer, most settlements can't have landmarks added to them in vanilla. Mixer modifies the startops to enable custom buildings for every region, without it I would need to modify all the startpos myself, which would be (1) a crazy amount of work and (2) make this mod incompatible with any other mod that modifies startpos. This is why everyone uses Mixer as a common framework for startpos mods. Without it nothing would be compatible.
Dragonborn 10. sep. kl. 15:01 
Can you make a MOD let player can build the unusual locations ?
Beleth 10. sep. kl. 3:50 
@Mumm-Ra I didn't know Mixer had a feature like this. It works like a mod configuration tool... Thanks for the info.
I thought its only feature was that it made other factions playable.
Mumm-Ra 9. sep. kl. 16:47 
@Beleth, Mixer is pretty much a staple. It doesn't do anything if you don't want it. More options are always better. There's alot of staples like the Mod Configuration Tool. You have to understand that in order for the best mods to work together, there needs to be a common data base to run on. Otherwise mods wont be compatible with other great mods.
Beleth 7. sep. kl. 16:05 
It's ridiculous that this mod is dependent on Mixer mode. Without it, some settlements don't even have special signs. This forces us to use Mixer mode.
Retruvian 4. sep. kl. 5:44 
thank you for the fast update . much appreciated! :)
Revjak 1. sep. kl. 8:51 
Are you planning to add your landmarks to The Old World campaign? I really miss them when playing TOW map.
Karl Franz 14. aug. kl. 22:03 
Can you make the Von carstein vampire count landmarks available to Noctilus?
Dragon32 9. aug. kl. 8:09 
@Kmicic z Chędoszyc
I don't think so, I think landmarks are set-up when the campaign starts
Kmicic z Chędoszyc 9. aug. kl. 5:51 
can i enable this mod mid campaign or will it break save?
alleskeins 5. aug. kl. 12:58 
Which factions are you currently working on and is there a timeframe for release? Not rushing you, just curious.
They Call Him PunPun 2. aug. kl. 2:32 
Hello Sir,

Are there any plans to make this mod compatible with the Old World mod alongside Landmarks of Legend? If you did so it would greatly improve my Old World campaigns and I would be very grateful. I would reward you with many kisses.
Heimdal  [ophavsmand] 28. juli kl. 18:24 
It won't cause any problems with existing dilemmas and works fine with OvN.
King Pineapple 27. juli kl. 14:58 
Is this compatible with OVN lost world?
Chase Mate 25. juli kl. 20:34 
Hey would this clash with The Deeps for chaos dwarfs? I wouldn't think so but that mod says if there are any changes to a settlements building chain that it may not work
24. juli kl. 15:01 
Does these dilemmas clash with victory conditions dilemmas? cheers
ambrose 23. juli kl. 14:51 
Yeah I can't build some landmarks as Chorfs either
Silentjoe2 29. juni kl. 11:37 
Dawi have a lot of nice landmarks but i hope to see like two added to Barak Varr for being both dwarf marienburg and a really unique karak
Heimdal  [ophavsmand] 25. juni kl. 3:28 
@Regerem, I double checked and it seems to only be taking off 600 per turn as intended for me. The idea was you're getting two buffed bone giants which naturally have 0 upkeep. Rather than mess with bone giant stats (which would impact Tomb Kings factions) I just set what the upkeep value would be if they were V Count units as part of the building upkeep cost.

That said, I just pushed an update cutting the value in half and reducing the building cost, to keep it more in line with the current state of landmarks. Idk how to reproduce the -2 billion though, that didn't happen for me
Regerem 24. juni kl. 10:06 
Thanks for the awesome mod! I think I found a bug though with the Temple of Skulls (Kingdom of Beasts region - Temple of Skulls Settlement) Temple of Skull building has a negative income of -600, I was playing as the Caravan of Blue Roses Faction. Upon completion of the building my economy went insanely in the negative (like -2 billions per turn...) seems like a bug to me!)
intspod 22. juni kl. 10:42 
Thanks for the update bro. Here is a little treat! Hotto Steam Pointo
Rephil 16. juni kl. 1:26 
says in the description no Tal
Tal'Raziid 14. juni kl. 14:10 
Anyone know if this works with the Old World Campaign mapmod?
Campin_Carl 13. juni kl. 6:16 
Hey @Heimdal
I play chorfs rn and I got the same issue. I cant build the Fire Mouth landmark.
TToKKang 9. juni kl. 10:35 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Masta_Steve 6. juni kl. 13:19 
Does this mod add any landmarks to Old World map? I know the game runs when both are enabled, but i figured it didn't add anything due to provinces/city/map changes.
NickCarl 28. maj kl. 9:47 
Thank you. I recommend you to try out the Chorfs, they have a very fun campaign
Heimdal  [ophavsmand] 27. maj kl. 15:40 
@Tyronis Yes everything will work normally in IEE, but for that landmark specifically the elves can't build it (this was incorrect in the Google doc, apologies).
@Tyler Should work fine
@NickCarl Believe it or not I've never launched a Chorf campaign, they're the only ones I've never touched! Per the Google doc, there aren't any Chorf landmarks, but still a bunch of 'universal' ones like the ones you mentioned should work. I confirmed they should be buildable by Chorfs in the mod files. Maybe there's something weird about Chorf buildings, an extra toggle somewhere I need to add? I'll look into it.
NickCarl 27. maj kl. 9:48 
I noticed that while playing as Chaos Dwarves I can't build several landmarks, even if they are shown in the settlement tooltip. A couple of examples are the Fallen Gates and the Isle of the crimson skull
Tyler 25. maj kl. 15:53 
hows multiplayer work with this?
Tyronis2054 21. maj kl. 15:28 
So, I'm finally checking out this mod since I'm doing the IEE map for my next few games I'm playing and I love it! , great work!.. Question.. Regarding the High Elves and the Ruins of Karaz Ghumzul it says it's in the Brass Keep Region?

I see a Brass Keep fortress in the Reikland area, but the region is called The Middle Mountain, and that doesn't have the landmark there for the High Elves.. is that particular landmark in the IE map? well IEE in my case.
DudeChris33 13. maj kl. 16:05 
please make the custom quest battles auto-resolvable
lwhのsama 9. maj kl. 7:54 
bro,can you make the human Landmarks also available for OVN Araby?
Everytime play as Araby,I feel this faction so poor...
Heimdal  [ophavsmand] 5. maj kl. 17:27 
yes
Peat 5. maj kl. 5:01 
I'm sure this question has been asked many times, but is this mod compatible with OvN Lost World?
Tyronis2054 4. maj kl. 22:55 
Understood thanks for the clarification , here is to hoping you do try it one day because it is an incredible experience with that map, and to combine it with your mod, man it would be even better! It's also the same author who made OWC so if you liked how IEE was done, I think you will end up liking that one too.

Just some pro-tips if you ever do consider it unless you got a beefy rig you'll probably want to cull some factions using MCT before you start the actual campaign. I have a high end alienware comp and on full settings with 480 factions it took close to a minute to finish that first turn. So the ideal sweet spot for my playthrough seems to be around 40-60% culling of minor factions. Essentially it will cull the minor factions furthest away from you to get to the desire % sweet spot you selected through MCT and with the map being so big you'll probably never go to that area anyway to notice all the abandon cities and such. Major Factions remain untouched though.
Heimdal  [ophavsmand] 4. maj kl. 17:36 
This is correct. You can leave it active (one less mod to toggle on and off when you go back to IEE) but the landmarks won't be buildable in OWC. I only play IEE. If I ever decide to try OWC I might give it a go, but it would be some work to make it compatible, since OWC is essentially a new map, not just an expansion like IEE.
Tyronis2054 4. maj kl. 8:12 
Hi, so just to clarify , if I use OWC the new Landmarks you did within this mod won't appear? meaning their not buildable i assume? kind of defeats the purpose of using this with OWC, but wanted to make sure. As currently I use OWC, SFO and the 2 required Mods which is Mixer and MCT... But I really want to spice up that map with more Landmarks, however it seems this really won't vibe well at all if I also use OWC if I'm reading this correctly on what you stated.

In any case, please continue the great work! :)
Dragon32 27. apr. kl. 5:06 
@FireDartVG
Scroll down like 8 posts
FireDartVG 26. apr. kl. 14:45 
does it work with The Old World Campaign from Chaos Robbie ?
Heimdal  [ophavsmand] 22. apr. kl. 20:34 
yes
ouo 22. apr. kl. 14:58 
Does this mod compatible with OvN Lost World?