Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
- compatibility with "Vehicle Framework", wait till VF updates! (all credits to SmashPhil)
- fix: no more red errors if there is defs in the config that are not present ingame
- new mod setting: selected items and pawns are automatically added when forming a caravan or loading a transporter
- fix: items from the "unassigned" tab and items from other tabs that are not in a subcategory did not appear in the loading list
- fix: in certain cases the loading list did not update
- tab configuration: added a list for items not assigned to a tab (tab settings) and a list of items not assigned to a subcategory of the selected tab (subcategory settings) and made the entries clickable to allow for fast assignment to a tab/subcategory
- confirmation window that opening the tab settings will reset the selection of items/pawns
- the dropdown menu when clicking "reform caravan" to choose if items should be preselected or not did not appear
- added a couple of new subcategories for the items tab in the default config (e.g. tainted apparel, books, ...)
- changed max number of subcategories to 20
- some code refactoring
- new translation strings (see changelog)
Make Material filter load Before this mod?
Not yet, but soon
But i still have my weapons tab without ranged or Unique weapons for some reason. You should put that load order thing, thank you.
Idk if it makes sense but well, fixed.
If you do a proper report (see discussions -> bugs an issues), I will have a look.
Done!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3551907511
I literally CAN'T for now on ever play without your mod, so it would be interesting to have this "auto load" functionality working with it
So all my items in the "sell" tab get autoloaded, better on, the ones in the subcategory or excluding subcategories.
Post a proper report in the bug report discussion then.
Alright, give me some time, I will rework some stuff and check out github.
I will get back to you then.
I haven't spent too much time looking into what else you're patching but if you're just changing the way tabs are drawn then as long as the vehicles tab gets added as a 'custom' tab to your tab drawer, there's no reason it can't work. I can probably patch this from my end.
No need to be polite - the code is absolutely crap, was my first mod.
I changed the transpilers, but the incompatibility persists.
My mod hinders vanilla from calling TabDrawer.DrawTabs() and completely nops the switch case in RimWorld.Dialog_FormCaravan.DoWindowContents().
Correct me if I am wrong, but I dont think both mods can be easily made compatible at the moment.
Still great mod though!
As I told you already: No, I will not patch/fix it.
I will fix only critical bugs for this mod.
Maybe there will be a rewrite (which will then fix all the small issues). But it is low priority on my list.
It would be really convenient ^^
You also posted your issue at my other mod: Caravan Formation Improvements.
I gave you an answer over there, were you responded to.
In short: Opening the tab settings will reset your item selection.
So open the tab settings before you make a item selection.
Since 28th of July!
Post your issue in the discussion "bugs and issues".
Thanks for the report. Fixed.
No, I am sorry.
Thanks for the compliment :)
I guess the comment was meant for another mod?
Yeah, I already added the incompatibility to the 'About' file.
Glad the mod was useful for you :)
That's sad, i really love this mod :c
I never used Vehicle Framework, but didnt they had their own "from vehicle caravan" dialoge?
Seems like they are using the vanilla one now and patching it...
As my mod does the same, seems like from now on (Rw1.6) the two mods are just incompatible.
Happens if loaded together with Vehicle Framework.
I will see what I can do.
Error in static constructor of CaravanItemSelectionEnhanced.Harmony: System.TypeInitializationException: The type initializer for 'CaravanItemSelectionEnhanced.Harmony' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref EDFD71CB]
Description says: "The vanilla feature to "auto select travel supplies" is removed."
Adding it back is not a option at the moment. Maybe some day.
The core feature of this mod is the ability to create fully customizable categories(★★★★★) and subcategories.
This makes it much easier to filter specific items like sculptures or duster meant for trading, saving you the hassle of manually searching for them.
One of the most valuable unintended features of this mod is that it allows you to view only the desired items stored in a warehouse, making it incredibly useful for tracking quantities, thanks to its categorization system
It even allows you to check scattered inventories of bionic item and durgs all on a single scrollable page.
I would love it if the mod author could separate this excellent unintended inventory categorization feature into its own mod, or at least add a shortcut key or button to access the item list without needing to click form caravan button. Right now, I’m using the transport pod interface just to check it.