全軍破敵:戰鎚3

全軍破敵:戰鎚3

Sons of Grimnir - Dwarf Unit Collection
218 則留言
TyArtikos 8 月 24 日 上午 12:34 
FairB, thank you this mod looks awesome
Canadian Leaves 8 月 18 日 上午 10:36 
Thank you!
wuzhenghua602 8 月 17 日 下午 7:27 
Oh My God!!!!! thankyou
Mystical Llama  [作者] 8 月 17 日 下午 6:27 
Update posted. I've bumped the tables to the latest schema and corrected issues identified by RPM, which is USUALLY enough, but I have not had the time to rigorously test this mod as is my preference. Please let me know if any issues pop up.
Mystical Llama  [作者] 8 月 17 日 下午 6:19 
@Shabu - I haven't checked in some time, but I for sure have not made one. The Radious team does amazing work, but I rarely use their overhaul anymore. So it's not an effort I really wanted to devote myself to creating, nor maintaining. As is, I can barely keep up with Vanilla or SFO.
Shabu 8 月 5 日 下午 8:23 
Hello, Thank you for making this mod. Do you know if there is a radious submod for this mod?
opuntia 4 月 18 日 上午 11:33 
Does this still work after the 6.1.2 update?
Elv 3 月 18 日 上午 4:44 
请问有只有屠夫的兵种包吗:steamhappy:
wahan85- 2024 年 9 月 28 日 上午 1:52 
Could you please update the SFO patch now that they are finally done?
eldiabs 2024 年 9 月 25 日 下午 1:27 
Wouldn't worry about it too much then. Especially if no one else is reporting it. Could be some weird combo of mods I use. Thanks for the explanation!
Mystical Llama  [作者] 2024 年 9 月 25 日 下午 12:56 
@eldiabs I'll take a look at this once I get a chance.

That would be odd, given that the stone sound effects are all vanilla from the original grudge thrower. This mod does not touch that audio.
eldiabs 2024 年 9 月 24 日 上午 5:32 
I think the rune golem hurlers have a sound bug. Their projectiles leave a looped smashing sound upon impact.
Voltorx 2024 年 8 月 24 日 下午 5:23 
Oh thank you
Mystical Llama  [作者] 2024 年 8 月 24 日 上午 11:05 
@Naofumi - Try unsubscribing and resubscribing to ensure you get the update. The error you identified is exactly what I fixed just today.
Naofumi Iwatani 2024 年 8 月 24 日 上午 8:12 
Seems to cause a crash when trying to launch the game. "sonsofgrimnir_wh2.pack" Something about "default_land_melee_infantry_main_flankingdwf_runegolem" in table "cdir_military_generator_unit_qualities_tables".
Mystical Llama  [作者] 2024 年 8 月 24 日 上午 7:51 
This should be fixed.

Good ole' CA dramatically altering a table schema they've used since TW:WH1, just 'cause they can.
Voltorx 2024 年 8 月 23 日 下午 1:20 
Crashing for me to now with 5.2 update
IM_mavio 2024 年 8 月 23 日 下午 12:16 
Irondrake Grenadiers assets crash my game
lukearound 2024 年 8 月 22 日 下午 4:21 
Can we get a hot fix PLZZZZ
Techno Kaskader 2024 年 8 月 22 日 上午 9:15 
Crashing with 5,2
eldiabs 2024 年 8 月 14 日 下午 1:04 
That did it. Much thanks!
LeKopic 2024 年 8 月 14 日 下午 12:50 
Yep, no CTDs after the latest update, thank you
Mystical Llama  [作者] 2024 年 8 月 14 日 下午 12:42 
@eldiabs - Updated again, I think I uploaded the wrong version previously. Give it another go.
eldiabs 2024 年 8 月 14 日 上午 10:42 
ctd with latest update. Not sure why? Worked just a couple of hours ago. Disabling this mod and game loads properly. New conflict with other mod perhaps?
Mystical Llama  [作者] 2024 年 8 月 14 日 上午 9:02 
TL;DR - I don't know Singe's work that well, but my units should jive with all mods and effects which affect Vanilla slayer units - unless that mod is designed to pull Vanilla units in to a custom group, rather than pushing custom effects out to vanilla groups.
Mystical Llama  [作者] 2024 年 8 月 14 日 上午 9:02 
But some modders go the other way, and create specific alternate attribute groups and designations for their work. They then add the vanilla units to these alternate attribute groups (A unit can belong to multiple if you do it right) as a way to control the implementation of their mods to only the intended targets. This reduces compatibility with other mods, but also avoids potential conflicts with other custom content which might be trying to apply other similar effects to the same units. However, if the mod is popular enough and designed correctly, other content creators can include compatibility within their own database that does not trigger unless that popular mod is also present. I don't do this, because designing your mods around other content creators is an exhaustive process that never ends.
Mystical Llama  [作者] 2024 年 8 月 14 日 上午 9:02 
@AlertedCoyote - Every modder has a different philosophies on how to connect units to specific attribute groups. To my mind, using the vanilla designations as much as possible is always ideal. That ensures maximum compatibility with other mods, as you are using existing keys that every user will have regardless of any other custom work going into the game build. To that end, my units are all tagged the exact same as Vanilla slayers or their specific equivalent. All should be subject to the same skills and modifiers that affect those same vanilla units using those same original tags.
AlertedCoyote 2024 年 8 月 13 日 上午 2:18 
Love this mod - only one problem, the slayer units don't seem to count as Slayers as far as other mods are concerned, for example Singe's Skills, which is weird because other mods work. It might be an issue with the units being considered their own individual things rather than a "gets benefits from X upgrades". Hopefully that gets fixed! Great work!
sigmars_disciple 2024 年 6 月 25 日 下午 7:40 
Hey, any experience reports from trying to run this with 5.1, anyone?

I mean as it's basically a unit mod, it could....
Elv 2024 年 5 月 23 日 上午 12:31 
兵牌能优化一下就更完美啦!玩了很久很久的MOD,感谢更新!
Mystical Llama  [作者] 2024 年 5 月 22 日 上午 9:45 
Updated to allow for slayer unit recruitment on the Spirit of Grungni. Get 'em, Malakai!
The_Fr33_Man 2024 年 5 月 18 日 上午 10:05 
Thanks for your work, are there any plans for a radious submod in the future?
Mystical Llama  [作者] 2024 年 5 月 8 日 上午 9:13 
@Guts Okay, think this should be fixed. If not, I can take a look after work today. Apologies for being unable to test it directly at the moment.
Mystical Llama  [作者] 2024 年 5 月 8 日 上午 9:08 
@Guts Oof, yeah. I think I can see why. Let me fix that!
What a jOAK 2024 年 5 月 8 日 上午 6:00 
Awesome, not too far into a Dawi campaign, keen to add these in!
Guts The Black Swordsman 2024 年 5 月 8 日 上午 4:02 
Gromril gunners and rune golems disappear from recruitment once the building is upgraded to rune lord's hall
Mystical Llama  [作者] 2024 年 5 月 7 日 下午 3:40 
Fixed the rampage issue on the Sappers. Thanks @ryukon!
Mystical Llama  [作者] 2024 年 5 月 7 日 下午 3:39 
Okay, made a few small tweaks to keep these units on level with their vanilla counterparts.

Keep in mind, some of the units here are a departure from normal dwarven strategy. You can't expect them to perform the same way similar units do in other armies, since they don't have a unit roster that supports them the same way.
Mystical Llama  [作者] 2024 年 4 月 30 日 下午 3:35 
@ryukon - Thanks for the info! I'll set some time aside to check it out this weekend.
ryukon 2024 年 4 月 30 日 上午 4:53 
I hope you will update this mod for 5.0.
Especially the rampage effect of the sappers needs to be adapted to the changes of 4.2.
Mystical Llama  [作者] 2024 年 4 月 18 日 下午 8:45 
@Thatguy, @Hound - I do not have a Radious submod for this. Puddles404 had posted one previously, but he appears to have taken it down once he realized how annoying it is to faithfully maintaining one :)
Hound 2024 年 4 月 14 日 下午 12:22 
Id also like to know if there is a Radious submod
Thatguy 2024 年 3 月 11 日 下午 3:35 
what happened to the radious submod
Red Panda 2024 年 2 月 22 日 下午 8:24 
Since cathay has terrocota hero, golem hero would make sense
NINA rojozangre 2024 年 2 月 22 日 下午 7:00 
...
Mystical Llama  [作者] 2024 年 2 月 6 日 下午 5:33 
@Anax - Yessir, it ought to be working. Let me know if you spot anything busted!
Pawlick 2024 年 2 月 6 日 上午 7:47 
Congratulations on becoming a dad! Great mod as well :)
iDon'tSpeakRussian! 2024 年 1 月 15 日 上午 10:20 
Joining in with congratulations :)
Moxifloxacin 2024 年 1 月 15 日 上午 10:06 
Thanks for the update, and congrats on becoming a dad!
Anax 2024 年 1 月 15 日 上午 8:01 
the last update is for the newest patch working now?