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Nahlásit problém s překladem






Make sure my mod is lower in your load order than the original mod (this page).
I’m also working on adding a script that will enable the Karl Franz elector count function for Vlad once you become emperor. It would be an add-on to this mod. I may post it to Steam when/if I complete it.
My game is still broken though, I have 73 mods and No idea what's doing it, so I can only take his word that it works with that patch.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3491204068
I just tried it and there was no problem. I suspect it's a conflict with another mod.
I intend to never make compatibility patches for mods that I don't use.
Elector Count unit mechanism of my mods are a bit different from vanilla, i might add some new way to increase count units cap for vlad, but not going to make other various mod's comp patch cause they are different.
I have tested with current states of this mod and have no crash over turn 18+. you should check your modlist first.
That said, maybe there should be some of removal mechanic if the player gets too aggressive as an Elector Count or something.
Plus you become Elector Count right after you beat your first enemy in the campaign so what would even be the point of removing it?
no. that should be cause by other mods.
Thank you for the suggestion. I'll have to consider it in future updates.
Fixed! thanks to let me konw.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3237904523&searchtext=offices