Arma 3
MokTech Industries - Core
14 kommentarer
Lufian 7 sep @ 14:41 
Good stuff!
Special Operations Brigade  [skapare] 7 sep @ 14:39 
@zane5015, @Lufian: TFAR is now a soft dependency c:
Lufian 11 jul @ 4:32 
Yeah TFAR as a soft dependency would be great
zane5015 19 apr @ 13:57 
any update on moving TFAR from being a hard dependency?
shiza 12 jan @ 14:04 
Hi, how to configure allowed helmets for katarn_os?
Albert 24 nov, 2024 @ 12:08 
Hello, former SOB member, discharged once by a shameful past, but alas, forking the mod for an own list and not reuploading it is fine, right?
matsgudmunds 6 sep, 2024 @ 13:18 
how do you hack
Garuda XIII 18 jul, 2024 @ 17:24 
The AT-TE (Uparmoured) variant doesn't show up in editor or Zeus.
Jane Pissdiver 8 jul, 2024 @ 18:58 
MIT_AA_Long_2x_Mag is causing semifatal issues stopping servers and mission files from loading
Lufian 4 jul, 2024 @ 11:52 
it's just a mention in case my group wants to use it in future because we use ACRE over TFAR
Special Operations Brigade  [skapare] 4 jul, 2024 @ 11:45 
Hey @Lufian, yes: TFAR is a hard dependency right now since we are directly accessing parts of it for the Intercom system. If this keeps you from being able to use this mod (because you're using a different Radio mod, for instance) let me know and I will look into making TFAR a soft dependency in a future update. - Regards, Mokka
Lufian 1 jul, 2024 @ 3:53 
Does TFAR have to be a requirement?
Dinkle-Burg 15 jul, 2023 @ 7:59 
Is there a guide you can post for the hack so I can teach my unit members?
Casual Gamer 31 aug, 2022 @ 13:49 
Cool Mod dude can't wait to try it out