Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






(I'm no longer modding, but I belatedly saw the latest comments!)
(Also, sorry for the dead air, all. I haven't actually had a computer since a bit before 1.5 came out, which has apparently been a lot longer than I thought)
Really, there should be a mod that removes this "disfigured" bullshit entirely.
If you would like to use this source code for your own project I'd be happy to link you to it. If you don't have any familiarity with C# then I can give you the instructions on what you need to do, it isn't difficult, or I could even do it for you if you like. Just let me know.
With or without this mod, if a pawn gets a jaw replacement they lose their tongue. This is the same as when a pawn gets a arm replacement they lose their hand: a replacement body part sets all child body parts to missing.
With or without this mod, if a pawn gets a jaw replacement they can't have a tongue installed.
Without this mod, a jaw replacement makes the pawn count as disfigured. With this mod, it doesn't.