RimWorld

RimWorld

[LTS]Tenants
447 kommentarer
Jet 23 aug @ 12:18 
says it needs systems
WaveHighRI 20 aug @ 13:59 
does this still need to be updated last time i checked it had errors for the clothing for the collection guy
LZIM 17 aug @ 16:51 
@TheLastThrumbo

use the mod more than capable and assign work to the tenants you dont like. they'll get fed up and leave
TheLastThrumbo 16 aug @ 11:05 
Great mod! May I suggest a kick out tenants option? I think it could be really useful, no refunds of course.
Laquillare 9 aug @ 22:22 
Gooby how did you fix the error on your end?
Gooby King 7 aug @ 0:36 
Mod is missing the courier equipment items and throws errors on launch. Re-adding these items from the 1.5 version seems to fix the issues. I don't say this as a fix, I say this as a heads-up to the dev who presumably knows how to fix this issue better than me, a rando on steam.
тетеря, блин 6 aug @ 11:35 
see the description.
The Dude with shogun 6 aug @ 11:30 
Is this compatible with hospitality?
Awangku_Oyen 2 aug @ 14:57 
The courier seen not wearing courier related outfit and didn't deliver any silvers in my play through.
тетеря, блин 18 jul @ 14:53 
[Life Lessons - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ThingDef[defName="LTS_CourierCoat"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: I:\Software\Steam\steamapps\workshop\content\294100\2920678419\1.6\Content\[LTS]Tenants\Patches\[LTS]Tenants\Item.xml
...
and many other items.
https://gist.github.com/HugsLibRecordKeeper/fcc42f93fd4f7072e041d049970391c0
Jet 11 jul @ 12:11 
you removed requirement for systems but rimpy still flags it. ignore?
OperatorSartor 3 jul @ 21:34 
i get error any time the carrier comes and puts an ad up, i get the notification and then i click on it and it just gived ERR and doesnt work
ryangoslinglover306 3 jul @ 3:55 
im not getting any couriers or tenants, i do not see any courier/tenant factions on the map and cant add them? pls help
PCTravou 30 jun @ 18:17 
I'm too having problems on 1.5. Red errors on start and no notice board
LZIM 30 jun @ 17:23 
hmm that didnt take long

nudist courier walking across the map as slowly as possible. pitty they dont carry the rent on them in their inventory.

couriers arriving by shuttle, or with armor and weapons because its a very dangerous rimworld............?
LZIM 28 jun @ 9:44 
good updates to the mod as qol

used to be that you could have such an awesome colony that tenants that wanted a single room and willing to pay for it would still consider their nearly full happiness before packing up and leaving. joinable on tenant pawn is cool. still being pinged every 4 hours though..

currently it appears that no matter what you do, if a tenant wants a single room they will leave if they dont get one.

why? why change that?
Bara CoMiGo 26 jun @ 9:26 
v1.6, seems like the tenants' pay arrives only the first time, after contract renewal couriers arrive empty-handed or just bring few money for the latest tenant.
Muad'dib 20 jun @ 18:06 
Having same issues as other people on 1.5. Notice Board is a red error on start up and can not find it to build in any of the build options.
Trypty 17 jun @ 13:48 
on 1.5 where is the notice board located. cant find it
Markhutirios 16 jun @ 11:26 
same as stocksounds, couriercoat and hat Could not resolve cross-reference to Verse.ThingDef named LTS_CourierCoat (wanter=apparelRequired)
StockSounds 16 jun @ 8:06 
Super cool that this is already in 1.6.
The game is still throwing me a couple errors for the courier coat and hat despite their removal.
Jet 16 jun @ 0:09 
Hey! its been a year since I last played RW (june26!) and sent this comment but had a question to see if any of the three issues I had have been addressed

1. Arming Tenants, but they leave: Any way to get them to drop the weapon I loaned them?

2. Tenet clothing ideological restrictions: nudists spawning with clothes, vegetarians from VFE ideology tenets spawning with leather = permanent mood debuff

3. Tenants arriving at the wrong colony when having multiple bases: IK you added the quest to only appear if theres a board there, but does that guarantee the tenants go to the right colony?
LimeTreeSnake  [skapare] 15 jun @ 11:51 
Version 1.6 or 1.5?
Markhutirios 15 jun @ 8:04 
Both this and biosphere giving me red errors not finding defs on startup. Ignoreable or is there an issue?
LimeTreeSnake  [skapare] 15 jun @ 5:58 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Dropped Systems requirement. Tenants and most of my other mods are henceforth standalone.
- Moved the Noticeboard to "Misc" buildings tab
- Removed all weapons and apparel (For 1.6 only, Apparel can be found in my Raiments Mod) Weapons gone bye bye
- Research Couriertech is removed and all what it entailed.
- Added toggleable May Join gizmo directly on tenants. No longer chosen beforehand, feels more natural.
- New contract rents wont go below half of the rent set in settings despite being a very picky landlord.
- Advertisement cost wont go over base * 2.5. Base cost of 100 would cost at most 250.
- Mood ticks option in settings removed.
- Default base rent raised to 60 from 50.
- Allow partial gold payments Gizmo added to NoticeBoard and removed from mod settings.
goosboi 6 jun @ 22:48 
why is it incompatible with hospitality
goosboi 6 jun @ 22:41 
I cant load the map with this mod wtf is wrong with ts, I even deleted all the mods I have so I can use this
imsogodly 1 jun @ 10:22 
can this be added midsave?
OperatorSartor 17 maj @ 18:38 
whenever the courier comes, i get a quest for someone then it says ERR when i accept then says he dies 30 secs later. ive removed prepare carefully and it still does it. any tips?
gicago 7 maj @ 19:50 
@BreBearz

If you still need it, I just installed the mod, the "Notice Board" is in the LTS-Build menu.
餅mochi 11 apr @ 20:49 
the courier comes but he does not give me the accumulated rent?
BreBearz 9 apr @ 16:37 
Is this tech locked? The notice board? I can’t find it anywhere
Why did I stop getting rent money even though I had 3 tenants in my colony?
Triel 16 mar @ 16:19 
Can we get a option (for the request board) for the tenant to be incapable of everything?
Vatsug 8 mar @ 0:29 
Please remove weapons from the mod. Make it seperate if anything
Yamitori Sokei 6 mar @ 0:59 
Been having an issue that Couriers show up hostile regardless of my charitable ideoligion. I've try forcing new ones to spawn and changing their ideoligion but they always show up hostile which is killed my current run. Any help would be appreciated.
RogueRooster 2 mar @ 21:15 
Just a thought, perhaps tenants should actually appear on the map that has the notice board that the courier appears at, wasn't paying attention, accepted a tenant and he appeared at my moon base with no EVA gear and promptly died of hypoxia! Gave me a bit of a chuckle
yeastus 1 feb @ 19:37 
Hey I've been going through your mods and just want to say I really appreciate the work you put in to make your mods performance friendly. I'd support your Ko-Fi if I wasn't broke asl.

Best wishes.
Zendou 29 jan @ 10:17 
Apologies if this is asked/answered: Courier shows up, and a notification pops up, "Delivery notice issues," but no details as to why I don't receive a tenant offer. I've changed the request options, reloaded, etc, but it seems random when it decides to grant a tenant offer.
Johnny 22 jan @ 6:03 
I think this mod could use some better descriptions that better explain everything it does and it adds, including images showing all new items it adds, I've read everything and am still confused about some things.

I've seen mentioned in the description that says these tenants are basically colonists so you would think you can also control them to work and fight, but according to the comments they don't work at all.
So now I'm unsure on how exactly these tenants work, exactly how the courier faction interacts with the player and with other factions, and what are the items added and their stats.
Ben'wah 6 jan @ 16:11 
ive been interested in this for some time, how does this compare to hospitality in functionality?
Halfelfaedyn 5 jan @ 16:25 
Got an error, I copied down the full error but can't paste it all here: Type Tenants.GUI.Icons probably needs a StaticConstructorOnStartup attribute, because it has a field public static UnityEngine.Texture2D Tenants.GUI.Icons::AdvertIcon of type UnityEngine.Texture2D. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Vela 14 dec, 2024 @ 19:02 
Using moyo2.0 with this,tenants dont seem to show up to be moyos,while i do select the xenotype.
Jeremy Lin 3 dec, 2024 @ 22:37 
i don't see any of the setting from the old version on the bed
Jeremy Lin 3 dec, 2024 @ 22:36 
what happen to the price adjustment on the bed?
dabigbeanman 30 nov, 2024 @ 18:30 
how do i assign the beds to tenants
zakuro 27 nov, 2024 @ 13:51 
The final infinity stone in my capitalism gauntlet :steamthumbsup:
Canon 2 nov, 2024 @ 5:51 
That sounds like an utter nightmare to code, also they'd all get food poisoning
nicolereganlarson92 2 nov, 2024 @ 0:11 
i feel like tenants should be able to manage themselves, set a garden zone where they can grow food, they can have a stove to cook, idk just a suggestion that tenants should also be able to manage themselves