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[code]result.personCapacity = { type = "INDUSTRIAL", capacity = 10*(level+1)}[/code]
Die Anzahl der Arbeitsplätze hängt also vom Level ab und ist Level x10. Entweder den Faktor verkleinern, durch eine Konstante ersetzen oder die ganze Zeile rausnehmen, um gar keine Plätze hinzuzufügen. Die Konstruktion muss dann einmal aktualisiert werden.
Vielen Dank im Voraus
Screenshots are often helpful.
I did enable the No Cost Mode and was able to build the warehouse. However, I am not seeing a Track Stock Info Dialog when I select the warehouse config.
I am not sure what I am doing wrong. Any help would be appreciated. If helpful, I can send screenshots.
Thanks
Unfortunately I prefer playing with dynamic industries, so no Rail & Track Industry :-(
__CRASHDB_CRASH__ lua::LuaException: ../../train_fever/src/Lib/lua/State.cpp:452: void lua::State::DoBuffer(const char*, int, const string&): error: [string "*2849246327_1::res/config/game_script/track_stock_info.lua"]:15:
---------------------------------
Rail & Track Industry - Dynamic Industries are not supported!
The savegame options must be set to:
Industry closure frequency = Never
Industry density target = Disabled
Start war in 1850. Ist es so gewollt oder muss ichj mir dann selber die Fabriken mit Gleisanschluss bauen
Mfg
PS: Absolut geiler Mod. Verändert das ganze Spiel
If you like to have some help you need to describe the problem, what is happening and then the best is to send us the log file "stdout.txt".
I also enjoy the integrated station aspect of the mod. Makes things come more to life something else I really want to see more. Thank you, makes the early game alot more interesting!
Is there a way/mod to export/sell the tracks once built? Want to keep the factories functional but may stop needing track soon.
Could you please elaborate what you mean with "breaking" and send the error message / stdout.txt
The works looks amazing but that is the only thing I want, a factory that makes building material/tools from steel and nothing more.