Total War: WARHAMMER III

Total War: WARHAMMER III

Better Siege AI
107 kommentarer
spiritwhale 22. sep. kl. 22:00 
with this mod rebel don't grow up. It just sucide at the turn it showed up
Bop 7. juni kl. 23:18 
@Myrault's Hinder-Gast

How about these other values? Will increasing them also make the AI more aggressive? Never clearly understood the descriptions for these and googling them also just leads me to other people confused about them ever since I think even from Shogun 2 times lol. It's like a double positive double negative confusing situation description of sorts.

CAI_VARIABLE_FORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER
CAI_VARIABLE_FORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER_PRE_ASSAULT
CAI_VARIABLE_UNFORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER
CAI_VARIABLE_UNFORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER_PRE_ASSAULT
Bop 31. maj kl. 0:26 
Awesome thank you! Will try it out this weekend :steamhappy:
Myrault's Hinder-Gast  [ophavsmand] 30. maj kl. 9:56 
To Bop: Increase it
Bop 30. maj kl. 4:02 
@Myrault's Hinder-Gast So i'm a bit dumb and I cant understand the explanation for it, how do I make the AI attack suicidal or even if the odds are against it - do I increase the number or decrease the number for CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT

?
Myrault's Hinder-Gast  [ophavsmand] 29. maj kl. 23:48 
To Bop: CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT should be the one, open the mod file and you can easily find it in cai_variables_tables
To Mumm-Ra: I don't see how it won't work with ass ladder removing mod!
Bop 29. maj kl. 23:17 
@Myrault's Hinder-Gast do you know what entries and values I should change if I want the AI to always attack and siege even if they know they will lose? Basically making them a bit more suicidal?

Im getting tired of always having to be attacked when the AI only has overwhelming odds.
Soul 17. mar. kl. 14:56 
I am wondering the same things - does this work with SFO? Does it work with AI mods such as Hecleas? Shrug
BoneBone 22. feb. kl. 2:56 
is it work with sfo
Lil125 (not muted) 20. jan. kl. 3:48 
ahh okay good to know thanks
Myrault's Hinder-Gast  [ophavsmand] 19. jan. kl. 12:54 
To Lil125: Those are for AI only, and siege equipment influences AI decision to assault or wait when sieging.
Lil125 (not muted) 19. jan. kl. 11:23 
So how do i build siege buildings for ogres ? i dont see the thingies
Obi-Wan Cannoli 17. jan. kl. 19:55 
anyone know how this mod would interact with an AI mod like Hecleas?
Krakenous 13. jan. kl. 2:20 
Cool beans. I'll check it out :steamthumbsup:
Myrault's Hinder-Gast  [ophavsmand] 12. jan. kl. 13:26 
To Krakenous: No update required afaik
Krakenous 12. jan. kl. 4:17 
Does this need updating compared to the main mod, or are we still good to go? :)
Vurcingetorix 15. sep. 2024 kl. 19:52 
Thank you, thumbs up and award sent!
Myrault's Hinder-Gast  [ophavsmand] 13. sep. 2024 kl. 9:42 
Hi 1342726516, feel free to modify my mod! No problem.
1342726516 13. sep. 2024 kl. 0:33 
My translation tool is not very good, and the meaning expressed may be slightly different, but the general meaning remains unchanged
1342726516 13. sep. 2024 kl. 0:32 
Hello! Nice to see this MOD

Can this MOD develop attack and defense strategies based on the formation of armies according to racial factions and branches? If not, can I use MOD to define my own AI race, faction, and branch to form an army and implement attack or defense strategies?

Especially in terms of defense, a certain faction has poor long-range capabilities. Can they stick together in the woods and not leave?

I hope this update is not the end. I wish you a happy Mid-Autumn Festival!
Myrault's Hinder-Gast  [ophavsmand] 4. sep. 2024 kl. 21:48 
Hi Logman, This mod does not guarantee that AI will assault settlement every time, rather it increases the odd. There's no way (that I know of) to achieve that. But if you don't mind some additional changes, check out my other mod that basically guarantees you get a lot of siege battles.
Logman 4. sep. 2024 kl. 20:28 
Hi @Myrault's Hinder-Gast. I've been subscribed and have had this mod enabled since it was first dropped on the workshop. I love the idea of this mod but it never seems to be work for me. I've done extensive testing with it, with no other mods enabled, and I've encountered endless scenarios in which the AI still chose to starve me out, rather than launch an assault, even when they have overwhelming odds.

If modding tools permit, would you consider making a mod that guarantees that they will launch an attack after 1-2 turns of besieging?
Myrault's Hinder-Gast  [ophavsmand] 29. aug. 2024 kl. 10:59 
Will update soon
Alixsky 29. aug. 2024 kl. 10:52 
Please update. only mod that makes sieges fun and the ai actually fight them
Parc_o 22. aug. 2024 kl. 22:28 
need update not work anymore
Myrault's Hinder-Gast  [ophavsmand] 19. juli 2024 kl. 14:41 
To BardInThePurple: I don't think this needs an update as long as you can enter the game with it!
BardInThePurple 19. juli 2024 kl. 6:01 
Does this need an update? Thank you for your work!
Myrault's Hinder-Gast  [ophavsmand] 5. maj 2024 kl. 10:57 
To Nighon: It's not a new feature, i'm not sure if I understand you. Could you elaborate a bit.
Nighon 5. maj 2024 kl. 4:34 
,, AI will now assault walled settlements after encircling them for 1-2 turns most of the times, even though the battle may not be a guaranteed win for the AI. This does not mean AI will suicide into towns!!!:

so this is a new feature ? Cause I'm mixed because of your latest comment
Destyre 24. apr. 2024 kl. 0:44 
Okay thanks for confirming.
Myrault's Hinder-Gast  [ophavsmand] 23. apr. 2024 kl. 18:01 
To Destyre: This mod increases the chance of AI attacking settlement, not guarantee siege assaults.
Destyre 23. apr. 2024 kl. 9:12 
The mod doesn't work anymore. I've had a small army of elves besieging one of my capital settlements for 4 turns now.
Myrault's Hinder-Gast  [ophavsmand] 7. feb. 2024 kl. 18:09 
To Fezgo: Yes
Fezgo 7. feb. 2024 kl. 1:12 
Is this mod save game compatible?
Myrault's Hinder-Gast  [ophavsmand] 31. dec. 2023 kl. 10:07 
To Tech 99: This mod is okay to use even if it shows "outdated", but I've just updated it. Thanks.
Tech-52 31. dec. 2023 kl. 7:22 
will this mod be updated?
Guvenoren 26. okt. 2023 kl. 23:54 
Sadly this mod I think makes malagor freeze in position on the campaign map
Bop 6. okt. 2023 kl. 21:04 
Anyone know which values should I modify to make siege or sieging AI more suicidal? :D
Myrault's Hinder-Gast  [ophavsmand] 29. aug. 2023 kl. 16:44 
To Gleen Cross: Sorry, I don't think I'll have the time to do a SFO patch anytime soon.

To Rennen: Same as above.
Gleen Cross 28. aug. 2023 kl. 12:50 
Can I make a request... Is it possible to make a SFO patch? In SFO, for whatever reason they disabled the supply mechanics. Can you add the supplies back and maybe tweak more stuff? It's like the siege mechanics of this game are so broken, not even modders can salvage things smh
KJIuMi 21. juli 2023 kl. 12:29 
I was surrounded by 4 armies, 1 move to surrender ((( no siege, endless siege with another mod
Rennen 15. juli 2023 kl. 3:48 
@Myrault's Hinder-Gast Hi, is it reasonable to ask you for separate mod that have only AI modifications so they attack early. That a very important thing and i had many interesting sieges with your mod, which i would never saw at all withour your work. But i think it is not working with SFO, or atlest im not so eager to put it before SFO as it will mess with SFO's equipment points and as i tryed i think something going wrong. I would very apreciate atleast an answer from you. Take a hug from me, man for good and important mod.
Complete Edition Man 2. juni 2023 kl. 10:45 
@Myrault's Hinder-Gas Ah so they will only do it if they can win, got it
Myrault's Hinder-Gast  [ophavsmand] 2. juni 2023 kl. 5:05 
To SBA77: The AI will most of the time attack only if they have the upper hand in auto resolving.
Complete Edition Man 1. juni 2023 kl. 19:18 
How does them automatically attacking after sieging a settlement for two turns not mean they suicide themselves into towns? Do they only do it if they feel they have a superior force?
Elite665 1. juni 2023 kl. 7:59 
broken after update
Myrault's Hinder-Gast  [ophavsmand] 29. maj 2023 kl. 20:39 
To Gelt's stan: This mod does not guarantee the total elimination of this kind of AI behaviors.
Selfless Narcissist 28. maj 2023 kl. 12:22 
Thanks for the mod, but in my Cathay campaign, one stack of 17 units Kurgan warband just lay siege on one of my bastion for 3 turns and not attack. Is it normal with your mod?
I Have No Enemies Brother 19. maj 2023 kl. 22:56 
@Guvenoren

I use Incata's AI mods and his AI decision making mod makes AI travels in stacks of 4 sometimes to attack settlements if I remember correctly. Give it a look if you have not already.