RimWorld

RimWorld

BK's Suppression!
26 Comments
Brent Kerman  [author] 27 Jun @ 4:58pm 
Updated to 1.6, thanks to Taranchuk for teaching me how to recompile.
Brent Kerman  [author] 25 Jul, 2024 @ 5:12pm 
Updated to 1.5, thanks to Vesper for fixing the gizmo .dll.
Altumnus 14 Jun, 2024 @ 3:21pm 
Looking forward to a v1.5 update, if possible.

Using the mod as-is in v1.5 results in an inability to view all pawn gizmos (locking them out of being drafted, etc.) for the pawn with an advanced suppression implant. The basic implant still works, because it doesn't have a gizmo.
Silent 17 Apr, 2024 @ 8:38pm 
1.5 update, please?
0ddbase 29 Dec, 2023 @ 4:22pm 
the suppression offset does not work at all dude
Nyxsys 16 Dec, 2022 @ 6:18pm 
I really appreciate the mod, the 50% suppression is enough that you can hand your slaves charge rifles and they still won't rebel. I changed it on my end for my own needs, but I'd recommend you lower the price of the advanced slave implant. With parts worth $430 it should be about that, definitely not $2000. It isn't so much that people would make money off of it, but it would be nice to have the wealth of a colony inflated since the implant will turn a $175 slave into a $2175 one and suddenly raids are twice the size.
CoffeeyCore 18 Oct, 2022 @ 2:24pm 
Not getting the option to install the basic implant. Says it needs material, despite having everything needed.
Should note I'm trying to install them on two races from the Forgotten Realms mod, and I have the Xenobionic Patcher mod.
JACK 20 Sep, 2022 @ 2:06pm 
I do have dubs break mod. I'll do some tinkering once I have another colony set up (just restarted)
Brent Kerman  [author] 20 Sep, 2022 @ 12:56pm 
@Jack I suspect a deeper mod conflict somewhere, as the gizmo is definitely there for me on a mental breaking pawn, either slave or colonist. Do you have any mods affecting mental breaks?
JACK 20 Sep, 2022 @ 11:14am 
additionally, I'm wondering whether it's intended that the gizmo isn't visible when a slave is on a mental break? to me that seems like a prime use case
Proxyer 20 Sep, 2022 @ 9:40am 
Hi Brent Kerman. Convinced by the updated DLC requirements. Thank you!
Brent Kerman  [author] 20 Sep, 2022 @ 9:19am 
@Sir Humphrey Appleby I'll change that when I get a chance, still seems to be a weird conflict as directories and files are not normally case sensitive.
@JACK Thank you for noting that incompatibility. I have no idea how to fix it, so I'll just note that as an incompatibility, at least when used on animals, this was designed with humans, and slavery in mind.
@Proxyer Royalty added to DLC requirements. I guess I assumed most people who have Ideology already have Royalty.
Proxyer 20 Sep, 2022 @ 3:26am 
Maybe...

<researchPrerequisite>
<li>Bionics</li>
<li MayRequire="Ludeon.RimWorld.Royalty">BrainWiring</li>
</researchPrerequisite>

BrainWiring is Royalty DLC research content.
JACK 16 Sep, 2022 @ 3:21pm 
obviously this isn't how they're intended to be used but I thought I'd try installing one in an animal to instantly end a potential manhunter using (I believe it's) xenobiotic patcher. downing the animal worked great but once downed there was no visible gizmo to un-down it. thought it might be worth letting you know at any rate!
Sir Humphrey Appleby 13 Sep, 2022 @ 10:33pm 
@Brent Kerman

I got the same errors as these folks. I figured out the game wasn't detecting the assembly. Fixed it by renaming the folder assemblies to Assemblies.
Brent Kerman  [author] 29 Aug, 2022 @ 6:26am 
@Krof Gninut It sounds like a mod conflict, and honestly, I don't have the skills to diagnose it. Are you sure you have Harmony up to date?
Данил, ты чё крэзи 26 Aug, 2022 @ 9:22pm 
Could not find type named SlaveImplants.CompProperties_CryptoTrigger from node <li Class="SlaveImplants.CompProperties_CryptoTrigger" />
Config error in AdvancedSlaveImplant: Verse.HediffCompProperties: compClass is null
If you need, I can upload full debug log of these errors, but I don't think it's related somehow.
Krof Gninut 24 Aug, 2022 @ 2:23am 
Could not instantiate or initialize a HediffComp: System.NullReferenceException: Object reference not set to an instance of an object
In character editor, it throws errors from just having it selected. the it in question being the advanced implant.
Krof Gninut 23 Aug, 2022 @ 2:28pm 
Seconded; so far the basic one only drops suppresion loss by 10% instead of 25%, and the advanced one doesnt work at all
Данил, ты чё крэзи 23 Aug, 2022 @ 6:10am 
Hey, implants aren't working. I can craft them, install them, remove them, but suppression rate doesn't change and there's no way to trigger gizmo.
TurtleShroom 14 Aug, 2022 @ 2:35pm 
Kneel.
Krof Gninut 14 Aug, 2022 @ 12:18pm 
Nice~
Holgast 12 Aug, 2022 @ 11:51pm 
ah, neural stapling
Mr.Weirdo 12 Aug, 2022 @ 6:00pm 
Can you make EMP friendly?
Brent Kerman  [author] 12 Aug, 2022 @ 12:32pm 
@DisKorruptd Totally a thing you can do. "You come back again, it won't end well for you."
DisKorruptd 12 Aug, 2022 @ 12:05pm 
When you install advanced implants into enemy pawns for the sole purpose of releasing them for later raids