Total War: WARHAMMER II

Total War: WARHAMMER II

Nagash SFO submod
66 件のコメント
Boshty 2024年8月2日 17時39分 
Dont bother doing what nova below wanted. TW3 is a train wreck lol. I just came back to TW2 and man, it's like a warm blanket. Im home lol. Thanks for the SFO submod man. Looking forward to a good TW2 campaign again. :D
bainb132  [作成者] 2024年6月10日 13時02分 
not one made by me, though others might
Nova015 2024年5月20日 9時36分 
Will there be a similar Nagash SFO submod for Warhammer 3?
NeoKorp 2024年3月12日 6時44分 
For some reason it makes the black pyramid easier to take.
Setra takes it very earlier in the game.
NILMOR 2023年8月27日 10時20分 
still works ?
The Flayed Lord 2023年1月20日 16時33分 
Care to add the infantry variant of the blood dragon knights to the nagash roster
1340920819 2022年11月28日 8時12分 
靠,一定要翻墙才用留言,真是醉了
Lich Rel Sunora 2022年11月3日 5時06分 
Is this normal that on Easy and Normal difficulty, 16lvl Sentinel's High Liche Priest appears on turn 15 with T2-3 units?

I guess this is a general problem of SFO, that after a certain turn high lvl lords appears on map...
Black sheep 2022年10月28日 6時10分 
Is it on purpose that the Bone Thrower and Screaming Skull Catapult have vanilla stats? It feels fairley weak.
nab 2022年9月7日 9時51分 
Virion the Grim RoR's abilities are bugged, they never trigger.
Giganch 2022年9月2日 8時18分 
Sure thing, seems to just been the weak version of Nagash anyways. Didn't have to look at it for long
Saebbi  [作成者] 2022年9月2日 7時52分 
@Giganch this submod doesn't touch any textures or models. Please direct any feedback that isn't specifically SFO-balance related to the main mod's creators.
Giganch 2022年9月2日 3時47分 
Everything seems to be working just fine, but Nagash seems to be both low poly and have poor textures.
bainb132  [作成者] 2022年8月25日 6時22分 
Update
- various SFO abilities added to units where relevant
- further balancing
- damage buffs to Nagash's spells and bringing miscast values more in line with SFO values
bainb132  [作成者] 2022年8月18日 9時58分 
they aren't an offensive unit. They have very high defensive stats and distract the enemy while other troops go and flank them
Qar 2022年8月18日 9時57分 
Bone golems are useless at the moment because they have very weak characteristics for a unit with 3 turn recrutement duration. Even with one turn recrutement, 20 attacks + 8 attacks on infantry, with only 16 units is a little weak i think.
el bobo 2022年8月14日 14時53分 
Ty for all the work ;)

Units are too expensive or city upgrades dont give enough money.....its really hard to defeat the Khemri factions with only 2 Lords. By the time i was able to get the Black piramide and ascended Nagash it was turn 70ish and after that i got oblitared by the top factions cause not enough money.

FYI i was palying on very hard, maybe i ll try only hard next time
Horny Jail 2022年8月14日 13時37分 
thk
Vargath 2022年8月14日 1時55分 
Spirit hosts seems to have mortis engine ability, but they doesn't, they do 2000~ damage versus pack of rats, less then tomb king tier 1 skeletons
bainb132  [作成者] 2022年8月13日 6時09分 
Nagash submod update:
- Table updates to match the changes in the main Nagash mod
- Bone Daddy now 5k richer at start of campaign
- Bone Golem defensive capacity enhanced. Received increased health, armour, and leadership as well as 15% missile & phys resistance.

Further tweaks will be coming over the next few weeks
Linarkspain 2022年8月12日 17時02分 
Very grateful for this! But SFO makes every building have additional bonuses, which means Nagash' cities are far inferior to other factions in SFO. Same for unit special buffs and passives included on SFO
Grandpa Kiwi - The Younger 2022年8月12日 15時28分 
FYI the autoresolve issue seemed to be something wrong with the main mod with they've addressed. Thanks again for making this submod!
313424545 2022年8月12日 1時07分 
finally!!!!! thanks!!!!
John Cena 2022年8月12日 0時37分 
death magic incarnate on Nagash doesn't seem to work. doesn't restore hp or give unbreakable to undead units
Grandpa Kiwi - The Younger 2022年8月11日 17時18分 
I have the same issues with the autoresolve. I get clobbered in battles I should easily win. Like the first one against the skaven army. I even turned the campaign and battle difficulty to easy and it made no difference. Any help is appreciated.
Thanks for making the mod!
Mathayus 2022年8月11日 9時20分 
Thanks for the mod, it's amazing!
I gotta say though that Auto Resolve is busted: Nagash 20 units army vs a 10 army with 4 Skurvy musketeers is a phyrric victory with 3 Nagashizzar Guards dead?
Also just to know: are shambling hordes lords supposed to have no skill tree? (the one summoned from the pyramid rite for example)
Joey_Mangz 2022年8月11日 8時31分 
Amazing!

Sorry if this was already asked but - will unit caps be added? I would try to do this myself as I know where the main script is in the SFO file, but I've only ever added individual units to the caps script...never an entire faction
Saebbi  [作成者] 2022年8月11日 7時41分 
@fulcong sounds like you are missing Mixu's Unlocker. Use Kaedrin's Mod Manager, sort by alphabetical file names (A-Z) and check all of the required mods.

@cacabby once both the main mod and SFO have been updated for Immortal Empires, this one will be as well.
LonelyDay 2022年8月11日 5時50分 
luv u bro! Really appreciate your mod. Wish this wonderful sfo compatible version can be played in the upcoming Immortal Empires :lunar2019piginablanket:
fulcong 2022年8月11日 3時56分 
subscribed for all necessary items and Nagash is not a choice at the single player campaign what am I doing wrong? It is the fiirst time I want to use a mod so I am new to that. Is there a box I forget to tik?
Your Mother 2022年8月10日 19時11分 
Thanks for making this SFO version
bainb132  [作成者] 2022年8月10日 15時03分 
bone golems are designed to be a defensive unit, not meant to deal damage. Spirit hosts for nagash are a support - they actually deal constant AoE damage around them. All chaff units such as the skeleton warriors have exactly the same stats as their SFO counterparts.
Lord Alexander 2022年8月10日 14時50分 
Is it possible to have a submod for those of us who use SFO and Tomb Kings: Extended? Like the new units for Tomb Kings and mount options for heroes etc.
No big deal if it's too much, they're all three pretty intense in their own right :)
TsyuRyu.TTV 2022年8月10日 11時11分 
since sfo redus players anti bias it so much easier to play than in vanilla anyway to counter that ?
Grimaldus 2022年8月10日 8時57分 
sry to bother you bainb132, but could you plz do a sfo submob for The Twelve Realms by [-ODM-] Loupi? if you got time and willingness oc. Used to have one back then, but it got pulled by workshop and we kinda unable to contact author...:lunar2019crylaughingpig:
Great mod btw, thank you!
Dictator Sky 2022年8月9日 16時41分 
@Valfaris
there is a "Outremer" sfo submod fraction
=[NK]= Col. Jack O'Neil 2022年8月9日 4時06分 
@christian
Because of SFO?
christianatwork 2022年8月9日 4時05分 
Hey Lovely people, Anyone has an idea about why my Nagash is getting 2 skills points per level?
The Black Kaiser 2022年8月8日 23時47分 
With your skills at making an sfo submod could you make one for:

Outremer Faction: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2797659213

Northem of the New World: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2684639929&searchtext=northmen
The Black Kaiser 2022年8月8日 22時58分 
Oh hell yes
Laserdream 2022年8月8日 18時17分 
Nagash's unique Super Arcane Conduit doesn't have SFO-style WoM discounts/cooldown reductions.
Sosvo 2022年8月8日 16時52分 
@ ZeuZ use kaedrin's mod manager
ZeuZ 2022年8月8日 16時24分 
Hey! Anyone know what my load order should look like with these nagash mods + SFO and the sfo submods?
Flo 2022年8月8日 15時58分 
I have to reinstall the game :) Great job on the mod btw.
bainb132  [作成者] 2022年8月8日 14時54分 
does it still crash with the sfo submod disabled?
bainb132  [作成者] 2022年8月8日 13時05分 
are you just using this mod and the required items?
Mesmerion 2022年8月8日 9時34分 
thanks a lot of for your work...
Jalmæri 2022年8月8日 7時19分 
thanks
bainb132  [作成者] 2022年8月8日 6時40分 
- Fixed building requirements
- Fixed missing RoR
- RoR now gain xp like others in SFO
- Health buff to the first three RoR
bainb132  [作成者] 2022年8月8日 3時37分 
a couple of the vanilla units have building requirements which are not intended, that will also be addressed later today