Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
1. GetBonePosition - [C]:-1
2. CustomDraw - lua/entities/drg_roach_sb_base.lua:496
3. unknown - lua/entities/drgbase_nextbot/shared.lua:591
[[DrGBase] Soulsborne Base] lua/entities/drg_roach_sb_base.lua:496: bad argument #1 to 'GetBonePosition' (number expected, got no value)
1. GetBonePosition - [C]:-1
2. CustomDraw - lua/entities/drg_roach_sb_base.lua:496
3. Draw - lua/entities/drgbase_nextbot/shared.lua:591
4. unknown - gamemodes/base/entities/entities/base_nextbot/shared.lua:43
happened after disabling then enabling soulsborne base alongside the dmc addon. what do I do?
that file is included in both addons to make sure that people who only have the sb base or people who only have the ds1 base can still see particle VFX
Addon '<color=255,128,0>[DrGBase] Dark Souls 1 Base</color>' probably conflicts with addon '<color=255,128,0>[DrGBase] Soulsborne Base</color>' due to both having the following files:
lua/autorun/drg_roach_ds1megapack_precache.lua
will you fix it?
[[DrGBase] Soulsborne Base] lua/entities/drg_roach_sb_base.lua:487: attempt to index a nil value
1. CustomDraw - lua/entities/drg_roach_sb_base.lua:487
2. unknown - lua/entities/drgbase_nextbot/shared.lua:591
3. DrawModel - [C]:-1
4. Render - lua/includes/modules/halo.lua:77
5. v - lua/includes/modules/halo.lua:154
6. unknown - lua/includes/modules/hook.lua:96
Whatever the answer, love your content. Take that break my guy, you definitely deserve it.
don't try and argue semantics on something you don't understand
and neither does soulsbornering
there's also another unfortunate downside to elden ring ports; Sounds can't easily be obtained. The sound names are all hashed, which makes finding the sound we need for each NPC really hard, which is why the Black Knife Assassin for instance uses sounds from other Souls titles and not the ones from the actual game itself :(