Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
-Updated his Head to a better model
-Added Phantom mask and backpack
https://www.youtube.com/watch?v=GRqqUjdRDeU&list=PLcbIkIzKPEzRP4KxkpjOv-67_hiR5vBkb
Time to buy him some coffee on ko-fi, guys.
As for the next batch after the rifle (which is coming soon) will be the sniper with his weapon, and the Psion Commander.
As the cosmetics are a torso, legs, hat and most importantly paired arms. In theory it wouldn't be too hard to build them using the "Dynamic Enemy Creation" mod as a foe. Unfortunately that's where the extent of my knowledge kinda ends with making monsters. Creative Xenos team would have a field day to get a game's worth of new enemies tho