Total War: ATTILA

Total War: ATTILA

Larger Battlefields
14 kommentarer
Apeirian  [ophavsmand] 27. juli kl. 9:39 
@Leo Yes, this is definitely not conducive to quick battles. There is a lot of dancing around you have to do with the enemy, both to find them and after maneuver. The game of chicken is part of the intent. I've found the AI works fantastic with it, especially with mods that increase their visual range.
Leo 7. juli kl. 12:53 
I tried it and I don't like how AI reacts on it.
For naval battle it's good because maps in vanila are really small and you don't have a space for maneuver at all.
As for the land battles the effect is terrible. AI goes to an opposite side of a map and it will take a lot of minutes to find it. Once you find it and started to prepare to a battle it runs away to another side of a map ))) You just can't catch it. I tried it with custom battles first. After that I tried to use the mode with my campaign. I even didn’t finish my first battle with it. Closed the game after the AI escape and deactivated the mode.
yocho 22. juni 2024 kl. 9:02 
Great mod :D
Don Rust 17. juni 2024 kl. 1:34 
amazing
the only thing left is a proper camp for both side
to complete the real battle aspect
Noro 6. apr. 2024 kl. 11:37 
Still working,marvelous
Sur 30. dec. 2023 kl. 15:46 
does this work for the campaign?
MykeMorbius 22. dec. 2023 kl. 8:04 
One of my favorite parts of battle now is to sally forth from the garrison, setting up my army on the field then all the deployments, then jumping in and out of units (laughing at the banter) then hunkering down to wait for the enemy and that horn way off in the distance! It sometimes takes 15-20 minutes but it's pretty badass. I find it puts a lot of suspense into the game.
Apeirian  [ophavsmand] 5. sep. 2022 kl. 12:14 
Not sure since I don't have that game. But i'd try literally just copy pasting the .pack file and the image into your mods folder. That's really all this is anyways (from the rome 2 original)
Brother Nicholas 4. sep. 2022 kl. 22:53 
hey i was just wondering, do you think a mod like this can be copy/paste ported-over to Warhammer 3? the biggest problem for me with Warhammer is how small the maps are.
TR3 6. aug. 2022 kl. 15:57 
I don't quite understand what you mean, but in short, the battlefields are larger, as you wish, for the 1212 mod already! 🙂👍
DreamNegater 6. aug. 2022 kl. 14:41 
Does 1212 spread armies out?
TR3 3. aug. 2022 kl. 10:51 
DreamNegater@ This (same) mod already in 1212. How are you can't seen? 🤣
Apeirian  [ophavsmand] 3. aug. 2022 kl. 8:12 
Not sure. It is a very simple script that edits the battlefield and deployment zone max coordinates, so it should only conflict with other mods that do that. Works for age of vikings, imperium, and forgotten realm for sure. The original for rome 2 is pretty much compatible with everything in that game afaik.
DreamNegater 3. aug. 2022 kl. 6:29 
Does it work with big mods like 1212 and AE?