RimWorld

RimWorld

Vanilla Genetics Expanded – Animal Work Implants
24 kommentarer
nedarahan 4. sep. kl. 17:25 
I can only seem to craft the cleaning task motivator. Can't make any others. I can spawn them with devmode, so they're there. Just can't make'em.
Azraile 13. sep. 2024 kl. 21:21 
anyone tested 1.5?
Jonikaasbal 1. maj 2024 kl. 3:16 
1.5?
CrazyFreak 30. apr. 2024 kl. 9:47 
Any chance for 1.5?
Balin 2. apr. 2023 kl. 17:30 
this mod works with rimworld 1.4 and biotech and ideology?
MrKociak  [ophavsmand] 25. nov. 2022 kl. 12:31 
@ywn0721 your mom
ywn0721 25. nov. 2022 kl. 11:17 
Why this mod doesn't work!!!!!!!!!!
MrKociak  [ophavsmand] 4. nov. 2022 kl. 10:04 
@HigashiDDD ye, just a bit later
HigashiDDD 4. nov. 2022 kl. 8:54 
great mod. any chance this get updated to 1.4?
ProfileName 8. okt. 2022 kl. 9:37 
Minimum chance for the surgery to fail *still* applies even if it's 100, then comes your Medical skill.
MrKociak  [ophavsmand] 29. aug. 2022 kl. 10:46 
@Ehayn Rimworld being rimworld .-.
Ehayn 29. aug. 2022 kl. 0:23 
I created let's say a Humanoid Paragon, when creating they belong to the animal species, I want to insert an animal implant into them (100% success rate), so that they can do the dirty work: cleaning, butchering, controlling the view for an attack, etc. But always when I insert a mind control implant and other types of implant into them, the operation becomes unsuccessful, although according to the game, the success rate for the operation is 100%.
Computica 11. aug. 2022 kl. 9:29 
Is it possible to make a implant to let animals talk and a implant to increase trainable level?
Hart_ty. 4. aug. 2022 kl. 12:51 
CTH2004 1. aug. 2022 kl. 9:10 
"Get yourself a slave the proper way."

But, but... mind control...

ah well, there are other mods for that, I'll just use this to make my animals help, like you meant it to ):

(:
MrXarous 31. juli 2022 kl. 12:18 
Just so you know starting a new save and rolling a starting pawn they can have Animal task motivators. I really don't mind I just found it funny.
Annabellee 30. juli 2022 kl. 16:08 
I was thinking more of hauling tasks of refueling taking things out and in.
MrKociak  [ophavsmand] 30. juli 2022 kl. 10:35 
Might as well make one for rescuing while I'm at it
MrKociak  [ophavsmand] 30. juli 2022 kl. 10:34 
@Sarg Bjornson oh yeah I'm dumb. Of course there is one :Y
Sarg Bjornson 30. juli 2022 kl. 10:33 
There is already a JobGiver for hauling in base game for animals ;)
Rince 30. juli 2022 kl. 10:11 
x e n o p h o b i c p a t c h e r on a those pawns that not do dumb labor
MrKociak  [ophavsmand] 30. juli 2022 kl. 10:03 
@Annabellee not yet. VE genetics didn't have the JobGiver for that one.

Once I'm done fiddling with my other mods I'll make one myself, shouldn't be too hard...hopefully.
Annabellee 30. juli 2022 kl. 9:53 
nice a hauling task?
Scorpio 30. juli 2022 kl. 8:52 
this is great