Garry's Mod

Garry's Mod

Primitive
472 kommenttia
cat the cookie 15.3. klo 12.09 
Bro if this worked with tile build shit would be peak
❇Duck❇ (Cheppie) 14.3. klo 21.36 
Thanks for making this, it help me make blocky headcrabs :D
MR. fish 22.2. klo 17.12 
use physics properties
comes with gmod
bummer, thanks dude :D
shadowscion  [tekijä] 18.2. klo 5.28 
I'm not sure you can change that unfortunately. Custom physics are weird and I could never fix that problem.
guys how do i change the sound of my cube thingy, im trying to make a floor and i put a wooden texture on it so its a bit annoying when my material sounds like metal
Alex 4.1. klo 9.47 
(I mean constrained to a normal prop instead of a primitive prop)
Alex 4.1. klo 9.44 
Yes, they double each time you dupe, i tested up to 256 ropes. Also it doesn't do that if the primitive prop is constrained to a normal prop
shadowscion  [tekijä] 4.1. klo 9.17 
What happen if dupe it again? Do they double again?
Alex 4.1. klo 8.51 
If you constrain 2 primitive props together their constraints get "cloned" (e.g if you have 1 rope it becomes 2 ropes) upon duping. It does that with the normal duplicator but also with adv dupe 2. I tested with no other addons enabled.
jaxsonmilanoski 3.11.2024 klo 19.26 
uhh... does this addon work Only with Props included?
Sanders 20.10.2024 klo 22.30 
can you make the ladder climbable?
clot-giver 12.10.2024 klo 23.45 
shame, thanks for replying tho, i may or may not mess around with the github version and inform if i find anything useful in that regard
shadowscion  [tekijä] 12.10.2024 klo 4.20 
serverside they don't even go to 32 because it's so crash prone, so I'm afraid not, sorry
clot-giver 11.10.2024 klo 14.16 
Is there any chance of us getting an option to massively increase or downright remove the sanity checks from sphere and torus? (subdivide and segments)
Would be pretty awesome to have a non-sphere equivalent to makespherical wheels, but with the current fidelity limits theyre just too bumpy even at 32
TetsuGoji ||HM|| 27.9.2024 klo 17.41 
I can make godzilla now :>
SHmeluga 29.8.2024 klo 18.54 
Hi! Please add editable hq_hdome_thin and also add boat hulls editable like a wing
CobaltKnight27 8.8.2024 klo 12.41 
I did some low quality tests, but primitive's entities don't seem to be significantly more expensive when it comes to the physics operations.
̣ 23.5.2024 klo 19.53 
can you make the size limit larger pls.
CobaltKnight27 2.4.2024 klo 11.06 
This is a very impressive mod.
CobaltKnight27 2.4.2024 klo 11.04 
Thank you.
shadowscion  [tekijä] 2.4.2024 klo 10.40 
I don't think the data can be lost without some sort of bug so if that happens let me know.

I don't know if it supports gmod save system. Duplicator tools work fine though and you should be able to send those to your friend.

There might be some slight overhead with the entity system, I have never really tested that.
CobaltKnight27 2.4.2024 klo 4.49 
Also amazing mod, with enough features this could replace most building prop mods
CobaltKnight27 2.4.2024 klo 4.43 
Do I need to worry about the data that morphs the shapes being lost?

Specifically, if I were to make a save, and then send it to another person with the same addons, could they open the save without losing any data from primitive prop shape?

And do these shapes cause/use any more processing power than regular props? (Outside of loading)
shadowscion  [tekijä] 6.3.2024 klo 5.06 
Tbh I have no idea I have never used them lmao.
NightReaper 5.3.2024 klo 8.20 
How liberally can you use these? I imagine using them as much as you'd use normal props is probably overdoing it, so I'm guessing something akin to how much you'd use holograms maybe?
shadowscion  [tekijä] 2.3.2024 klo 14.03 
And that's why addons that replace default gmod assets or code are a bad idea.
daniel_wiseman 1.3.2024 klo 17.48 
Primitive is good n all but if you use Primitive and Overhauled Building Props by Prince the Texture on any Primitive prop becomes weird
shadowscion  [tekijä] 9.12.2023 klo 6.38 
It is supposed to fix the error messages that had to do with wiremod compatibility
80Hg 9.12.2023 klo 6.29 
What did this new update add/change?
Jackass 5.12.2023 klo 10.51 
so maybe add an option for servers to have experimental features like extra segments
Jackass 5.12.2023 klo 10.51 
I meant if the tube object is really big, say around 400 size, the edges look very choppy
shadowscion  [tekijä] 5.12.2023 klo 10.23 
I don't think that's a good idea. Particularly on rounded objects the vertex counts increase quickly and you can easily crash the game.
Jackass 5.12.2023 klo 9.33 
do you think you could increase the max segments limit from 32 to at least 64?
[Sk$Bh]Trick or treat KID! 5.11.2023 klo 1.47 
[wiremod_git] Warning: Use of variadic parameter with ExtPP is not recommended and deprecated. Instead use ...<name> (which passes a table) or the `args` variable (at line 80) @entities/gmod_wire_expression2/core/custom/primitive.lua
Sanders 21.9.2023 klo 20.29 
well thats odd but ok.
shadowscion  [tekijä] 21.9.2023 klo 14.40 
that's just how the scaling works

afaik source doesn't like objects inside of other objects so if i did what you asked some sides would have to be differently sized than the others... that gets weird when you start toggling sides
Sanders 21.9.2023 klo 13.01 
for the magic_cube can you add an option to remove the caved inward edges?
aversion 31.8.2023 klo 14.45 
oh my god you did the thing I was wanting to do AGAIN

*clapping* good on you my man this is some hot mad greatness
arnejohnny.forsberg 19.7.2023 klo 12.14 
how does it work
abovereal 11.7.2023 klo 18.00 
Could you possibly make this work with the Waterizer Stool 1.1.I don't know if that's possible or not but I thought I'd ask. Thanks.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=140687545
ApertureGamingRobot 30.6.2023 klo 1.49 
very nice addon, though i wish i could make the props larger than 1000 units :steamthumbsup:
PASHTET 27.4.2023 klo 10.08 
i found it:mineface:
yourmother 4.4.2023 klo 7.37 
Good
ULTOR 16.3.2023 klo 1.01 
what to do if hovering over a prop doesn't show primitive in the context menu:isaac:
Mesozoic 11.3.2023 klo 19.34 
or hammer units?
shadowscion  [tekijä] 18.2.2023 klo 8.05 
uhh

'source units'
agentgollem 18.2.2023 klo 5.53 
hey, was just wondering what's the unit for the size for an object, I was resizing an object and I saw that inches weren't the unit so I wonder what's the unit used by the tool ?
Erik Panzer 8.1.2023 klo 6.00 
Um, after duplicating with advanced duplicator 2, the props lose its no-colide constrainsts. Welds remain
Cthulhu903 25.11.2022 klo 17.16 
Sus among us
Plus i love this addon