Oxygen Not Included

Oxygen Not Included

Scan & Relay Satellites (DLC)
82 kommentarer
Sgt_Imalas  [ophavsmand] 16. jan. kl. 4:44 
if the rocket is adjacent or on a satellite tile - potentially yes (I didnt test that case, it should work tho)
pvsonne 15. jan. kl. 23:03 
Does this allow for remote workers to function inside rockets?
Aloha 27. dec. 2024 kl. 14:10 
This is so cool it totally changes Late Game !!!
Sgt_Imalas  [ophavsmand] 26. dec. 2024 kl. 12:18 
1.3:
- added remote worker relay: remote workers on other asteroids can be relayed via satellite connection
- added a connection visualizer when clicking a satellite on the starmap (draws arrows to all connected satellites)
Bazil T Yat 18. dec. 2024 kl. 6:22 
Legend! Thank you
Sgt_Imalas  [ophavsmand] 17. dec. 2024 kl. 10:10 
Updated to 1.2.11
Bazil T Yat 17. dec. 2024 kl. 9:42 
Causes crash now even without the DLC =(
Sgt_Imalas  [ophavsmand] 24. nov. 2024 kl. 18:56 
LogicSatellites folder
Sgt_Imalas  [ophavsmand] 24. nov. 2024 kl. 18:56 
if it still wont update, you can grab the latest version here: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/AllMods_21_11_24
Sgt_Imalas  [ophavsmand] 24. nov. 2024 kl. 18:55 
shouldnt be.
try unsubbing, restarting, resubbing, restarting
Timb 24. nov. 2024 kl. 10:01 
Hey SGT_Imalas,
thanks for your respons. I already forced an update.
Sadly it doesnt work. Maybe its a mod conflict?
I have no idea iam just a user :(
Sgt_Imalas  [ophavsmand] 24. nov. 2024 kl. 7:47 
use mod updater. its updated
Timb 24. nov. 2024 kl. 5:02 
Crashes after last patch
Sgt_Imalas  [ophavsmand] 19. juli 2024 kl. 0:42 
1.2.7
- updated for Frosty Planet release
LauraTons 18. juli 2024 kl. 19:08 
Seems to cause game to fail to launch after dlc update
Soul 5. mar. 2024 kl. 18:03 
Working now. TYSM!! That was a quick response.
Sgt_Imalas  [ophavsmand] 5. mar. 2024 kl. 14:50 
ah, another one that needs an update
Soul 5. mar. 2024 kl. 12:14 
I dont see a where to deploy sattelite from my space rocket while its in space. I just got this mod and the UI did get an update.
Sgt_Imalas  [ophavsmand] 10. dec. 2023 kl. 9:31 
v1.2.5:
removed some log spam
Oniwabanshu 9. dec. 2023 kl. 17:00 
I am getting spammed to oblivion with this message in the log:
[00:56:11.284] [INFO] [LogicSatellites]: Adding Satellite node at AxialI
870000+ entries when i finally noticed it.
Sgt_Imalas  [ophavsmand] 5. nov. 2023 kl. 10:32 
1.2.3
- fixed a missing extended range check in the mission control station workable, causing it to endlessly generate invalid tasks
Sgt_Imalas  [ophavsmand] 18. okt. 2023 kl. 5:05 
v1.2.2
- fixed satellites getting disabled when creating a connection from a satellite hex
- fixed removing one satellite from a hex disabling all other satellites on that hex
- fixed button states in deploy screen
Oniwabanshu 6. sep. 2023 kl. 7:10 
I just deployed an empty rocket with a bunch of Automation Broadcaster and Receivers, i wish i had payed attention to this mod when it released, i forgot it existed. This totally should be in the dlc.
Psigh 31. juli 2023 kl. 7:31 
I'd like to add I'm also very foggy about what the distance should be and what the description on the mod page actually means, I thought two hexes away meant they could have two empty spaces between them to work, and I tried that, but nobody came to the control station, once I moved the satellite back just beyond the planetoid orbit then it worked, and I mean actually worked, animation and progress bar and boost effect, but once I started putting more around I started getting issues and I don't know how to fix them since I don't know what the problem is
Psigh 31. juli 2023 kl. 7:26 
hello, having an annoying issue where one of my dupes gets stuck "idling" with no animation and no progress bar at the mission control station when a rocket is flying near a satellite and has no boost. It doesn't happen every time, and I suspected the issue was I had too many satellites in range or the rocket was too far from one but it happens in all three instances: when the satellite is in the same hex as the rocket, when two satellites are in range and when only one is. There is no crash though, so if you need a log I'd like to learn how to get one. for now the situation is as follows: I have six satellites one hex away from my planetoid in each direction, and they are all one hex away from one another, my rocket is one empty hex away from the nearest satellite and there are three hexes of distance from the planetoid, the second nearest satellite is two hexes away
Sgt_Imalas  [ophavsmand] 15. juni 2023 kl. 13:54 
v1.2:
- Added Mission Control Station range increase to satellites (2 hexes range for satellite<->Rocket & Satellite<->Station, 5 hexes for Satellite<->Satellite)
Sgt_Imalas  [ophavsmand] 30. mar. 2023 kl. 11:22 
v1.1.2:
- updated for WhattaBlast
- satellite kits that somehow left the module now dissolve into their parts
Putko007 8. jan. 2023 kl. 12:30 
It works, thank you very much for your responsiveness !! :)
Sgt_Imalas  [ophavsmand] 8. jan. 2023 kl. 12:06 
thx for the notification.
crash fixed in 1.1.1
Putko007 8. jan. 2023 kl. 8:03 
Hello, when I want to deconstruct the module on the rocket, the game crash :(
Sgt_Imalas  [ophavsmand] 7. jan. 2023 kl. 2:32 
no. the base game has an entirely different rocket system
ShadowPaw 7. jan. 2023 kl. 1:55 
Will this become compatible with the non-dlc version soon?
Sgt_Imalas  [ophavsmand] 6. jan. 2023 kl. 15:20 
1.1:
- added categorisation "utility" for Rocketry Expanded integration
- fixed crash on satellite collection
- reworked satellite selection sidescreen
SlackTester711 2. jan. 2023 kl. 12:22 
yes, if you take a satellite in space and save the game it crashes
Sgt_Imalas  [ophavsmand] 31. dec. 2022 kl. 17:28 
when does that happen, if you salvage the carried satellite?
SlackTester711 31. dec. 2022 kl. 11:08 
Good afternoon, I always really liked your mods, but every time you put the satellite back on the rocket the game crashes
Sgt_Imalas  [ophavsmand] 18. dec. 2022 kl. 12:31 
1.0.3:
- hid unfinished stuff
Sgt_Imalas  [ophavsmand] 16. dec. 2022 kl. 15:56 
it is very bright (and can be eiter split up for solar panels) or focused down to heat/melt sth
really legendarier Sage 16. dec. 2022 kl. 14:58 
what does the concentrated laser do does it power stuff does it destroy stuff or will it just be used to teliport dupes like in starbound https://youtu.be/zxpfRR0gTIY
Sgt_Imalas  [ophavsmand] 16. dec. 2022 kl. 8:00 
(that system is also not implemented yet, same goes for the other satellite types)
Sgt_Imalas  [ophavsmand] 16. dec. 2022 kl. 7:58 
atm just ignore it, its part of a wip satellite system to capture solar power in orbit and beam it down in a concentrated laser
Sgt_Imalas  [ophavsmand] 16. dec. 2022 kl. 7:57 
oh lol, I forgot to disable the wip stuff
Dazz Aephiex 16. dec. 2022 kl. 7:27 
What is the focusing lens in the utility building menu? It doesn't have strings, picture, or any function besides +5 decor, and it doesn't require a technology.
Sgt_Imalas  [ophavsmand] 12. dec. 2022 kl. 10:29 
1.0.2:
- Beta Branch (and hopefully Hot Shots ) Compatibility
Sgt_Imalas  [ophavsmand] 22. okt. 2022 kl. 19:00 
1.0.1
- fixed mod compatibility with rocketry expanded
- Satellite name -> exploration satellite
- Satellites are now found in the research view
- build satellites can now be scrapped to get the parts back
- (hopefully) fixed a crash
Sgt_Imalas  [ophavsmand] 22. okt. 2022 kl. 18:57 
working on it.
Docking is done.
really legendarier Sage 22. okt. 2022 kl. 18:13 
sgt_imalas
hows the space station mod going?
Sgt_Imalas  [ophavsmand] 12. okt. 2022 kl. 12:11 
for now, if you disable the categories it should reappear, I'm currently working on an update to provide new, different satellite types, a fix will be shipped with that
Sgt_Imalas  [ophavsmand] 12. okt. 2022 kl. 12:10 
atleast in theory, in practice I forgot to push that update...
Sgt_Imalas  [ophavsmand] 12. okt. 2022 kl. 11:54 
its under "deployables"