Left 4 Dead 2

Left 4 Dead 2

HK416 Suppressed + Reflex sight (Inter's anims)
14 則留言
S0kk0  [作者] 2022 年 7 月 26 日 上午 10:18 
Sorry, I don't create animations. I can only apply existing in workshop ones.
.Intavation Wholri 2022 年 7 月 26 日 上午 10:15 
It will be great if you create an animation with a bolt slap like this https://imgur.com/a/XX9iW1U
terrorista arabe 2022 年 7 月 23 日 上午 12:38 
weird, guess the animator was high while doing the anims
S0kk0  [作者] 2022 年 7 月 23 日 上午 12:01 
It has vertex group for charging handle. It moves right on deploy, but broken on melee
terrorista arabe 2022 年 7 月 22 日 下午 11:36 
nah its ok, i just wanted to let you know, since its kinda weird to see that an anim set that has a charging handle deploy anim dont have an specific vertex group to make the charging handle move
S0kk0  [作者] 2022 年 7 月 22 日 下午 11:23 
I checked charging handle. Yes, it is bugged during melee shove animation. Vertex groups seems ok. I looked for other mods with these animations and they all have the same problem. In THIS mod the author says that it is animation's error.
So, I can't fix that, sorry. I don't know how to work with animations.
Raven 2022 年 7 月 22 日 下午 7:51 
Do you have non-suppressor version?
terrorista arabe 2022 年 7 月 22 日 下午 6:12 
whats up with the charging handle? im pretty sure that has a certain vertex group for you to weight paint the charging handle
S0kk0  [作者] 2022 年 7 月 22 日 上午 10:53 
Ok, here's your Mav's animations: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2838842151
For me Inter's is pretty ok. Most people like MW19 anims, but I don't. Fnuxray's seems not good. I can do it with CSGO one, but later.
O Abataris 2022 年 7 月 22 日 上午 9:00 
Awesome job !!! I was thinking if you can do with this animation https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1359309499&searchtext=m16+animation
S0kk0  [作者] 2022 年 7 月 22 日 上午 7:52 
Might do a version with Mav's
₦st₹eyട 2022 年 7 月 22 日 上午 7:28 
why not use Mav's anims or Fnuxray or Cele?
Lee 2022 年 7 月 22 日 上午 7:20 
Inter animations :theskull::theskull::theskull: