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If you still can't figure out the reason, let me know and I can look into it... I would've volunteered to do so from the start, but with it being the holidays and my job i find i have very little time these days.
I wish you the best of luck and a happy holidays.
-YD.
Is this intentional, or is there a bug between 'Builders can build the most advanced road possible for each era' and 'only Military Engineers can build railroads'?
To start, what are the "unit blocks of the facility"?
1). That the tile requires the river on at least 2 sides.
2). That you can only build 1 per river.
Neither of which are bugs and thus I won't be providing any "fixes", and while point 1 can be a little bit awkward, it doesn't give enough of an issue to incentivise a fix.
If I am wildly off, please drop me a message with a more precise description of your issue and we can go from there.
As of now, I don't think the game recognises a neutral "FeatureType" so there is no default value I can add, nor does it like a "NULL" value, nor leaving it blank either.
So without consulting the "Mod Gods" I am afraid that, at least for now, this is beyond me.
1). Aerodrome Adjacency & Bonuses - I've created a second mod for this. I consider this Done.
2). Roads using Oil - The more I think about it, the more I like this idea. Change will be coming out (Don't know when, my work schedule has doubled recently).
3). Cost of Dam - I am still unsure as to whether I like this idea. I will look into it and try a game or two with the change to see if it feels okay.
Bonus). I do need to update the descriptions of the Civilopedia to mention about the pre-req techs for removal and roads. This isn't a priority but is on my radar.
As usual, I hope this post helps with any questions or suggestions and let's you know where I am at.
-YD,
it shouldn't affect movement speeds now., I removed it the other day and updated the mod on the workshop
So for now, the short answer is; I tried, game no likey.
I like the Idea of using Oil for modern roads, but feel that modern roads are somewhat obsolete due to railroads, however I will more than likely add this in anyway.
Also, I will be adding changes to the aerodrome to grant some adjacency bonuses to other districts.
The encampment adjacency and Dam cost reduction will have to wait for further deliberation on the matter.
As per usual, the feedback is super appreciated.
Thematically, because of the commerce aspect of shipping via air or sea and it being an airplane production site. And markets were a huge source of military build up ability (along with snowball plundering) and protection of market places were huge.
Thematically would feel nicer.
1). adding the unique versions of the districts already in the mod. (Should have already been done so that's my bad)
2). reducing the cost of the dam inline with the canal. (I'll consider this one)
3). Aerodromes Providing a couple small bonuses.
The issue I will run into is that I suffered a Drive failure a month and a half ago, so it will take me a while to re set up the mods for editing again.
Are you using / have you downloaded any other mods along side the 'YD Better Civil Engineering' or that change movement of units or movement multipliers of the various Routes in-game?
Question: Do the Trade Route bonuses apply to Unique Districts, ex: The Bath with Rome?
Question: So Canals are now 50 Production, shouldn't it be 54 (base) Production like the Neighborhoods? Follow up, shouldn't Dams' base production cost be lowered to 54 then too?
Question: Does the Suguba get a Major Adj Bonus from Canals? I don't think it should, but Aqueducts would make sense.
Question: Could you add a Trade Route yield(s) for the newer Preserve District?
Suggestion: Add Neighborhoods (Mbanzas) +1 Gold Domestic & +1 Culture International
Suggestion: Add Aerodrone +1 Production Domestic & +1 Production International
Suggestion: Dams & Canals base production lowered to = Neighborhoods/Preserve. 54 Production. (OR) If you want it half way between the original cost (81) and that of the Aqueduct (36), that would be 58.
Suggestion: Sugubas have Major Adj bonus to Aqueducts (in addition to their normal ones.)
[3780794.117] [Gameplay] ERROR: UNIQUE constraint failed: District_TradeRouteYields.DistrictType, District_TradeRouteYields.YieldType
[3780794.117] [Gameplay]: While executing - 'insert into District_TradeRouteYields('DistrictType', 'YieldType', 'YieldChangeAsOrigin', 'YieldChangeAsDomesticDestination', 'YieldChangeAsInternationalDestination') values (?, ?, ?, ?, ?);'
[3780794.117] [Gameplay]: In XMLSerializer while inserting row into table insert into District_TradeRouteYields('DistrictType', 'YieldType', 'YieldChangeAsOrigin', 'YieldChangeAsDomesticDestination', 'YieldChangeAsInternationalDestination') with values (DISTRICT_AQUEDUCT, YIELD_FOOD, 0, 1, 0, ).
[3780794.117] [Gameplay]: In XMLSerializer while updating table District_TradeRouteYields from file YD_Better_Civil_Engineering_Aqueduct_Database.xml.