Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I set a Smooth Hatch egg to forbidden then set an egg cracker to crack them hoping the cracker would leave the forbidden one alone but crack future Smooth Hatch eggs, but no, a dupe still cracked my forbidden egg.
For example, when you have a container with Sand with a priority of 1, even if it's 1, if some Dups are free and don't have anything else to do, and if they are allow to supply/store things in the Dups priority management Tab, then they will do it.
At 1 the chance are small, but it's still possible.
with this mod, when you tag some items as "forbid" it will be like if they doesn't exist for the errands of Dups.
But the - decor impact is still there, like the temp, etc.
Like said on the 1st line, it will affect Auto-Sweepers and so Sweepy's Dock too, but that it.
But if there is sandstone on the floor who is tag as forbid, an Hatch will still eat it if he can.
I look forward to your next project.
[Subscribed to this thread]
Is there a short key for forbid/reclaim items?