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Rapporter et oversættelsesproblem
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oTestPlayer:
first index out of bounds request 8 maximum size is 6
called from - gml_Script_sprite_get (line 19)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oTestPlayer_Other_10 (line 21)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
It took a while for me to figure him out but now I'm starting to have a lot of fun playing him!
That being said he seems kinda overtuned. A lot of his moves have both great range and frame data, and unlike Sylvanos there's no need to lay down grass beforehand.
i think we need more sylvanos-related OCs in workshop
mom:we have aboris at home
Aboris at home:is sylvanos
buffs: drasticly increase his air speed down special has a bigger hitbox b-air startup decreased
we have sylvanos at home
sylvanos at home:
But seriously I've never had this much fun with a character like this before. The only thing I dislike about them is it feels like there should ever so slightly easier to mark enemies, perhaps by being able to angle neutral special or maybe having unmarked down special mark when some condition's fulfilled(don't trust me I am certainly no dev). These are just suggestions because this character's already a complete blast imo, I love them