NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Nationless Yards (Formerly: State Yards Surplus)
170 kommentarer
Gwyvern  [ophavsmand] 9. aug. kl. 7:53 
SYS was my first nebulous mod and is thematically incompatible with what I want to be doing right now. Nebulous modding is a lot of work in particular. Time spent making new ships for a mod that was always intended to be exploratory is time I'm not spending making stuff for Sovereign Incident, or any of my other mod projects.

I'll keep the lights on, but if you want anything fancy, you'll have to commission me for it, or convince Highscore (The person who has commissioned every recent content update to this mod) to hand it over to another modder, which he does not want to do.

He is commissioning a PD corvette at the moment, but no mention has been made about carriers.
MisterIgor 7. aug. kl. 11:57 
Your models are very good, are the carriers really not going to be made?
Gwyvern  [ophavsmand] 1. aug. kl. 7:06 
Ah, that error should be harmless, and was caused by an intentional change. I'll look into removing the error.
JavelynnXIII 1. aug. kl. 6:47 
Loading into the game with this mod gives me this error. Doesn't stop the mod from being used, but idk how severe the effects could be.

https://pastebin.com/rEpF1QWP
Gwyvern  [ophavsmand] 1. aug. kl. 6:42 
They were meant to be removed for the time being until we could figure out what we wanted to do about them.
Hammy 31. juli kl. 21:40 
the 65EIN PSC shells used by the m3-65 just act like normal proximity fuse shells in the base game and do not penetrate armor
Shit lizard 5. feb. kl. 4:52 
Mods not showing up in my modlist?
Thourq 27. jan. kl. 1:41 
@Ishkibibble

The weird hitch angle you're talking about is present even in vanilla for dual purpose rounds, at least for me even before I started playing with mods. But yeah I've encountered the same issue as you where the M3-65 ALC would fire on my own ship's hull because of it.

@Gwyvern

There's an odd bug with the Compact Plasma Driver. It's listed max range is 6km but my ship only fires once it's within 4.2km. No other issues with any of the other Plasma Drivers. Is it using it's own FCR range instead of the ship's FCR? Since it's the only Plasma Driver with it's own FCR. I haven't tested using a Bullseye since I've mostly used either the Parallax Radar or the Epaullette's FCR module for targetting, all of which have a max range of 9km at least.
Justicier10-7 17. jan. kl. 23:00 
Also Gwyvern, thank you for keeping this ship pack alive, I've always loved these designs!
Justicier10-7 17. jan. kl. 22:59 
Not sure if anyone else is noticing this as well, but I am hearing a noticeable "click" or "popping" sound with some of the custom engine sounds used in this pack. It sounds like when the sound loops, there is a disparity of the waveform at start and end... resulting in the popping sound every loop cycle.
Ishkibibble 16. jan. kl. 12:59 
My issue relates to the M3-65 ALC cannons firing PSC shells, specifically on the Mako battlecruiser. I'm new to the faction and feeling out builds, so I equipped all of the angled side mounts with the ALC cannons, hoping to shred out internals. I noticed during testing that there is a weird hitch angle that occurs right before the round impacts the enemy, where it often curves something like 45 degrees into the target, causing shrapnel explosions to emerge at unexpected angles.

The specific problem I've had is that when these cannons are firing at an enemy the ship is facing directly (so all cannons can fire), the shells will use this angle property to suddenly curve inward and strike my own hull, meaning my mako is mostly shooting itself.

I'm not sure if there's some way to enable them traveling a certain distance before arming, or if the answer is just "only shoot those at more oblique angles", but I wanted to at least make sure you knew.
Ishkibibble 16. jan. kl. 12:59 
I had an issue I wanted to post, but before I get into that, I wanted to thank you for an awesome mod! I often feel more vertical oriented ships are under represented in scifi, and I really feel you absolutely knocked it out of the park here with your design language and "feel" of the ships. Thanks for the quick update, and the continued maintenance!
ToxicMosquito 15. jan. kl. 12:06 
I much appreciate you keeping it running, and I'm sure many others do as well. It's always a shame when good mods get abandoned, so it's nice to know that this will continue to be maintained
Snooppug716 14. jan. kl. 14:13 
lmao what did bro say
Gwyvern  [ophavsmand] 14. jan. kl. 14:02 
I have no plans for this mod other than keeping it running but if someone pays me to make them I will, eventually.
Destroyer288 14. jan. kl. 13:02 
Are there plans to add aircraft and carriers? Sorry if you get this question a lot, just really enjoying the new carrier mechanics and this is my favorite faction, even among other mods
ToxicMosquito 11. jan. kl. 16:19 
most mods on AGMlib are still functioning as long as they;re not using the one thing that's broken. I'm yet to have this throw any errors while using it other than the one that AGMlib throws on startup
Gwyvern  [ophavsmand] 11. jan. kl. 9:59 
There will be little point in trying to update until AGMlib gets un-fucked
ToxicMosquito 11. jan. kl. 9:38 
wait I misread the time of day
Gwyvern  [ophavsmand] 11. jan. kl. 8:43 
Update? I didn't push an update.
ToxicMosquito 10. jan. kl. 14:42 
congrats for being the first mod to update after the carriers release btw
MisterIgor 4. jan. kl. 15:05 
Any plans to add carriers after the update ?
MisterIgor 4. jan. kl. 15:05 
My fav faction
T the light tank 4. dec. 2024 kl. 2:30 
What balance tweaks specifically?
Highscore 4. dec. 2024 kl. 0:33 
Updated with some balance tweaks that should put everything on even footing with vanilla.
T the light tank 10. nov. 2024 kl. 2:18 
Any notable changes in the last update?
Gwyvern  [ophavsmand] 10. okt. 2024 kl. 9:49 
This seems to have been an AGMLIB issue, the mod is working fine as of now.
OnyxGuardian1337 9. okt. 2024 kl. 20:20 
I swear we could use people asking for updates as FTL they ask so quickly lol
B 9. okt. 2024 kl. 20:15 
Please update, have state yard installed after yesterday’s update had prevented display of module description and installation of new components.
Gwyvern  [ophavsmand] 24. aug. 2024 kl. 21:16 
Roughly Equivalent.
taurgis 24. aug. 2024 kl. 18:16 
hey! wanted to ask about general power scaling, how would you compare these to ANS and OSP ships?
SteelPhoenix 27. maj 2024 kl. 8:50 
Hey, I noticed an error message, where if you have this and Rylek's raiders, you get an error message for duplicated rounds, as this mod appears to also have the 175 Beater in it. I don't know if it actually causes an issue, but it does lead to regular error messages and having 2 different Beaters.
M(G)P 19. apr. 2024 kl. 2:00 
I'm getting the same with the ALC's PCS shells, no FX at all
OnyxGuardian1337 13. apr. 2024 kl. 16:45 
the ALC turret's PCS shell lacks a tracer like AP and HE.
Gwyvern  [ophavsmand] 20. mar. 2024 kl. 22:10 
I'll be releasing a demo of what I'm cooking once I get enough of it together.
C.K. Kirbi 20. mar. 2024 kl. 20:44 
Well, if you don't mind me asking, what's next on the lineup for you to make? For your own work, the newer and more interesting mods. I like this one a lot so I imagine I will like what comes next..
Gwyvern  [ophavsmand] 24. feb. 2024 kl. 13:11 
Its more about the place in queue, unless a completely unreasonable sum was offered, I've got other clients ahead of the next wave.

And yeah, I don't really care about NY anymore, I want to make more interesting mods, but some people with disposable income want more content, this is how they will get it.
C.K. Kirbi 24. feb. 2024 kl. 12:58 
A spinal plasma driver would be awesome. You take commissions on your own fleet design eh? How much to get that weapon moving along? Tempted to pay myself.
Gwyvern  [ophavsmand] 22. jan. 2024 kl. 22:03 
The person who commissioned the Saw already plans to commission a spinal plasma driver.
NTSFMagellan 22. jan. 2024 kl. 11:37 
I would Suggest Creating some Spinal Super Heavy Plasma Drivers for The Saw and Lemon class, as otherwise, they need to use mass Drivers. Additionally, they could use 3x1x3 Module Spaces for Power Plant management. All those big module slots being used for that is a waste.
Gwyvern  [ophavsmand] 19. jan. 2024 kl. 18:05 
I want to keep the old logo for myself, this faction is officially excommunicated from the Gwyvern deep lore.
chaosguy 19. jan. 2024 kl. 14:33 
On the one hand I thought the old logo/story was cooler on the other thank goodness it's a lot easier to spot these fleets in a list. (I got a lotta fleets).

Great mod overall!
ShiftyNoob7 16. jan. 2024 kl. 10:03 
So cool to see the OG starsector modders making awesome stuff for NFC!
Gejaheline 11. dec. 2023 kl. 14:36 
SYS seems to have lost access to HEKP warheads in their missiles, in spite of their access to hybrid missiles.
Gwyvern  [ophavsmand] 6. juli 2023 kl. 2:49 
my discord is Gwyvern
SteelPhoenix 5. juli 2023 kl. 19:28 
I have a video and can send other documentation if you need it, dunno over what though
Gwyvern  [ophavsmand] 5. juli 2023 kl. 19:12 
Thats a new one
SteelPhoenix 5. juli 2023 kl. 17:21 
Hey, Whenever Im using these ships my screen tends to have a few black flashing frames. I don't know why, It does that outside of tactical mode, only with these ships.
Cooldude101011 25. juni 2023 kl. 3:07 
Should I be stacking FPAs on the Lemon or Eregs? The increase in overheat damage chance is definitely to balance it with battleshort.
Gwyvern  [ophavsmand] 6. juni 2023 kl. 14:22 
Vaguely