Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Embarkation++
24 opmerkingen
YoYoDude012 25 mrt om 9:59 
@Builder, @Kaladin
Hopefully you can see the discussion I created?
I realise this is well over a year after you two were looking for something like this, but I hope this helps.
3D Master 19 sep 2024 om 9:36 
Noticed I forget; if you can get onto a water tile that has galley, you don't need to do anything new for "ferrying" just allow the formation link option, and voila; you can just imagine that this is the unit boarding the galley, rather than embarking and being in a formation.
3D Master 19 sep 2024 om 9:30 
There is something missing for the non-civilian units though: use Galley/Quadrienne as a ferry/bridge. This was done in reality; the Persian empire literally just tied a bunch of boats together, opened up gangway and crossed from what is now Turkey to Greece.
Marshal 9 aug 2024 om 4:11 
Doesn't work at all. Maybe because I have another mod that allows for extra movement and vision
Builder 26 okt 2023 om 6:54 
@Kaladin No, But a workaround is going in the 6T file Data > Unlocks > Unlock units scroll down to sea movement and individually add units there. Although only one unit can be added to each tech/civic or it breaks. And I'm pretty sure theirs no way to add every variant of scout to one tech.
Kaladin 26 okt 2023 om 4:10 
Anyone had any luck with this and 6T lately? Unfortunately 6T and islands becomes basically unplayable without this mod at slower speeds
Iskellion 29 aug 2023 om 19:48 
Thanks, setting my beady eyes on something nice just across the water is no longer a sad violin moment.
Builder 19 jul 2023 om 12:39 
Anyone know how to make this compatible with 6T? I've tried changing the file to switch sailing with 6T_FISHING is pretty much every combination, I've also tried putting the file into the 6T file (including integrating the modinfo), But it seems to just refuse to work for whatever reason.
Nizou 3 mrt 2023 om 19:15 
@James III, Big Kahuna With both mods activated, the game runs well, but 6T overwrites the changes brought by Embarkation++ so it isn't really compatible
James III the Killer 20 okt 2022 om 17:48 
Is this compatible with 6T?
Skardi 17 okt 2022 om 7:56 
Not gonna lie. When I saw this my first thought was "Ooh a mod that finally allows helicopters to cross open water without embarking." lol. I don't suppose that is something you would be able to mod, is it?
H.Humpel 14 jul 2022 om 17:21 
Hi sukritact,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
白衣卿相 9 jul 2022 om 21:54 
good
UgiSnk 9 jul 2022 om 19:45 
nice nice!
Akkadon 9 jul 2022 om 12:09 
@herecomedatpepe It does!
tmehmel5 8 jul 2022 om 16:27 
Great mod! Could you update your Wat Arun mod so that it works/is compatible with the current version of the game?
herecomedatpepe 8 jul 2022 om 9:16 
Does this work with JNR's mod that edits the tech tree? (Grand Eras? I forgot the name)
Northerleyfire 8 jul 2022 om 7:34 
Could you perhaps put all of your Civ 6 mods into a collection? They're very good and it would be useful to easily navigate them.
🜲REX||HYDRATVS🜲 8 jul 2022 om 5:26 
Exactly what I needed, thanks. Will definitely try this out with your amazing ocean mod soon.
axatoramus 7 jul 2022 om 6:48 
Awesome SHiadzzzzzzz
D34DLY 6 jul 2022 om 4:32 
Hmm, I might edit this mod to only apply to recon units, as I already use Junky's mod, and another mod for initial settlers.

I was pleasantly surprised when I saw your additions to your Ocean's mod while playing in-game a few days ago. great stuff.
Junky 5 jul 2022 om 4:45 
And if you want to embark settlers directly after starting a new game this mod can be used: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1201637503
Akkadon 4 jul 2022 om 21:14 
You are a gentleman and a scholar and I appreciate your myriad gifts beyond measure 🫡
BrickmasterE 4 jul 2022 om 19:38 
Is this compatible with YnAMP?