RimWorld
Spread The Word
댓글 72
Mlie 2024년 7월 12일 오후 2시 19분 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287847068
Hope it helps anyone!
Tias Terror 2024년 7월 10일 오전 4시 46분 
This is just what I was looking for, can haz 1.5 update??
stellar_kitty 2024년 6월 29일 오후 12시 51분 
I want to spread my ideology, can I help in some way with the update?
DigiDragoon 2024년 6월 22일 오후 1시 47분 
This is an amazing and essential mod.
Techn0.spirit 2024년 6월 15일 오전 7시 06분 
pls update
hojji77 2024년 6월 11일 오전 6시 17분 
really hoping this gets updated for 1.5, i have a really cool run planned with it :')
Gabeux 2024년 5월 29일 오후 8시 11분 
+1 1.5, did a bunch of cool runs with this one
Jack of All Worlds 2024년 5월 29일 오후 3시 22분 
Has anyone created a fork for this for 1.5? Or a similar mod?
JustSomeEggsInAPot 2024년 5월 8일 오후 5시 47분 
Man steam comments are useless
SuperTechDragon 2024년 4월 25일 오전 7시 36분 
I hope this gets updated to 1.5, it is such an essential mod for me.
тетеря, блин 2024년 4월 22일 오전 8시 32분 
🙏
Thetaprime 2024년 4월 14일 오전 9시 13분 
Pls update for 1.5 when you can, thanks.
Gideon 2024년 3월 31일 오전 9시 54분 
Does this work with multiplayer?
Dr Jimothy 2024년 3월 16일 오후 4시 36분 
The one improvement that comes to mind for this is having an option for this to work even for things that *don't* increase goodwill, but still involve a pawn leaving your map as a follower of your ideoligion. For example using the convert ability on traders.
It would enable a slower, but much less violent and chance-based way to convert other factions to one's own superior, wonderful way of life.
abarrett82 2024년 2월 24일 오전 7시 54분 
In mod settings you can change minimum faction relationship down to -100, so should work for permanently hostile factions.
Decton 2024년 2월 12일 오전 9시 19분 
Would there be a way to get this to work with guests like from hospitality? I'm able to convert at least one or two before they leave but I'd rather not have to hurt them or imprison them just to get their faction converted. I feel like it's not far off considering you can heal any damaged pawn and they'll count towards the counter when they leave. Or if there's a mod anybody could recommend that will effectively do the same thing if it's not possible for this one.
Caramel 2024년 2월 6일 오후 4시 01분 
permanently hostile factions locked at -100, you need mods to unlock this value
TheGreatestPotato 2024년 2월 2일 오후 1시 12분 
Does this work with permanently hostile factions?
Sentane 2023년 12월 25일 오후 9시 15분 
is this ce compatible?
Dissy 2023년 12월 23일 오후 5시 45분 
Could you make this work with any pawn like slaves and visitors/
posthuman 2023년 11월 19일 오전 4시 41분 
is this still working? converted over the required amount, nothing changed though...
Triel 2023년 10월 20일 오후 3시 04분 
That would be cool, if converting xenotypes could convert factions
Evilcouchpotato 2023년 9월 26일 오전 9시 40분 
Would this work with sanguophages?

My vampire overlord converting their beliefs and turning them, before sending them back?
Techn0.spirit 2022년 12월 20일 오후 3시 31분 
Can you make your mod compatible with 'Custom Prisoner Interactions' ?
山田太郎 2022년 11월 8일 오전 10시 53분 
thank you for the update!
kooky112 2022년 11월 4일 오후 4시 52분 
<3 ty crazedmonkey for the update!!!
Crazedmonkey231  [작성자] 2022년 11월 4일 오후 3시 45분 
lmao, feel free to add content and flesh it out more I don't mind. I have updated this to 1.4
山田太郎 2022년 11월 3일 오전 11시 37분 
hoping for an update :D:
kooky112 2022년 11월 2일 오전 12시 12분 
update please? Going to attempt using it at the very least.
iLOVEBEER 2022년 10월 25일 오전 5시 40분 
Please update
Orfanclub6 2022년 9월 1일 오후 1시 35분 
Counterpoint, if you play a colony that's restricted technologicaly, unless there's a toggle, if there is, this comment is useless and your time was wasted
Crazedmonkey231  [작성자] 2022년 9월 1일 오전 8시 57분 
@KemonoAmigo The reason I made it like that is because mid to late game it doesn't seem hard to get to 100, I just gift the faction a bunch of useless stuff and then convert/release the last person.
KemonoAmigo 2022년 8월 31일 오후 9시 54분 
I like this mod but the default settings just completely confuse me. How am I supposed have 100 goodwill AND release 25 prisoners of that faction at the same time? I am supposed to imprison them, therefore damaging relations, convert, release so the goodwill is regained, repeat? Seems very counter-intuitive.
Orfanclub6 2022년 8월 16일 오후 2시 40분 
dadada :broflex:
Skynert 2022년 8월 5일 오후 1시 08분 
How I missed that
OttersHoldHands 2022년 8월 3일 오전 5시 08분 
You should post this in the main rimworld discord updates so more people can see it :D
Melancholy 2022년 8월 2일 오후 12시 39분 
doesn't seem to work with multi ideo colonies.

I created a custom ideo for my slaves and selected the ideo of another faction for my colony, then with prepare carefully selected one pawn who follows the custom slave ideo while the rest of my pawns had the ideo of the other faction.

This way i started with two ideos but when i convert a prisoner to my slave ideo and release them it says I have to convert prisoners that leave the map to spread my ideo.
Byter 2022년 7월 30일 오전 9시 08분 
Is it possible to disable the "Convert then Release" prisoner interaction when you detect https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841231775 being loaded?

Also, does the settlement calculation require a new world? I'm playing with the smaller planet mod, and have thus less settlements, but the advanced calculation seems to be capped at a requirement of 10 per faction. Unsure if that is somehow my fault :bbtcat:

Thanks for this mod though, is really fun.
RacistMoose 2022년 7월 9일 오후 4시 13분 
Time for a Crusade
Nighzmarquls 2022년 7월 9일 오전 11시 43분 
Excellent, I've been wanting to do a 'culture' victory in rimworld via trade/hospitality for a long time.
Crazedmonkey231  [작성자] 2022년 7월 8일 오전 11시 11분 
As is, it will work with them if you either kidnap them or provide medical care for said guests, but in general I need to write a compatibility patch for hospitality because they handle the "enjoyed the stay" not as goodwill but as a memory so I will be looking into it this tomorrow and should have an update for beggars, hospitality, ect
Nighzmarquls 2022년 7월 8일 오전 10시 09분 
Does this do anything to quest guests that are not prisoners?

How's it work with hospitality/gastronomy/traders?
Katerena 2022년 7월 8일 오전 8시 48분 
Thank you! I appreciate the quick fix!
Crazedmonkey231  [작성자] 2022년 7월 8일 오전 8시 07분 
thanks for letting me know, turns out I messed up the "if" check but it should be all good now
Katerena 2022년 7월 8일 오전 6시 49분 
I'm having an issue right now. When doing a quest to hold prisoners, this mod is auto releasing anyone that is converted without the convert and release selected. It makes it once a pawn is turned that they are simply released which causes the quest to fail.
xXAntrexXx 2022년 7월 8일 오전 5시 39분 
Nice Nice NIIIICE!
E. W. 2022년 7월 8일 오전 4시 06분 
wow, such a simple and complex mod, thank you Creator of this mod, its very, very appealing to me.
Crazedmonkey231  [작성자] 2022년 7월 7일 오후 7시 06분 
updated, added convert then release, and a complex calculation that takes the slider x faction counts(see settings), I will look at hospitality later I was able to get some free time to do this
twomen23 2022년 7월 7일 오후 3시 40분 
can you add a convert then release to the mod?
Crazedmonkey231  [작성자] 2022년 7월 7일 오전 11시 41분 
I really won't get a chance to check until this weekend but doing a quick scan over hospitality source my guess is no, basically would be the same if you converted the beggars and they leave, if I had to guess tho it would work if you provided medical care to those guests that are converted because that is something base game considers you eligible for goodwill when a pawn leaves. I'll give it a more in depth check this weekend along with the previous suggestions