Divinity: Original Sin 2

Divinity: Original Sin 2

WeapFX - Element-Light for Weapons
16 kommentarer
Wolffang 18. maj 2023 kl. 23:07 
do you know if this works for GM mode
timmytwoinch 26. jan. 2023 kl. 13:25 
Sorry, that problem might be unrelated to this mod in my game. They're randomly visible/not visible, not sure why
timmytwoinch 26. jan. 2023 kl. 12:54 
Is there any way to get the default effects back after disabling this? I disabled it because I prefer the elements dripping off the weapon but now there is no effect
Rance Rance, Devolution  [ophavsmand] 6. aug. 2022 kl. 21:08 
@Smug Schnadenfreude
Yes, it says Version: Definitive edition at top right.
Smug Schadenfreude 6. aug. 2022 kl. 7:42 
DE?
Lologames 23. juli 2022 kl. 9:09 
the mod is not showing in my mods selection tab, anyone knows a solution?
Who 13. juli 2022 kl. 12:05 
@Dark_Ansem I haven't tested it yet, but wouldn't they be compatible without an add-on as luminary adds it's own light effects to go with the new custom damage type?
Dark_Ansem 12. juli 2022 kl. 3:20 
Would you make an add-on for the Luminary mod, which adds a custom damage type?
kmcsjr 6. juli 2022 kl. 14:21 
what happens is a weapon has 2 elemental effects?
Blue Ink 6. juli 2022 kl. 13:39 
Looks Great. So much better than elements like poison oozing off your weapon.
Rance Rance, Devolution  [ophavsmand] 3. juli 2022 kl. 20:29 
Thanks everyone. Just updated the mod - The occasional issue with lights clustering around the hands incorrectly is now fixed. Currently no known issues with the mod.

Let me know if any problems,
Cheers.
RooftopKor 3. juli 2022 kl. 18:49 
simple but makes the game feel totally different. This is great.
Rance Rance, Devolution  [ophavsmand] 2. juli 2022 kl. 16:36 
@Eternallz Thanks mate, glad you enjoy!
Hackurai 2. juli 2022 kl. 15:48 
i actually really like this mod, its simple and yet makes the weapons look fantastic!
Rance Rance, Devolution  [ophavsmand] 30. juni 2022 kl. 22:24 
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Rance Rance, Devolution  [ophavsmand] 30. juni 2022 kl. 22:24 
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