安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Thanks for sharing.
this should be part of the base game on all paradox Grand strategy to avoid overpowered blobs
2. How do I force-trigger it
Decay like this usually comes from having too much of a good thing.
I think if Paradox would add this to vanilla it could serve as a great comeback mechanic to keep the game interesting late game and keep those ahead challenged.
It's also extremely fucking annoying that the situations keep repeating, I don't recall the Royal navy trying to mutiny against the British Empire/the UK every 7 years.
Also never saw any sort of buffs after averting situations so dunno what you meant by that.
will try to finish my playthrough but as it is now I dont think I will be using on a 2nd game....
otherwise very cool mod!