XCOM 2
[WOTC] Playable Gatekeepers
48 kommentarer
mqm39 12. okt. kl. 20:06 
Hey you're current version is bugged due to some closing parenthesis misplacement as noted in my Xcom game Log:

[0013.32] Error: Redscreen: ImportText (Items): Array index out of bounds for property Item in: (Item="PA_GatekeeperGun", Item[2]=(Item="PA_GatekeeperPsiAmp")))
[0013.32] Error: Redscreen: ImportText (Loadouts): Property import failed for Items in: (LoadoutName="PA_GatekeeperLoadout", Items[1]=(Item="PA_GatekeeperGun", Item[2]=(Item="PA_GatekeeperPsiAmp")))

Problem is in line 2 of Config\XComGameData.ini File

Happy code should look like this with a parenthesis after the Item="PA_GatekeeperGun"
+Loadouts=(LoadoutName="PA_GatekeeperLoadout", Items[1]=(Item="PA_GatekeeperGun"), Item[2]=(Item="PA_GatekeeperPsiAmp"))
Samurai_Shogun 10. maj kl. 7:36 
Vermin Engineer it's a localization error, check the localization file XcomGame.int for that ability and fix its typo.
Sunless Knight 5. juli 2024 kl. 8:24 
Has anyone found a fix for the "missing loc" and greyed out option for the zone domination? Would love a fix for it :)
Realhollow 2. mar. 2023 kl. 12:53 
oh cool iv never used nexus mods for X-com 2
TRNEEDANAME  [ophavsmand] 2. mar. 2023 kl. 9:47 
I have a version of it. It's just that I need to decipher the code from the mod (it's the one on Nexus).
It will have a bunch of fixes / New stuff from the Nexus version
Realhollow 2. mar. 2023 kl. 7:07 
im just wondering if its possible as you did it for the rulers is it possible to have playable chosen?
Realhollow 2. mar. 2023 kl. 7:06 
it fixed its self after i restarted ( no i didnt install the mod with the game loaded XD) but is nothing useable wile its opend up?
TRNEEDANAME  [ophavsmand] 2. mar. 2023 kl. 5:29 
The command exist in the code. Try to unsub / resub
Realhollow 1. mar. 2023 kl. 17:45 
i cant get the AddGatekeeperSquaddie to work just says commond not reconized
TRNEEDANAME  [ophavsmand] 29. jan. 2023 kl. 11:36 
it should be
Gumball 29. jan. 2023 kl. 11:09 
is it compatible with LWOTC ?
逆天者习近平 31. dec. 2022 kl. 0:26 
i subscribe your gatekeeper mod and sectopod mods.
however sectopd project exist on the other side gatekeeper not exist in proving ground.
逆天者习近平 31. dec. 2022 kl. 0:10 
except enemy gatekeepers
逆天者习近平 31. dec. 2022 kl. 0:10 
so...our squadmate gatekeepers not have perk?
TRNEEDANAME  [ophavsmand] 27. dec. 2022 kl. 5:49 
If you are talking about the gatekeeper's perk, they should all be present and working
逆天者习近平 27. dec. 2022 kl. 5:17 
this mod not have any perks?
tastiger841 18. nov. 2022 kl. 5:37 
The bureau ones, if you are interested.
TRNEEDANAME  [ophavsmand] 18. nov. 2022 kl. 5:20 
Which mod do you have comimisioned ?
tastiger841 18. nov. 2022 kl. 3:53 
Good to hear you are bringing more, also please feel free to use any mods that I have commissioned.
ceo of ralsei 5. nov. 2022 kl. 0:35 
Awesome, looking forward to it!
TRNEEDANAME  [ophavsmand] 5. nov. 2022 kl. 0:27 
I have a lot more mod coming soon
ceo of ralsei 4. nov. 2022 kl. 23:08 
Thank you for making this mod. Any chance you'll do more?
TRNEEDANAME  [ophavsmand] 16. okt. 2022 kl. 0:08 
It's a class mod, so it *should* work but it won't have the brigadier rank (you can add one). Other than that, it work with LWOTC
Dnhydra777 15. okt. 2022 kl. 19:12 
Quick question, how compatible is this with LWOTC? Has anyone here suffer any serious bugs while running both?
TRNEEDANAME  [ophavsmand] 11. sep. 2022 kl. 13:00 
Fixed
TRNEEDANAME  [ophavsmand] 11. sep. 2022 kl. 12:19 
Thanks for the report. Will fix asap
Void866 11. sep. 2022 kl. 11:19 
No but i've manually solved the issue by editing the config files.
The points to complete seemed significantly too high (like 25000 or something) - Ive lowered them (worked out 100 = 1 day)
Had the same issue with Codex taking 40 days.

I managed to fix the restoration appearing before gatekeeper autopsy is complete (Theres a spelling mistake in the Veteran's difficulty - double S on the end of a word)

This is for the other mods but imma put em here
Spectre - I managed to fix instant restoration as its missing Points to complete in the config.
Sectopod - Also fixed instant restoration as its missing Points to complete in the config.
TRNEEDANAME  [ophavsmand] 10. sep. 2022 kl. 11:03 
Weird. Is it a new campaign ? Have you any mod that alter the Proving Grounds ?
Void866 10. sep. 2022 kl. 10:28 
So uh it seems my gatekeeper is going to take a grand 209 Days before it is complete - Long wait XD + also received the ability to restore one without even meeting one in game (cost still stops me ofc)
silverleaf1 24. aug. 2022 kl. 1:57 
@TRNEEDANAME I do not have the programming ability to make mods but I try to do my best to help mod makers to identify possible issues. Mod makers have taken a very good game and turned it into a great one.
TRNEEDANAME  [ophavsmand] 23. aug. 2022 kl. 23:53 
This has been fixed. Thanks for the report
silverleaf1 23. aug. 2022 kl. 23:17 
@TRNEEDANAME I restored a Gatekeeper. It restored instantly. Is that intended? I thought it would take some time.
silverleaf1 23. aug. 2022 kl. 14:23 
@TRNEEDANAME I saw the edits but I agree with you that the costs should be high. I also noticed it is possible to edit this mod to allow the appearance like other classes. I am planning a game with a lot of difficult mods for my next campaign so I might just make that edit. There are some mods that add some really difficult content which I might as well try out.
TRNEEDANAME  [ophavsmand] 23. aug. 2022 kl. 11:59 
The cost are editable in config. More specifically the file named "XcomStrategyTuning.ini"
silverleaf1 23. aug. 2022 kl. 10:26 
@TRNEEDANAME The Elerium Grounds mod is one that will do the trick.
silverleaf1 23. aug. 2022 kl. 10:22 
@TRNEEDANAME I understand why the cost for this and the other ones in this playable series must be steep. Maybe it is the way I play but due to how most proving ground projects require elerium cores and how essential many of them are it is unlikely that these units will come into play. I have seen a mod that allows the production of elerium cores; it may be good to use it if using this mod.
TRNEEDANAME  [ophavsmand] 5. juli 2022 kl. 9:33 
No problem ! The other mod don't have this bug, this one is the last one
Andrei Cineva 5. juli 2022 kl. 8:56 
Done. Thank you!
TRNEEDANAME  [ophavsmand] 5. juli 2022 kl. 8:46 
Please report in "bug reports". It's a bug which will be fixed once I change some settings
Andrei Cineva 5. juli 2022 kl. 8:41 
When I got the project in the Proving Grounds ... there's no mention of a Gatekeeper corpse being used in the project. Just 5 elerium cores and 500 supplies. Not sure why that was the case.
Stigmata 30. juni 2022 kl. 23:44 
i'll always love the cyberdisk more, it's a shame no one's tried to import it from EW
TRNEEDANAME  [ophavsmand] 30. juni 2022 kl. 0:27 
If you find any bugs, or have any feature request, let me know !
The Economy 30. juni 2022 kl. 0:26 
nice, I'm excited to try all these in my next campaign
TRNEEDANAME  [ophavsmand] 30. juni 2022 kl. 0:25 
No, it's all config, the confilg files name is : XComGameData_CharacterStats.ini in the config folder
The Economy 30. juni 2022 kl. 0:05 
Hey are the unit stats configable? or does it rely on the gatekeeper enemy stats? I'm using that mod that gives them 100 hp and such wondering if it would affect this too
TRNEEDANAME  [ophavsmand] 29. juni 2022 kl. 9:19 
Yes
Grim 28. juni 2022 kl. 23:55 
Do you think you could make playable chryssalids too?
CheekiBreeker 28. juni 2022 kl. 8:59 
Finally, playable angry pokeball. Time to catch some alien rulers