Tabletop Simulator

Tabletop Simulator

5 Player Chess
15 comentarii
Tiddlydoopins  [autor] 9 sept. 2016 la 16:14 
@Varulven Hm, I'll look into it. The mod is ancient at this point, might have broken somewhere.
Varulven 29 aug. 2016 la 6:01 
A couple of the pieces refuse to load, and keep falling through the table even aftrer the gamne says the mod is 100% loaded.
Shylok Vakarian 28 ian. 2016 la 9:17 
@BMB Only problem is, it's not very clear as to how the game works. Where do the pawns promote? What if a pawn makes it into the starting area of an adjacent player, instead of the one adjecent to them, like they are supposed to? Can the king move through the center point? Do the turns go one to the right, one to the left, two to the right, or two to the left? If it's one of the two space things, why aren't the positions of the colors so that one can follow them chromatically? When can the pawn use the golf cart? Can the old woman be poisoned by the snake?

Details, man: They are important.
Tiddlydoopins  [autor] 27 ian. 2016 la 20:25 
@Shylok Vakarian The biggest wildcards are the bishops, which can fork in two different directions in the center star, and the knights, which get a couple of extra options when it gets to the star. It's hard to visualize, but try placing the pieces in there and it'll make more sense when you try to move them. Check this for reference, http://www.quadibloc.com/chess/ch0205.htm
Mʌd Wønkʌ 24 ian. 2016 la 13:30 
no
Von Ryder 24 ian. 2016 la 13:30 
no
Shylok Vakarian 11 ian. 2016 la 12:17 
Looks awesome, but one complaint: I can't find ANY rules on 5-player chess.
Tiddlydoopins  [autor] 17 iul. 2014 la 16:21 
@someone64 Ah, ok. Duly noted! I shall update it.
Someone64 17 iul. 2014 la 12:31 
I highly recommend that you make all the pieces' collisions plain cylinders. Non-convex objects don't collide each other but if everthing is a cylinder (just like the chess that comes with the game) then it will work better than how it is now.
Tiddlydoopins  [autor] 11 iul. 2014 la 21:26 
Alrighty, the mod has been updated.
Tiddlydoopins  [autor] 11 iul. 2014 la 20:46 
@Star-X The already shakey collissions suddenly went completely out of whack..... if you're not seeing any problems on yours then don't worry about it, haha.

@Mora On it. I think I just need to relouad some of the models in. The collissions were shaky from the start. I'll try and have it fixed within the hour.
Star-X 11 iul. 2014 la 18:36 
Dumb question, but what did 2.0 break anyway?
Mora 11 iul. 2014 la 15:31 
Hey, when I first loaded this it loaded perfectly. The only issue comes when I try to re-load it after already having it loaded onto the table. Exiting to the main menu then loading it from there loads it perfectly again.
Toot Esquire 6 iul. 2014 la 22:45 
Again!
Toot Esquire 6 iul. 2014 la 22:45 
That's awesome!