The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Better Challenge Rooms
85 kommentarer
WingdingsMarcy000 19. sep. kl. 13:22 
specifically, seems like it crashes if you try to start a challenge on a room layout that isn't the normal 1x1 layout, which means this conflicts with any mods that add challenge rooms with different layouts
WingdingsMarcy000 13. sep. kl. 18:07 
seems to be crashing the game when the bosses are about to spawn
Gubtubus Webble 9. sep. kl. 22:39 
currently broken with the new update. completing a challenge room crashes the game.
donthugmeimscared 25. juli kl. 2:47 
@Niro yep
Niro  [ophavsmand] 24. juli kl. 13:58 
@isaac is my beloved, are you sure about it?
donthugmeimscared 22. juli kl. 12:46 
so easy pls make more difficulty
Guineatown20806 4. okt. 2024 kl. 3:57 
I have 3 major things I don't enjoy about the mod other than that everything else is great:
Firstly the enemy spam or broken waves. I don't know if this is a bug or supossed to be like this, but some enemy waves are straight up impossible to not get hit. Reasons being the among of enemies or that (if this is a bug) 2 waves can or mostly get triggered at the same time (If that is what is happening, I think...).
Secondly waves despawning enemies or bosses. For some reason both in the Boss and normal challenge room it is possible that a wave of enemies or a boss depending on the type of challenge room spawns, but after like 1 or 2 ingame seconds, the wave of enemies or the boss just straight up disappears and the next wave spawn in
And lastly the most unfair feature of the mod: Tainted enemies in Normal challenge rooms, encounterable on ANY Floor and Chapter. I am talking about the enemies that you encounter durring the Accent. :isaac:
Stoopid 21. juli 2024 kl. 14:04 
some times the wave starts but then another one starts right after,so i end up having to fight both waves at the same time,which makes me die,alot,any reasons as to why?
Bio the Human 1. juli 2024 kl. 4:54 
I think another way to make the challenge rooms actually challenging would be to transform the player in a ghost (aka you die with 1 hit, like in the mirror world).
This would also make the item prize balanced.

Maybe for the normal challenge room also give a holy mantle effect.
nedstarkxy 29. maj 2024 kl. 16:48 
Thank you very much
Niro  [ophavsmand] 29. maj 2024 kl. 15:45 
@nedstarkxy Here
nedstarkxy 25. maj 2024 kl. 12:05 
Is there a mod that only does this?:

The Boss Challenge Room door only counts Red Hearts in determining whether Isaac is allowed to enter. Soul Hearts are ignored
otto01201 10. apr. 2024 kl. 12:52 
Just letting you guys know that using mod profiler, this mod is shown to be 5x more laggier than da rules (which is crazy). install knowing that you might experience a good deal of lag
MrBalloons 7. nov. 2023 kl. 12:09 
I do really enjoy this mod, but i think that if there was just a bit more variety, maybe with some Randomness involved.
Niro  [ophavsmand] 3. okt. 2023 kl. 10:20 
@Tritoch Yes i'm pretty sure it is compatible.
Tritoch 3. okt. 2023 kl. 9:37 
Is this compatible with the Challenge Token mod?
Sunny 28. juni 2023 kl. 1:00 
as lost, wanted to say:
"f*ck double plume"
Uma Jan 24. mar. 2023 kl. 17:12 
I think tainted spitty is just op since it can spawn in basement challenge rooms. Also the fact it does a full heart of dmg makes it impossible if u have base tears
Niro  [ophavsmand] 14. feb. 2023 kl. 6:30 
@amcordovajr I'm glad it worked out for you.
amcordovajr 14. feb. 2023 kl. 0:58 
@niro Forgot to mention I figured out the problem, it was a compatibility problem with Enhanced Boss Health Bars, strangely enough. Turned that off and it works fine ever since.
guydu 27. dec. 2022 kl. 13:24 
works for the first two floors, and then the challenge rooms are back to normal
maybe a Vietnamese spy 11. okt. 2022 kl. 4:05 
i think in infinite basement its always the same bosses could be a different but i think its this mod that's doing it
Evil_Tims_curse 30. aug. 2022 kl. 15:26 
Ok, I did not know that detail. Thank you.
Niro  [ophavsmand] 30. aug. 2022 kl. 2:30 
@Evil_Tims_curse This is just how the game works I didn't code anything like that.
From wiki:
"If a Secret Room is next to a Challenge Room, it can be entered by using a bomb in the Secret Room on the wall separating the two rooms. However, the entrance to the Secret Room from the Challenge Room closes itself, meaning Isaac cannot escape through the Secret Room entrance.
If Greed or Super Greed spawn in the secret room however, the wall leading to the challenge room will be barred up and cannot be bombed open. The metal bars do not disappear after they are defeated or if the player leaves the room, meaning they can only enter the challenge room the traditional way.
If Isaac bombs into either variation of Challenge Room through a Secret Room and leaves, the bombed entrance will close and must be bombed open again."
Evil_Tims_curse 29. aug. 2022 kl. 18:51 
Follow up to me previous comment; later on in the same run I was able to bomb into a boss challenge room. The one I couldn't bomb into from earlier was from a secret room containing a Greed fight.
Niro  [ophavsmand] 29. aug. 2022 kl. 17:56 
@Evil_Tims_curse Nope, it has nothing to do with this mod.
Evil_Tims_curse 29. aug. 2022 kl. 17:31 
Does this mod not allow you to bomb into challenge rooms?
In my most recent run, a spot that would normally allow me to bomb into there from a secret room was blocked by metal bars.
I don't see anything about this in the description.
Vanille 19. aug. 2022 kl. 10:21 
Hey ! I love the concept ! Tho, i had an idea, it would be cool if we had an option to keep the vanilla enemy waves and configure how many waves we have to beat, what do think ?
Niro  [ophavsmand] 16. aug. 2022 kl. 17:22 
TripTheShiba 16. aug. 2022 kl. 17:19 
Is there any way to make it normal challenge rooms but just with the change that it doesnt count spirit hearts for boss challenge rooms?
Niro  [ophavsmand] 16. aug. 2022 kl. 8:38 
New update:

Compatibility with Improved & Reworked Foes.
If you have that mod, some of the waves are changed to be more balanced.

Will keep update if necessary.
Niro  [ophavsmand] 12. aug. 2022 kl. 9:22 
I don't know why it doesn't show for you. It does show for me.
Demonless 12. aug. 2022 kl. 8:25 
The menu doesn't show for me in Mod Config Menu Pure.
Niro  [ophavsmand] 11. aug. 2022 kl. 10:33 
@Demonless1 It also works with Mod Config Menu Pure.
Demonless 11. aug. 2022 kl. 9:02 
Compatibility with mod menu pure?
Niro  [ophavsmand] 6. aug. 2022 kl. 8:37 
@Rekt I'll see if I can do something like that. For now I lowered the chance a bit.
Rekt 6. aug. 2022 kl. 7:48 
Is there compatibility with Mod Config Menu to adjust the weight of pools? 40% chance for Angel/Devil item seems way too strong
Niro  [ophavsmand] 22. juli 2022 kl. 14:57 
@amcordovajr I just tested it and it works fine on my end. I don't know why it crashed for you but maybe a conflict with other mod?
amcordovajr 22. juli 2022 kl. 14:37 
This mod now crashes whenever it tries to spawn Clutch in the Ashpit. Removing him or fixing this crash would be much appreciated, as other than that one crash it works fine.
Niro  [ophavsmand] 19. juli 2022 kl. 17:56 
The mod is now compatible with Repentance Eternal Edition. The Eternal Arena Challenge Room works as intended, and when you clear it you also get the rewards from this mod.
Niro  [ophavsmand] 6. juli 2022 kl. 8:37 
@Mechanomical Ok I reduced it to 1 tainted tube worm.
Mechanomical 6. juli 2022 kl. 8:03 
Like literally all of the waves are perfect it's just that tainted enemies are tanky as fuck in the beginning so putting two together makes it so long.
Mechanomical 6. juli 2022 kl. 8:02 
Can you reduce the tainted tube worm wave to just one, it's absolutely impossible to no hit both of them.
Niro  [ophavsmand] 1. juli 2022 kl. 17:00 
HUGE UPDATE: Enemies no longer spawn all together in the corner! They are now spawn in a random position in the room but in a safe distance from isaac. This makes the waves more fun and challenging.
Niro  [ophavsmand] 28. juni 2022 kl. 16:11 
@Kotry Look at my code from line 1175 until the end and try to do the same. You basically need to use Isaac.SaveModData() on game exit and then use Isaac.LoadModData() on game reload.
Kotry 28. juni 2022 kl. 15:31 
How did you manage to save the Mod Config Menu settings? That would be very useful for my Apollyon mod
Niro  [ophavsmand] 28. juni 2022 kl. 14:16 
@RO)(AR Great news, and you're welcome :)
RO)(AR 28. juni 2022 kl. 13:45 
Oh, wait! I resubscribed to your mod just as I did before.
But now it works! Your recent update made it work for me, so thank you!
RO)(AR 28. juni 2022 kl. 13:36 
Apparently not, sadly. :(
But it surely just conflicts with some mods I'm using so no worries! Keep up the good work! :)
Niro  [ophavsmand] 28. juni 2022 kl. 8:25 
@RO)(AR Ok I released an update that should fix it. Is it working now?