Total War: WARHAMMER III

Total War: WARHAMMER III

Loupi's Regiments of Renown I SFO Submod
55 kommentarer
Morgoth9619 2 apr, 2024 @ 10:38 
I hope this will be updated.
DoubleFishes 6 aug, 2023 @ 16:34 
wooow amazing!
Gleen Cross 5 aug, 2023 @ 19:15 
Alright, I will take over
marc.on.pluto514 3 aug, 2023 @ 21:11 
dead
Aegis 2 apr, 2023 @ 18:10 
In case Barney reads, oddly all Kislev RORs show 0/2 which obviously it shouldn't, including RORs not added by this mod.
Aegis 2 apr, 2023 @ 18:09 
To confirm, this is broken. It will cause crashes and multiplayer de-syncs when using Kislev RORs & Specific Nurgle RORs that other people have reported below.
DoubleFishes 18 mar, 2023 @ 9:50 
@Morgoth can confirm that these Nurgle units crash the game in battle and I always have to auto-resolve this specific battle, not bugging me too much unless I will play with Nurgle :) Barney you rock my man seriously
Morgoth9619 18 mar, 2023 @ 8:50 
I have a crash to desktop for battle,which I found is related to Nurgle. Custom battle crashes too. If I add Knights Entropic in to my army it will crash to desktop any battle. I have SFO and SFO submod for this mod. Im also using the community mod manager.
Another Guy 7 mar, 2023 @ 10:29 
It crashes before loading in battle and I do have Unit Details and Unit Textures at max, but just in case, I tested this with only the original mod enabled (without sfo) and it didn`t crash
sigmars_disciple 6 mar, 2023 @ 19:14 
@ Another Guy
Does it crash as soon as the unit is about to pop up on the screen, so after fully loading for the battle completely, or before? You can try changing Unit Details and Unit Textures to High or Ultra and tell us if that changed anything? I've had that before with modded units.
Another Guy 22 feb, 2023 @ 13:56 
After some late testing, the unit that crashes the game is Knights Entropic.
Another Guy 17 feb, 2023 @ 12:08 
Crashes the game when starting the battle with these units with just sfo, original and the submod
DoubleFishes 17 feb, 2023 @ 10:18 
@barney Thanks again! btw I'm using a mod manager, but that always has SFO itself under my submods, should that be fixed to your load order?
Barney  [skapare] 17 feb, 2023 @ 8:28 
ok Im pushing an update. I deleted the banners :c should work now
Koala-Mavashi 17 feb, 2023 @ 4:02 
Yes, man ) We are waiting and periodically monitoring your mod
Barkahan 16 feb, 2023 @ 5:48 
@Barney Yeeeesss!!!
Zerox 12 feb, 2023 @ 19:32 
Yeah
Horny Jail 12 feb, 2023 @ 15:28 
@Barney yes
gochiviyo 11 feb, 2023 @ 21:03 
Yes please!
Sky 9 feb, 2023 @ 8:44 
Yes
The Black Kaiser 7 feb, 2023 @ 18:24 
yes thanks
Hell Brothers 5 feb, 2023 @ 15:02 
yesssssssssssssssssss
Mike Hellforger 5 feb, 2023 @ 13:56 
yes please!
DoubleFishes 4 feb, 2023 @ 4:48 
Oh yes please very very much!
Castellan of sea 4 feb, 2023 @ 1:41 
Yep please
Barney  [skapare] 4 feb, 2023 @ 0:49 
Is anyone interested in this? should I revive it?
Solissa 3 feb, 2023 @ 21:28 
I can replicate the last report as well, its dead.
The Black Kaiser 31 jan, 2023 @ 11:42 
This mod is outdated and needs an update. It causes a ctd on use. FYI for anyone else wondering.
Castellan of sea 27 jan, 2023 @ 23:10 
No more update?
Castellan of sea 20 jan, 2023 @ 1:24 
If someone needs submod for this mod look for 2x mod. It buffs the unit health to sfo standard so it can be used as an alternative although its not perfect
Mike Hellforger 30 dec, 2022 @ 5:45 
@Barney

SFO removed standard bearers and officers, because of the huge game-breaking bug from CA, where if you have those in a battle and the unit that has a banner carrier/officer didn't take any damage you will get really messed up end battle results (millions of post-battle loot, etc.

Is it possible to remove them for a time being until CA fixes it?
patrickleonard406 5 dec, 2022 @ 22:24 
much sadnesses! thanks for letting us know and thanks for the mod, either way.
Barney  [skapare] 4 dec, 2022 @ 4:13 
I didn't update this mod yet since I'm not using this mod atm. It crashes because for some reason SFO removed the standard bearers and I made costumes ones for the submod that needs the SFO base
patrickleonard406 3 dec, 2022 @ 20:33 
Barney please, these units are so awesome! And the update finally came!
Hazel "Hank" Murphy 3 dec, 2022 @ 8:04 
love the mod but getting a CTD with only this and SFO enabled currently
gochiviyo 11 okt, 2022 @ 18:36 
Oh, I thought it would work with the sfo battles only mod that it's updated right now. Thank you!
Barney  [skapare] 11 okt, 2022 @ 2:33 
@gochiviyo well since SFO the main mod that is required for this to work is not updated yet. It will not work
gochiviyo 10 okt, 2022 @ 16:10 
Hi,
Is it updated? m having CTD when I start the game.
Xiivait 7 jul, 2022 @ 21:23 
@Barney
ty you are the king of SFO submods
DaKatarn 4 jul, 2022 @ 13:35 
@Barney

Perfect, you are more efficient and quicker than sovietic administration. ;)
Barney  [skapare] 4 jul, 2022 @ 13:32 
@DaKatarn
Should be working fine now! I changed the mass values too plus I added the Standards!
DaKatarn 4 jul, 2022 @ 12:43 
@Barney

Yeah, Ursun's claws is 3350 mass while normal and official ROR version are 2375.
Winged Legion of Tor is 2300 while Gryphon Legion is 1625.

Bloodhunters of Infernius are 1650 while normal are 2125.

Bloodbeast are 2200 while normal are 2000.

Harmonious skyhost of Weijin are 1350 while normal and official ror are 1375.
Barney  [skapare] 4 jul, 2022 @ 4:40 
@DaKatarn do you know which units? thanks for the feedback. I will update the mod in the following days , after that I will make a submod for the Legendary Characters mod if no one did it yet
DaKatarn 4 jul, 2022 @ 2:45 
@Barney

Perfect, I have seen a need fix too for a hidden stat: the mass! Some units (such as cavalry) do not have the same mass as the sfo version. ;)

Thanks for your work!
Barney  [skapare] 4 jul, 2022 @ 2:18 
@DaKatarn the mod works perfectly without an update atm. I have some other plans before updating the mod such as adding the Standard Bearers. This goes for my other mods too!
DaKatarn 3 jul, 2022 @ 14:20 
Is an update for 1.3 is on the road?
DaKatarn 24 jun, 2022 @ 9:33 
@Barney

A submod caps has already solved the problem, we are currently doing tests to estimate the best.Ty
Barney  [skapare] 24 jun, 2022 @ 8:45 
@DaKatarn I only use faction caps usually but I will check it out
DaKatarn 22 jun, 2022 @ 5:16 
@Barney

Yeah it's need for the amount of Rare or Special point (cap by army)
Barney  [skapare] 22 jun, 2022 @ 4:30 
@DaKatarn
Is the cap system even needed for this mod? These are RoR you can only recruit one of each