Stellaris

Stellaris

Secrets of the Shroud
531 則留言
alfharobby 7 月 27 日 上午 4:41 
yeah honestly i expect both system to work like finding the Precursor Home System where they spawn one or two Jump from your border once you have the required technology instead of spawning from beginning game, imagine you play ironman only for some AI Empire decide to Colossus it (albeit its very rare to happen).
xkuripuri 7 月 26 日 下午 2:14 
Given how important Celeste and Golden Archive are, could they just be somehow spawned in the player's borders via some method? I can understand the idea of wanting to make them important systems to claim, and maybe go to war over, but if they spawn super far away that is also problematic.
alfharobby 7 月 24 日 上午 7:48 
yeah i just check the Soul Sphere, indeed the Draedon;s Forge and Eden Gate's District doesn't give specialisation, also Colosus W Slot Weapon doesn't have Theta Grade Weapon as well.
Husk777 7 月 24 日 上午 1:40 
I'm talking about the base soul spheres, not the birch world upgrade
alfharobby 7 月 22 日 上午 5:56 
the Birch World isn't being update to version 4 yet so of course it'd crash @Husk777
Husk777 7 月 16 日 下午 5:07 
@faded love the mod. ran into a small issue with the soul sphere, for the draedon's forge and Eden's gate districts, they give you the option to select a specialisation when you build them, but doing that crashes to desktop. the other districts just give the building slots once you build one. just FYI
alfharobby 7 月 1 日 上午 5:19 
honestly could @Faded replace the two Celeste & Golden Archive System with Archaeology Site please, its really such a hassle to have those 2 system spawn on the other half of the galaxy.
Faded  [作者] 6 月 29 日 上午 3:15 
@anethma it was updated 1 week ago
anethma 6 月 27 日 下午 3:19 
any updates?
demon xenomorph1987 6 月 8 日 下午 12:27 
sadly crashes
Tyrantosaurex 6 月 4 日 下午 2:03 
Don't expect the beyond the gates update, this mods a bit different however so I'm looking forward to it.
w.girl27 6 月 2 日 上午 11:43 
ACOT just updated as a heads up so we can hopefully see this great mod updated soon along with beyond the gates.
Reimu Fumo 5 月 10 日 下午 6:48 
Also you should be able to ask them to give you the system through the situation log. They never declined it with me.
Ced 5 月 10 日 上午 9:00 
If you have Dark Matter tech and they ask you to teach them, you can list one of those systems as the price. Alternatively, conquer them.
Hatmann 5 月 10 日 上午 5:17 
I don't think I've ever been able to access the content of this mod very far before some AI has ruined or colonized Celeste and Golden Archives because of course they both spawned on the opposite side of the galaxy, is there anyway to get the mod content when that occurs?
Reimu Fumo 4 月 30 日 上午 1:44 
@Arthur sounds like integer overflow. That's the game's limitations. You can't have too much hp or hp regen on your ship, otherwise it gets deleted from the game.
Arthur 4 月 30 日 上午 1:04 
why do my herculeans keep disappearing when i upgrade them to theta class?
Faded  [作者] 4 月 24 日 下午 12:25 
@CLUCKINGAMER496 make sure to read the events and what's in the situation log
@Ermenlias that can very well happen if you don't do the event chain properly
Ermenlias 4 月 24 日 上午 11:37 
@CLUCKINGAMER496 How did you even managed that? You sure it is not a vanilla shroud entity like the End of the Cycle?
CLUCKINGAMER496 4 月 17 日 上午 5:26 
How do i stop The shroud master from destroying my empire?
Custos-Tenebris Archivan 3 月 26 日 上午 8:59 
@Faded damn, didn't expect a response so quickly. Thank you for the help, I greatly appreciate it!
Faded  [作者] 3 月 25 日 上午 4:43 
@Custos-Tenebris Archivan if a custom country type possesses the all_technology_module, then they will have access to theta technologies that they can use in auto-generated designs.

I have added the country types from both of these mods to the cannot_use_theta trigger, so now the issue should be fixed.
Custos-Tenebris Archivan 3 月 24 日 下午 12:54 
So I've been encountering a bug with this mod and others that gives star bases Theta level technology. Ex. Shadow Gate and The Sleeper 3. Would this be a problem with this mod or the others, and if so what fixes would be recommended besides messing with the load order. (As I've already done so) Regardless, I can't wait to start my play-through with this mod, and I hope whoever reads this has a excellent day!
Reimu Fumo 3 月 15 日 下午 6:20 
@[S!C] CC Gloomwalker either that, or by event in Acquisition of Technologies where you could get your own Vault without starting conflict with the Corps.
You'll need a LOT of Land Armies.
[S!C] ΞX Gloomwalker 3 月 15 日 下午 2:28 
How do I get the Phanon reactor? Do I fight the corps for it?
Reimu Fumo 3 月 9 日 下午 4:45 
@samsockeater gestalts only need their cognitive node to be at level 10+.
samsockeater 3 月 9 日 下午 4:36 
does this work for gestalts? going to assume no on basis of very psychic-y but for the sake of my beloved toasters i should ask i reckon
Ermenlias 2 月 4 日 上午 8:38 
There was an origin which let you start with a mirror and 3 soul spheres. What happened with that?
regis619 1 月 26 日 下午 3:46 
Autocannon and afterburner are weaker than runic
regis619 1 月 26 日 下午 3:16 
Is it possible to unlock buildings at the same time as weapons.... maybe there is a console command?
Reimu Fumo 1 月 18 日 下午 3:24 
@[S!C] CC Foehn Viod sphere is from the main ACOT mod, but anyways.
You need to settle on the Fractured World, that will unlock tech to survive on it and clear its blockers.
Once on Alpha tier, you'll be able to research Enigmatic world creation tech.
Fractured world cleared from blockers and hostile entities through decisions and land battles, can be turned into Enigmatic worlds.
(Once you've turned one fractured world into an Enigmatic one, you unlock ability to terraform worlds into it instantly with the Emissary)
Then you get a research to turn the Enigmatic world into a Void Sphere.
It'll cost a lot, and take something like three years, and require a Precursor Orbital ring to be build around the world.
[S!C] ΞX Gloomwalker 1 月 18 日 下午 2:29 
How do I get void spheres?
This really needs a detailed guide :/
perl 1 月 15 日 下午 11:09 
Cool mod
MegaPro1921 2024 年 12 月 16 日 上午 11:10 
Whats the command to start the event?
EliteNoob 2024 年 12 月 11 日 下午 8:20 
@BroncoXeno2035 Thanks for the info! I have the SotS - Theta reactor researched, and the related research of it are popping up. Do you think I should still go for sigma? Are there any Stellarite resources needed in SotS?
BroncoXeno2035 2024 年 12 月 11 日 下午 3:33 
@EliteNoob Sigma Tech < SotS Tech < Secrets Beyond the Gates Light Tech
EliteNoob 2024 年 12 月 11 日 下午 2:23 
Hi. This is my first time playing ACOT, AOT, and this mod. Is the stellarite tech (sigma) more powerful, or the weapons from his mod more powerful? How about the light tech?
EliteNoob 2024 年 11 月 23 日 下午 5:07 
@Faded Thanks for the quick reply! Got it. :steamthumbsup:
Faded  [作者] 2024 年 11 月 23 日 下午 2:17 
@EliteNoob you won't get the event chain until some time after you acquire phanon reactors. and no, that would not remove the event chain.
EliteNoob 2024 年 11 月 23 日 下午 12:05 
Can someone please make a guide for this? I enabled the mod, but still feels like playing the vanilla game. Also, the golden achieve was taken by another empire. I used the cheat code to claimed it, but nothing popped up (like anomoly). Does it mean the event chain is gone?
ichbingott 2024 年 11 月 5 日 下午 1:44 
I was wondering why I can't choose "earn Phanon Coins". It shows that "There is no revenue for earning Phanon Coins at the moment". How to deal with this?
HenMan 2024 年 11 月 3 日 上午 8:26 
yes it is
PurportedGrey 2024 年 11 月 3 日 上午 6:41 
I take it since no one has asked so far that this is working fine with the new update?
{!} 2024 年 10 月 20 日 下午 5:01 
@BerthNerd no. It has to do with the stellaris engine itself. DOn't go above 922 million after your modifiers and you'll be fine.

Just do the math backwards and you should be able to figure it out correct.
BerthNerd 2024 年 10 月 15 日 上午 9:55 
Is there any defines mod, that manages to prevent fleet power and armor/shield value overflow with this mod?
Faded  [作者] 2024 年 10 月 9 日 下午 5:16 
@marcus that has been fixed, ty
Marcus 2024 年 10 月 9 日 上午 9:41 
@Shikanoko
leader_trait_acot_curator_archon
B! 2024 年 10 月 9 日 上午 9:35 
Can i know the Trait id of the Archon?

I have a bug where every time i load the saved game the curator turn hostile and prevent me from getting the Archon. don't worry it has nothing to do with your mod

it just that i am forcing to add the trait to the leader myself since it irreversible
Marcus 2024 年 10 月 9 日 上午 9:31 
Ran into an issue where jobs wouldn't produce any resources. I tracked the problem down to how this scaling modifier is implemented:

produces = {
physics_research = 1500
engineering_research = 1500
society_research = 1500
unity = 1500
influence = 6
trigger = {
has_gigastructures = yes
}
multiplier = planet.value:giga_job_scaling_plus_base
}

The trigger is applied to the base resources as well, so unless "has_gigastructures = yes" the job will not produce anything.
Baka Racker 2024 年 10 月 8 日 上午 6:51 
@Faded Awesome to hear, and also clever of you to do it that way.