Arma 3
DCO UnitScanner
22 kommentarer
Tally  [ophavsmand] 22. nov. 2024 kl. 0:00 
@常疯经常疯-FOX yes
常疯经常疯-FOX 9. nov. 2024 kl. 20:48 
Does this mod work on dedicated servers?
andreipetrea32 1. okt. 2023 kl. 3:12 
Could you add in DCO Soldier FSM actions for AI to deploy turrets and mortars, please?
rozdelta 12. aug. 2023 kl. 22:10 
Hey so the update that was posted on the DCO soldier, the debugger tag, i can still see the tags. any way i can get this taken cared of?
rozdelta 12. aug. 2023 kl. 22:10 
Hey so the update that was posted on the DCO soldier, the debugger tag, i can still see the tags. any way i can get this taken cared of?
TheNightBird 10. juli 2023 kl. 1:09 
Is this mod compatible with CDLCs, such as GM and VN? :)
ThurmanUltra 5. juni 2023 kl. 19:20 
Is it possible to pull a unit or group of units' list of gear with this for use in constructing a Virtual Arsenal whitelist?
Tally  [ophavsmand] 26. okt. 2022 kl. 17:55 
@J.reed Vehicle FSM is now compatible with the unitscanner
J. Reed 7. juni 2022 kl. 18:07 
@Tally https://gyazo.com/cf26fb383fd915257f4aee77b344935b https://gyazo.com/6ae2604d7cadcbe4b58ad44fe32b2c45

here is what it says in game it does it for all the ifa3/ifa3 liberation tanks
Lowlandnutria92 7. juni 2022 kl. 9:15 
how do I use this?
Tally  [ophavsmand] 7. juni 2022 kl. 5:30 
@J. Reed, it should be, not tested but please give it a go and let us know
J. Reed 6. juni 2022 kl. 15:22 
is this compatible with ifa3, and ifa3 liberation?
dfanf16000 24. maj 2022 kl. 16:51 
If you do not want to explain all this to a single person, then I will wait for the documentation without any problems. Thanks fot you work.
dfanf16000 24. maj 2022 kl. 16:51 
.....["burst",false],["single",false]]],["max-Ammo-speed",0],["min-Ammo-speed",0],["weapon-modes",[]],["min-Ammo-Cap",0],["class ID",0],["magazines",array]]],["primary",[["ammoClasses",[]],["name",string],["cursor",string],["RPS",-1],["cursor-aim",string],["description","undefined weapon-Type"],["max-Ammo-Cap",0],["ammoNames",[]],["muzzles",[]],["fire-Modes",[["auto",false],["artillery",false],["burst",false],["single",false]]],["max-Ammo-speed",0],["min-Ammo-speed",0],["weapon-modes",[]],["min-Ammo-Cap",0],["class ID",0],["magazines",array]]],["secondary",[["ammoClasses",[]],["name",string],["cursor",string],["RPS",-1],["cursor-aim",string],["description","undefined weapon-Type"],["max-Ammo-Cap",0],["ammoNames",[]],["muzzles",[]],["fire-Modes",[["auto",false],["artillery",false],["burst",false],["single",false]]],["max-Ammo-speed",0],["min-Ammo-speed",0],["weapon-modes",[]],["min-Ammo-Cap",0],["class ID",0],["magazines",array]]]]],["description","Unarmored man"]]
dfanf16000 24. maj 2022 kl. 16:50 
No problem. Thank you also for doing something for the community. But I have another question. I'm probably doing something wrong, but I used this command at least for a person, I get a message like this:
[["gearRanking",[["armor",0],["weaponry",0],["strength",0]]],["capacities",[["anti infantry",0],["anti vehicle",0],["anti air",0]]],["armorData",[["vest",[["description","Non-protective vest"],["Armor value",scalar],["Armor level",0]]],["uniform",[["Armored",false],["description","Non-protective uniform"],["Armor value",scalar]]],["helmet",[["description","Non-protective headGear"],["Armor value",scalar],["Armor level",0],["Facial protection",bool]]]]],["weaponData",[["scope range",<null>],["sideArm",[["ammoClasses",[]],["name",string],["cursor",string],["RPS",-1],["cursor-aim",string],["description","undefined weapon-Type"],["max-Ammo-Cap",0],["ammoNames",[]],["muzzles",[]],["fire-Modes",[["auto",false],["artillery",false],
Longshot133 23. maj 2022 kl. 21:31 
Your perfectly fine. The fact of what your trying to do is well enough. Take all the time you need.
Tally  [ophavsmand] 23. maj 2022 kl. 17:16 
@dfanf16000, @Longshot133 sorry for the lack of documentation! I will update this page more this week with a complete Functions list and examples.

For now I'll give you this:

private _data = [_mySoldier] call Tally_fnc_infGearData;
copyToClipboard str _data;


Use this one to get a extract of all the data assigned to the unit.
if you only want a description you can use:

private _description = ([_mySoldier] call Tally_fnc_infGearData) get "description";
copyToClipboard str _description;


The intention here is to have the ability to easily make cross-mod scripts that does not depend on names
dfanf16000 23. maj 2022 kl. 13:57 
Hello, I would like to know how to use it?
Longshot133 23. maj 2022 kl. 8:12 
This mod is awesome. just wondering how to enable it XD sorry.
Tally  [ophavsmand] 23. maj 2022 kl. 5:38 
we*
Tally  [ophavsmand] 23. maj 2022 kl. 5:38 
@Samurairamen!! Hey dude! Extremely long time and no see, get on discord some time so e can catch up!
Samurairamen 22. maj 2022 kl. 22:29 
Good shit mate you have come so far. :steamthumbsup: