Stellaris

Stellaris

Tradable Relics
19 kommentarer
Quagmüller 16. jan. kl. 16:00 
outdated
EvilAragon 18. feb. 2024 kl. 1:45 
Are there plans to add the Astral relics from the Astral Planes DLC?
MuffinTop 6. okt. 2023 kl. 11:35 
Is this still working?
Past The Future  [ophavsmand] 25. maj 2023 kl. 17:00 
@CommanderZhora NP whatsoever.
CommanderZhora 25. maj 2023 kl. 14:24 
I made a mod that adds the relics of a few other mods, is it ok if I post that and credit you?
PersonHumanThing 3. apr. 2023 kl. 22:48 
The option isn't showing up in my save, I can confirm that is is installed and enabled in my playset
ClassiestBus 5. mar. 2023 kl. 8:37 
When I try to trade a relic with any empire they usually reject me, no matter how many I offer to them, I even have offered of all the resourses that I had but still being unable to trade them, more than 50k alloys and CG, 100k Enegery, Food and Mins, nothing
One ♥♥♥♥♥♥♥ hammer 9. okt. 2022 kl. 8:25 
The game states it as incompatible.
Is it?
Or is it just a superficial issue?
Past The Future  [ophavsmand] 11. juni 2022 kl. 9:15 
@Keith Colt, Shouldnt require a new game. Are you playing with Guilli's Planetary Features? Guilliman implemented his own relic trading, might be getting mixed up. It does require both the giving and receiving empire to be empire type default (normal playable empires) so you can't trade it to a fallen empire or crisis. If you have a mod that messes with that it would prevent it but most mods wouldnt mess with your empire type though so I doubt its that.

Otherwise I can only recommend you make sure the mod is correctly installed and enabled because it's a dead simple mod and there isn't really much to go wrong here.
BingBadaCOOM 11. juni 2022 kl. 5:01 
Does this require a new game? Doesn't seem to have an option on my current save
Shyco 23. maj 2022 kl. 5:58 
I've been after this mod for a long time, I appreciate you publishing it
JustTwentyFour 14. maj 2022 kl. 23:54 
Gave you a dino award for this :) Good job!
Past The Future  [ophavsmand] 13. maj 2022 kl. 10:41 
@Boy McFacto, Absolutely. The code is so simple it could hardly be considered a framework anyways. If you understand regex, I even added a regex string at the top of the tradable_actions file that makes it really simple to auto generate the trade actions from a list of relic keys.
Ro 13. maj 2022 kl. 10:38 
Are people allowed to use your framework to create tradable relics for specific mods provided we give you full credit?
Past The Future  [ophavsmand] 13. maj 2022 kl. 9:45 
@Uthur I've already added a few weight modifiers where some empires will value certain relics more than others. I don't think the AI ever use the trade window between each other but I could be wrong.
Chastity the Celibate 13. maj 2022 kl. 5:47 
This was impossible before 3.4, glad someone did it so soon
Past The Future  [ophavsmand] 13. maj 2022 kl. 0:34 
@Striker These actions are coded per relic, so modded ones will have to add their own trade actions. The code is remarkably simple, any mod author adding relics could easily add their own trade actions.
Striker 13. maj 2022 kl. 0:30 
Out of curiosity, how does this work with modded relics? I'd be interested in adding compatibility on some of the mods I work on.