Garry's Mod

Garry's Mod

[TTT2] Laser Phaser
13 kommentarer
Atlas  [ophavsmand] 10. apr. 2023 kl. 13:57 
@terzut yes, I also realised some weired behaiviour with the overload functionality. I´ll take care of it soon.
terzut 9. apr. 2023 kl. 5:19 
Is it intended that the weapon always overloads or is there a mechanic the player can control?
Currently set ttt_laser_phaser_overload_damage to 0 because else I got int.max dmg from the world.
Silve0 20. maj 2022 kl. 12:27 
cant you make a sandbox version to see npcs?
Pythagorion 18. maj 2022 kl. 7:57 
O.o Stimmt, sehe ich jetzt auch über dein Profil :D Hab dich glaube ich sogar vor ein paar Tagen mal auf dem Neoxult TTT2 Discord gesehen XD
Atlas  [ophavsmand] 18. maj 2022 kl. 6:56 
I am german too ^^. Danke.
Pythagorion 18. maj 2022 kl. 5:41 
@Atlas In Germany, we say: Sehr gute Arbeit :P Thank you for your work. :D Well done.
Atlas  [ophavsmand] 18. maj 2022 kl. 5:38 
@aPythagorion the last patch contains an overheating system👍🏻
Atlas  [ophavsmand] 17. maj 2022 kl. 10:40 
Thanks, thats nice to hear ^^. Have fun!
Pythagorion 17. maj 2022 kl. 10:03 
nice to hear that my idea is to your liking ;) Keep up the good work. My Mates like your weapons and we haven't even played with them yet :D
Atlas  [ophavsmand] 17. maj 2022 kl. 9:37 
Yeah, would be pretty funny if the weapon explodes in your hands or so after usage😂.

I did as a cvar which can be toggled to nerf or buff the weapon a little bit. More details in the patchlog.

Your idea is pretty good. I am going to add it and everyone will be able to turn it on or off by wish.
Pythagorion 17. maj 2022 kl. 9:26 
Perhaps you could build in a cvar that gives the using player a cumulative amount of damage as well, based on the amount of kills the weapon does. E.g the weapon kills 2 people and you have the cvar configured on 10 HP. Then the user would get 20 HP damage for killing 2 people.

Or the cvar controls a specific amount of damage, so the damage isn't calculated cumulative, but singularly.
Atlas  [ophavsmand] 17. maj 2022 kl. 8:12 
Thanks for your feedback! Yes you are right. By default its very strong. Thats why its so configurable. You can change the distance to see through walls to a very smal value for example. On our server we did also made the item more expensive, so it costs 2 credits now. Thats also changeble by default TTT2 in the F1 menu.
Pythagorion 17. maj 2022 kl. 5:52 
Pretty cool idea. But isn't this item a little bit overpowered? Are there disadvantages I don't see?