Arma 3
Project SFX: Footsteps
149 kommentarer
[REDACTED] 22. sep. kl. 4:33 
can you hear footsteps made by other?
_mickey_ 17. juli kl. 13:36 
It's clear
WebKnight  [ophavsmand] 16. juli kl. 21:38 
@_mickey_ mod supports JSRS, both new and old version, i am playing with it myself.
But it dosent support SOG, and there is no plans to make it compatible with it.
_mickey_ 16. juli kl. 13:35 
If JSRS 2025 replaces SOG, then you can't replace the audio from JSRS 2025?
_mickey_ 16. juli kl. 13:33 
Unfortunately the sound of footsteps from JSRS is unnaturally quiet, and there are no interior sounds, like wood with an echo. Your sound (judging by the video) sounds much better. Vut your mod does not works with JSRS (
_mickey_ 16. juli kl. 13:30 
@WebKnight good day

quote:
"fully compatible with JSRS"

my experience shows that it does not work with JSRS 2025. But I suspect that SOG can block it, because before using JSRS 2025, I heard that the footstep sound from SOG overlapped any sound mods. Still now, when I have SOG + JSRS 2025 + Project SFX: Footsteps installed, I hear the footstep sounds from JSRS 2025

@WebKnight you have no way to solve the problem?
WebKnight  [ophavsmand] 2. juli kl. 16:35 
@Keyboardwarrior should be not, the only thing incompatible is SOG
Keyboardwarrior 2. juli kl. 13:14 
Is there anything that's incompatible with this , Other than the obvious other footstep mods that override this?
187 13. juni kl. 10:58 
hi may i ask which mod you used in second video
i wonder what is the name of the mod what makes you vibrate screen walking
can you say it for me please? @WebKnight
WebKnight  [ophavsmand] 6. juni kl. 6:16 
Okay so i found out that mod was semi-broken
Footsteps were not working if you load CUP, and that was making youhear vanilla footsteps instead. It is completly fixed but mod now requires CBA.

Sorry for that
WebKnight  [ophavsmand] 5. juni kl. 1:48 
@Talon_Operative *wet mud* effect is caused by arma humidity param, and if you are hearing it constantly, that means that it was raining a lot or a terrain maker is just a silly goose
Talon_Operative 4. juni kl. 15:37 
It would be decent if it didnt sound so "rubberish" and didnt have that wet mud effect.
WebKnight  [ophavsmand] 22. maj kl. 13:28 
@ᴀʙᴄᴛᴘᴀ they do exist in vanilla, as well as the maps you are playing on either set humidity up high, or just use those kind of materials
ᴀʙᴄᴛᴘᴀ 22. maj kl. 9:58 
New sound for rain and dirt(?) footsteps is so-o-o annoying. Doesn't hear anything except SHLEP-SHLEP-SHLEP and PLOOP-PLOOP-PLOOP. And some custom maps from Workshop is SHLEP-SHLEP-SHLEP and PLOOP-PLOOP-PLOOP.

HELP
昔我往矣 4. maj kl. 6:04 
Whenever I see this kind of project, I get excited. Compared to skins, this is the true foundation of a game.
space marine work?
WebKnight  [ophavsmand] 17. jan. kl. 14:00 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈yes
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 17. jan. kl. 13:51 
Compatible with JSRS 2025?
BraveSirRobin71 2. jan. kl. 11:11 
thanks for the quick reply.
yes, that's right but my problem is that I use the objects from sog to build missions from 2000 to 2030 and somehow the sounds from sog aren't there. But if it's not possible then so be it. too bad.
WebKnight  [ophavsmand] 2. jan. kl. 9:00 
Sog has all right footsteps sounds, i like em
BraveSirRobin71 2. jan. kl. 8:09 
great work.
unfortunately it doesn't work with the S.O.G. DLC.
Can this be fixed somehow?`
greetings
George W. Bush 22. nov. 2024 kl. 3:01 
Can this be run clientside?
WebKnight  [ophavsmand] 13. aug. 2024 kl. 10:32 
@SSG will fix it
SSG 13. aug. 2024 kl. 0:11 
Hi, noticed that there was no walking on snow footstep on Island Panthera (winter) (surface type "#IBRwintherasnowSurface"), also surface "#IBRwintherawoodSurface" (I think) was mistaken as wooden floor instead of soil in woods, thanks!
ElPedroChico 30. juni 2024 kl. 6:32 
no problem
WebKnight  [ophavsmand] 30. juni 2024 kl. 6:26 
@elpedrochicoraulalfonsotejada unfortunatly i cant, it is hard coded
ElPedroChico 30. juni 2024 kl. 6:22 
Can you add a volume slider in CBA please
Kucoo 4. juni 2024 kl. 13:04 
Suggestion: Can you add option to increase distance at which you hear enemy footsteps ?
WebKnight  [ophavsmand] 30. mar. 2024 kl. 6:35 
@Jacali not sure, and plus i like footsteps in SOG
WebKnight  [ophavsmand] 30. mar. 2024 kl. 6:35 
@WeAreWastingUrTime i think thats one of the IFA3 maps, dont remember the specific one
Johnathan 29. mar. 2024 kl. 10:32 
What is that map in the video for the preview?
Jacali 13. mar. 2024 kl. 12:00 
Hi, is it possible to make this compatible with SOG Prairie Fire CDLC?
WebKnight  [ophavsmand] 13. mar. 2024 kl. 6:50 
Update is here
Added interior sounds, optimised volume on all footsteps so they will sound consistent, changed snow, dirt, mud, concrete, wood, sand, gear sounds.
WebKnight  [ophavsmand] 13. mar. 2024 kl. 5:44 
@Matekosh no, volume is hardcoded in the config, although i will update the mod today and change a lot of things, including the volume
Matekosh 12. mar. 2024 kl. 22:05 
Hi, I came up with an idea for this mod while creating a stealth scenario. Would it be possible to add a function using getAnimSpeedCoef or audibleCoef that adjusts the volume of the steps, depending on the audible or speed coefficient of a unit?
WebKnight  [ophavsmand] 9. mar. 2024 kl. 1:43 
@Commander Toby can be both
Commander Toby 8. mar. 2024 kl. 14:27 
I do have a question is this mod clientside or serverside or both?
WebKnight  [ophavsmand] 22. jan. 2024 kl. 11:46 
@saintbrutal ye
saintbrutal 22. jan. 2024 kl. 11:25 
does this affect ai? like we'll we hear them if they are walking on a tin/metal sheet roof?
Pvt. Partz 26. nov. 2023 kl. 6:29 
"fully compatible with JSRS"...answers my question and thanks!
Jacali 1. nov. 2023 kl. 11:08 
@webknight Hi, I'm not sure if this has already been discussed yet but I noticed that sog praire fire cdlc overrides your mod's footstep sounds and at least some of the sounds from your SFX remastered version. I haven't figured out how to disable sog praire fire sounds yet or if its even possible at all. I know that they do have some module options to disable environmental and such sounds but they don't seem to work for me at least.

If you or anyone else here knows any tricks on how to force your mod to override their cdlc's sounds, I would appreciate it very much.
WebKnight  [ophavsmand] 9. okt. 2023 kl. 16:40 
@mattszymanko no i will not, i like the way how it sounds right now
WebKnight  [ophavsmand] 9. okt. 2023 kl. 10:41 
@mattszymanko dont have one, but i think it was SIG sounds
WebKnight  [ophavsmand] 9. okt. 2023 kl. 9:59 
@mattszymanko i dont like squad footsteps, and i think there is already a mod for that
nerris 7. aug. 2023 kl. 11:03 
я люблю лошадок
Rockbuddy9 23. juni 2023 kl. 15:50 
What movement mod are you using that is allowing you to climb up boxes and go down the shanty shack roof?
Frazzle 6. maj 2023 kl. 2:40 
@ iron#5084 Alternative running
ACKIZ 12. apr. 2023 kl. 12:37 
@WebKnight

Thank you very much! That's what I wanted to know!
WebKnight  [ophavsmand] 12. apr. 2023 kl. 7:39 
@ACKIZ you can only apply it on cerain units or a side, so it is technically possible, but i dont wanna spend time on it
ACKIZ 12. apr. 2023 kl. 2:24 
Is it possible to apply the walking sounds only to the player and not to all units? So a kind of individual smells.
I would just be interested if it works or not?
What is your opinion on this?