Killing Floor

Killing Floor

Old School Zeds
46 kommentarer
NikC- 4. maj kl. 8:23 
Because OldSchoolZeds are not based on vanilla zed classes. You need to recompile your server perks.
GRIMM 4. maj kl. 3:32 
for some reason stalkers that this mod adds don't count towards leveling up commando (i use serverperks). has anyone encountered this problem? it turns out it's impossible to level up commando
NikC- 7. sep. 2023 kl. 4:28 
{LINK FJERNET}

Just server ^
[r-D] Misty 7. sep. 2023 kl. 4:25 
Can anyone tell me a server that has this mod?
Weaver Trevor Henriksson ☣ 10. jan. 2023 kl. 7:02 
Hey man, would you make a mod that improves the gore on the game? (Just like in this mod)
NikC- 9. jan. 2023 kl. 0:21 
Did you check it with ‘memstat’ cmd?
Roseman 8. jan. 2023 kl. 7:00 
Alright, I think I managed to find out what the issue with the crashes is. It seems to be some kind of memory leak caused by this mod. This is notable in massive maps such as Grimpen, but smaller maps with little to no details (such as 2005-BioticsLabs or 2005-Offices) rarely crash. I believe the memory leak may be caused by the corpses laying on the floor after being killed. Do you think you could add a toggle option to the corpses?
Clancy McFancy 6. jan. 2023 kl. 1:32 
now how's about the guns?
great work btw
TheOuchGuy 30. nov. 2022 kl. 16:19 
are you gonna finish that kfmod 2.54 now? ;)
BeavisOfArabia  [ophavsmand] 30. juli 2022 kl. 18:25 
Hi UntotenJester! Yes it is possible to do that by using the Zed Manager mod.
UntotenJester 30. juli 2022 kl. 12:43 
Is it possible to activate the chain gunner and the explosive gunner without playing the mutator? or spawning the zeds along side current zeds?
sebul 27. juli 2022 kl. 15:24 
hot damn this mod is tasty.
nmmblez 22. juli 2022 kl. 8:28 
Interesting reports, I did notice some light momentary lag as well, no crashes tho. We're not using the mod here however, just spawning the zeds via scrn.

Nothing game-breaking in my opinion but Zekaryth might be onto something.

That being said the update is very much appreciated, bloat death looks a lot better.
BeavisOfArabia  [ophavsmand] 15. juli 2022 kl. 6:59 
Hi! Sure, the log will definitely help out. This is the second time it's been reported and I'm not sure what's causing it other than it's always to do with a weapon that shoots through zeds, and the replicability ranges from common to rare. Whether it's map related/zed-time related/weapon related, anything will help out.
Lycarina 15. juli 2022 kl. 0:57 
Alright, well, It's me again, lol..
It seems that everything is working perfectly fine now, besides shooting ZEDs with specific weapons, pistols especially. Whenever I line up a shot with any pistol in ZED time, the game kind of just lag spikes and crashes, I can show the crash log if needed. This does happen outside of ZED time as well but it mainly happens inside it. I've got 3 crashes in the past 15 minutes because of that.
According to a friend however, the bullets have no clue what they are hitting? It's a tad bit annoying, I don't mind restarting, but...it happens too often.
Lycarina 14. juli 2022 kl. 4:18 
Gotcha!
Tried the mod, it works like a charm. Kind of want to play KF1 even more now xD
You're sweet, thank you so much! Especially for the fast response! ^.^
BeavisOfArabia  [ophavsmand] 14. juli 2022 kl. 3:02 
Hey hey, glad to hear you're enjoying the mod!

Killing Floor 1 does not save stats when running most mods, and because of this, someone by the name of Marco created a mod called ServerPerks, which saves Perk statistics locally on your machine(or server if you're hosting one). You can find it on the Workshop here!

P.S. I think what makes the mod/older zeds more satisfying is probably the sound effects whenever you hit/kill a zed. It just feels so glorious hearing pellets smack a zed out of existence :D
Lycarina 14. juli 2022 kl. 0:28 
Hello there!
First of all I really wanna say that this mod is immensely fun and an amazing throwback. Something about it just feels MUCH more satisfying than Vanilla KF1.
However...as someone new to modding this game...is it normal for Leveling Progression to not save? I'm playing with this Mutator while leveling up my Support. Once I activated it, I've noticed the progression going up, but once I fail the wave / exit the game, the progress just reverts back to what it was like before. I've lost like 30k door welding points this way.
Roseman 1. juli 2022 kl. 13:44 
After testing the mod 20 other times, it stopped crashing altogether. I wonder what it was. I even bought the Deagle multiple times... and I couldn't reproduce it.
NikC- 1. juli 2022 kl. 10:27 
Do you have the same result with all the mods disabled (server actors included)?
Roseman 30. juni 2022 kl. 17:53 
Oh, hey Beavis! Huge fan of your work, and long-time follower of your YT videos!

Now, regarding the server, I am hosting it via SteamCMD. I host the server on another Windows user so that Steam directly logs in, I launch the server, then I go back to my other user where I launch Steam once more and THEN the game.

Is there a way to solve/fix this? I am running a couple of mods, but neither of them should conflict with this mod whatsoever. This is the Mutloader.ini after removing this mod:

bDebug=true
Mutator=KFPatHPLeft.MutPatHPLeft
Mutator=MutKillMessage.MutKillMessage
Mutator=KFARGChat.KFARGChat
Mutator=AllTradersMut.AllTradersMut
Mutator=AdminPlus_v4.AdminPlus4Mut
Mutator=SetPlayerLoadout.SetPlayerLoadout
Mutator=CountryTags.CountryTags

Mutator=MutVisibleSpecsX.MutVisSpecs
Mutator=DropAllWeapMut.DropAllWeapMut
Mutator=KFShareCash.KFShareCashMut
Mutator=ZedKillCount.ZedKillCount
Mutator=FPSpinMut.FPSpinMut
BeavisOfArabia  [ophavsmand] 30. juni 2022 kl. 17:20 
Hey hey, yes that should be it. Are you hosting a dedicated server via SteamCMD, a LAN server via the ingame "create a server" setting, or are you playing this in Solo mode?

By the looks of it, it seems to crash directly after firing the Desert Eagle. I've had crashes like this before by firing other hitscan weapons, but it's not common(?) enough to worry about it, and it does happen regardless whether you're running any mods or not judging by some reports on the forums of people having this happen in unmodded Killing Floor.
Roseman 30. juni 2022 kl. 16:10 
NikC- 30. juni 2022 kl. 7:40 
Provide your server-client ‘killingfloor.log’ s
Roseman 30. juni 2022 kl. 7:38 
Server crashes 10 seconds into the game when using this mod for some reason.
TheOuchGuy 12. juni 2022 kl. 12:16 
good shit my man
BeavisOfArabia  [ophavsmand] 10. juni 2022 kl. 10:56 
Thanks! I used the KF1 trailer for reference while making it :D
Simon Cummings 10. juni 2022 kl. 3:37 
Damn, the trailer is pretty fuckin sick
BeavisOfArabia  [ophavsmand] 8. juni 2022 kl. 12:08 
That's the plan, but they'll just be a quick port as the amount of effort to port all those different particle effects and what not takes quite a bit of time.
KE-Mob 8. juni 2022 kl. 12:02 
Thank you very much for this mod! Will there be a mod for the Version 1.0 zeds and 2.0 zeds as well?
BeavisOfArabia  [ophavsmand] 3. juni 2022 kl. 18:46 
You can now toggle the Bloat Puke/Siren Screams blowing up grenades/Explosive pound(and an option to nerf him as he's been recently buffed to be extremely accurate) and so on. Also, Headshot hitboxes once again have been further improved.
BeavisOfArabia  [ophavsmand] 30. maj 2022 kl. 18:46 
Hi! Glad to hear you're enjoying the mod.

The Bloat puke-death emitter is intentional as that is how behaved in the Killing Floor mod. I am, however, currently working on including a list of options to choose from, including enabling/disabling features from the original mod(such as that bloat emitter and various other things).

Thanks for the feedback!
nmmblez 30. maj 2022 kl. 14:28 
Great work. We got a week-long event going on here @play.archive01.org with a special horde that includes your zeds, gritty zeds and some other custom zeds that fits the theme (Shiver, Jason etc).

I'm using both the chaingunning and explosive FP, regular kfmod FP is too ugly to be seen up-close IMO XD

Some things I noticed that would be nice if improved:

* crawler walk anim is too slow for their current ground speed (probably a problem with other zeds but mostly noticeable with crawlers)
* bloat post-death puke emitter lasts about twice as long as you would reasonably expect it.
BeavisOfArabia  [ophavsmand] 27. maj 2022 kl. 8:59 
For all Crossbow users(and support specialists), you should now be able to reliably headshot Scrakes, Fleshpounds, and the Patty. Enjoy :)
dS 20. maj 2022 kl. 15:16 
Awesome :D
BeavisOfArabia  [ophavsmand] 20. maj 2022 kl. 5:48 
With the help of #NikC-, no longer will zeds be invisible on Dedicated Servers. All hail #NikC-!
BeavisOfArabia  [ophavsmand] 18. maj 2022 kl. 12:44 
Someone did make a mod like that, should be around in the workshop somewhere. Revamping them isn't on the list yet but it could be in the future :P
George Floydstein ✡ 18. maj 2022 kl. 12:21 
epic, what a great throwback! could you somehow make the old 2.51 weapons too?
BeavisOfArabia  [ophavsmand] 16. maj 2022 kl. 22:08 
Hey! The latest update fixes all issues with Headshot hitboxes online and solo, and swaps the Gametype option for a mutator so that you can choose difficulty and length. In the mutator options, you can choose to enable/disable the Fleshpound Chaingunner, or bring in a special variant called the "Explosive" Chaingunner! Enjoy :lunar2019piginablanket:
Gnaar_Action_Time(GAT) 11. maj 2022 kl. 14:51 
awesome!
BeavisOfArabia  [ophavsmand] 10. maj 2022 kl. 8:29 
Thanks for the report! Will look into this.
WaffleTime 10. maj 2022 kl. 6:43 
Weird bug I've encountered
https://youtu.be/ItSdKJu7KXE
BeavisOfArabia  [ophavsmand] 9. maj 2022 kl. 15:20 
Hi, you can play the game mode by choosing "Killing Floor 2.5" and selecting a difficulty.
Miss ogony 8. maj 2022 kl. 21:24 
how do i enable it?
TouhouSucksYouIdiots 8. maj 2022 kl. 11:25 
Best Bloody mod so far.
benedu3095 8. maj 2022 kl. 0:53 
Amazing mod!