Project Zomboid

Project Zomboid

A advanced zombie mod 2
91 kommentarer
Its Over 9000!!! 23 aug @ 14:03 
the mod is just the bomb, will it be compatible with 42?
nigel  [skapare] 30 maj @ 9:09 
Interesting.
You could try restarting after changing settings.
Is this with any other mods?
Piao 29 maj @ 18:38 
Setting Location weight to zero seems to not work for me, as well as setting SPD reduction min and SPD reduction max. I am trying to just have zombie power (police/millitary etc) zombies be tankier and faster, but whatever settings I change fast zombies have 1.0 hp and regular zombies in cities have 10x or more hp.

I tried in debug mode using sandbox settings mid game and horde manager to spawn new zombies to test on.
Flankspeed 30 mar @ 14:32 
Makes sense, and totally understandable. Thanks for the reply. Cheers!
nigel  [skapare] 30 mar @ 7:57 
Waiting for multiplayer to update mods.
It's easier to work on it all at once for me, as multiplayer is integral to this mod.
Tried it a bit with some mods to start with SP, then do MP, but it's smoother to start with MP for me.


Feel free to reupload a quick fix for b42 currently, just link it here so others can find it too.
But sadly I can't help right now.
Flankspeed 29 mar @ 23:52 
It would be great if this got an update for b42! Cheers mate.
Deathburger195 21 dec, 2024 @ 6:04 
Think this will work build 42?
BenSniffenGlue 16 aug, 2024 @ 8:27 
I didn't realize the boomer generation was even aware of this game... I can't see a 70 year old playing this game. Hysterical to see though.
Tregedy 20 jul, 2024 @ 8:12 
so basically the poster was to troll boomers. based lmao
nigel  [skapare] 19 jul, 2024 @ 23:02 
Mod name starts with A because I made too many mods and I couldn't find them all in the list of 300 mods.
nigel  [skapare] 19 jul, 2024 @ 23:01 
Yes, this is the most advanced tool.
The anime is because lots of booomers play this game and it's funny when they get angry at anime.

I never have and don't watch anime, that stuff is boring. I watch it's always sunny in philidelphia
AstrayCuriosity 19 jul, 2024 @ 22:59 
Why is some kind of weeb looking mod with goofy ahh name is the most advanced tool for variety zombie settings in the whole workshop??
nigel  [skapare] 13 dec, 2023 @ 5:12 
No, this doesn't work with other zombie speed/mode mods.
This mod overrides the jogger/walker/fastwalker zombie types during gameplay and replaces animations.

Based on the area, zombies will switch to jogger/walker when spawned, this will conflict with any other mods that change zombies to jogger/walker.

You are free to copy this mod, make a new version or compatability, but the code is complex and prone to error.
Tregedy 13 dec, 2023 @ 4:43 
do this work/compatible with CDDA zombie+Jogger-Runner zombie mod?
Max-Turbator 18 jul, 2023 @ 19:10 
Tougher zombies can be identified by the zombie skin, the tougher the zombie, the darker the skin - i love it.
nigel  [skapare] 3 jul, 2023 @ 4:14 
Okay, I should have more time in the summer, I'll look into it.
If there's a mod that you can't find, you can always make a mod yourself :D
saucy ⁧⁧jack 3 jul, 2023 @ 2:32 
Yes, I tried this mod, but unfortunately it didn't help.
nigel  [skapare] 3 jul, 2023 @ 0:25 
Did you try the https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2896255721
"zombe fix" mod to stop zombies despawning?
It's a vanilla bug.
saucy ⁧⁧jack 2 jul, 2023 @ 14:50 
@nigel
Hi. A great mod that has no analogues (as I understand it). But the problem with the disappearing zombies makes it simply impossible to play in multiplayer. I have been looking for a mod for a long time that could balance the Brita weapon pack by increasing the HP of zombies to several thousand. But I couldn't find any mod other than yours that would increase the health of zombies. Sad((
Maybe someone has the name of a mod that would increase the hp of zombies? I would be grateful if someone help me with the search.

I apologize for the English, I use a translator:steammocking:.
Jasdan 9 jun, 2023 @ 21:05 
Another piece of feedback, grammatically, I'm sure it should be "An advanced zombie mod 2"
nigel  [skapare] 9 jun, 2023 @ 21:03 
Yeah it's possible that 4GB ram is too low. This mod does store a lot of stuff on the memory.
I'll check it out and go over all the comments when I update, so thanks for the feedback!
Jasdan 9 jun, 2023 @ 18:02 
Any idea how much could this affect the performance of the game?
We added it to the server, and one player who only has 4GB's of Ram, well, the game no longer runs properly for him, this is among the mods I added that I suspect might be running some scripts in the background and thus affect the performance of some players with bad specs, even if they are just clients, so, any idea about it?
nigel  [skapare] 8 jun, 2023 @ 20:20 
Ohh, no no, that is bad.
This mod does NOT work without FAST SHAMBLERS.
Any other mod that changes zombie speed or class, will conflict.




If you're a nerd, you can make your own compatability and make it work together, it's technically possible, but you need to be a very powerful nerd to pull it off.
Jasdan 8 jun, 2023 @ 20:11 
Is this compatible with Random Zombies, can there be some Sprinters with the Fast Shamblers still getting affected by this mod?
nigel  [skapare] 7 jun, 2023 @ 0:32 
Yeah you can add this mid-save.
Jasdan 6 jun, 2023 @ 23:57 
Can this be added to a hosted server mid-save?
Sethos 24 apr, 2023 @ 13:34 
Looking through it i have somewhat of a basic idea but i am not to sure exactly were to look and what files to change, i am very new to modding XD
nigel  [skapare] 24 apr, 2023 @ 6:16 
Yes check out the settings thread under discussions:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2801061750/3273
Sethos 24 apr, 2023 @ 6:05 
Is there a setting or way to make them not appear in normal city's, or in city's strictly only effect police and military zombies not civilians to make these places more of a challenge to go to, or to keep them to special locations like only military bases or research facilities?
Sethos 24 apr, 2023 @ 3:08 
Thank you for the awesome information i will look into making these changes now
Look forward to more from you epic mods in the future, keep up the amazing work
nigel  [skapare] 24 apr, 2023 @ 2:50 
I'm taking all the suggestions as notes for later update, thanks!
I'm a bit busy right now, but hope to be home soon.
nigel  [skapare] 24 apr, 2023 @ 2:49 
Yeah, you can change the animation. There's other versions of this mod now. You can take any animation and replace the zombie chase with it, then adjust the speed.

Search for "slower sprinters" or just create your own version.

Yes you can also change the textures, there's png files in the mod folder.
They go from AAdvZmbMod_FemaleBody1 -> AAdvZmbMod_FemaleBody10
1 being the strongest, 10 weakest.


I previously tried with adding veins and more buff textures, but color was the best for gameplay and easy to tell apart when actually playing the game. You can definitely try green or maybe some modification of textures.

My suggestion is, make it clear to the player and test during gameplay when you see 5 zombies chasing you, can you tell which is the weakest or strongest right away or is it hard? Consider zoom levels as well as bigger hoards as a variable, because the zombies are very small and move a lot, so small detail is hard to spot.
Sethos 24 apr, 2023 @ 1:44 
Amazing mod, im working on making a Last Of Us inspired server any way to change the zombies toughness skin change from darker to more plant like green over time?
Also any chance once zombies more a certain speed they could walk like faster shamblers with their arms out or at a certain speed have the animations of sprinters just not the speed as much as i love the benny hill speed walking it dose look a little odd and really would love to make this mod a permanent edition to my games.
Thank you for all the work you put in
Dev 13 jan, 2023 @ 10:32 
@Nigel, sorry for not following up. I would like to make all the zombies a little faster (faster than walking players), but at the same time exclude "almost running" zombies or at least reduce their maximum speed. Where should I look in the settings?
747074170 27 nov, 2022 @ 17:35 
great mod! btw is there a way to disable zombie skins?
物理系魔法师 19 nov, 2022 @ 20:48 
Tested in the server, can be compatible
物理系魔法师 19 nov, 2022 @ 20:32 
Will the zombie fence MOD affect compatibility? It adds actions and does not modify zombie properties. I'm curious.


In addition to the previous zombie disappearing in place BUG any clue?
nigel  [skapare] 28 okt, 2022 @ 20:03 
enable the mod and then go to sandbox settings.
There's a mod that lets you change sandbox settings after you start your game
Chry 28 okt, 2022 @ 13:43 
HOW to use it? where is the menu
nigel  [skapare] 3 okt, 2022 @ 5:34 
I think steam has been removing links for some reason, so here's my experience with zombie pop:
basically I used to play ~2.0 pop, but then I did some testing with -debug and used the zombie pop monitor and now I use 0.05 zombie pop.

The zombie option on the first screen (such as normal, high, insane) affects zombie spawns differently so I ended up with HIGH on the first zombie screen and then change the zombie pop to 0.05.
nigel  [skapare] 3 okt, 2022 @ 5:31 
I strongly suggest you try the zombie settings with -debug launch option and see how many zombies you actually have. 4.0 pop is far more insane than I think people know :D

I tried 0.05 and 0.5 zombie pop. (also 1.0 start and end pop)
Here's how many zombies were in a few locations:
(red is 0.05) (blue is 0.5)
https://i.imgur.com/5UD4Co8.png

I think even with 1.0 pop in some places the zombies don't all spawn in, because the amount of active zombies ends up being limited.
catchfree1225 3 okt, 2022 @ 5:31 
Thanks, try this today with here they come event!
nigel  [skapare] 3 okt, 2022 @ 5:18 
Try this setting "code process per tick" it does this:
When enabled, the zombies will be processed 1 zombie per tick. This is a performance saving feature, but will cause more zombies to change skin in vision to players. When disabled, zombies are evaluated on zombie update instead, but can cause performance drop with very high zombie counts, but zombies will apply the skins and speeds much faster


image to see option:
https://i.imgur.com/3vci90r.png
catchfree1225 2 okt, 2022 @ 10:11 
I have a question that my pc encounters lag while dealing with 4.0 pop zombies.
My friend and I love this mod due to a Walking Dead experience. Which setting in this mod influences performance the most, is the lag problem able to be improved by sandbox settings ?
nigel  [skapare] 1 okt, 2022 @ 20:22 
I'm waiting for the new update 41.77 stable to do more testing
nigel  [skapare] 1 okt, 2022 @ 20:21 
Yeah, may be conflict.
I'm not sure what mods :S
物理系魔法师 1 okt, 2022 @ 11:41 
The zombie disappearance problem has gotten worse - when I use your mod in the server, every black zombie disappears automatically (before it was just a few,, and now most of them disappear) - this should not be related to the previous question if you adjust the blood is irrelevant, because I haven't started adjusting the blood yet.

Anyway, I switched back to the 1st generation mod for now for stability, and then I noticed that the 1st generation black zombies would quickly turn white when the player approached
So - the disappearing problem is most likely caused by a mod conflict?
物理系魔法师 30 sep, 2022 @ 23:06 
Thanks~
nigel  [skapare] 30 sep, 2022 @ 22:59 
物理系魔法师 30 sep, 2022 @ 20:18 
One small question, how can I set it so that more high blood volume is generated? I tried to modify the settings myself and almost all the zombies became high speed zombies, but what I want is a small number of high speed zombies + a large number of high blood zombies