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Nahlásit problém s překladem
As for the duration, as mentioned in the description, it is already a mod-option for that
Can't afford to deal with increased stress right now, since they are all pissed at me to breaking point XD
I’ve even forgotten my name
I don’t know the season or what is the reason
I’m standing here holding my blade
A desolate place (place) without any trace (trace)
It’s only the cold wind I feel
It’s me that I spite as I stand up and fight
The only thing I know for real
I think it feels a bit more natural and balanced, if the mood effect stays closer to the initial value for a longer time, but towards the end drops more rapidly.
You could maybe integrate a toggle option or define the degree in the mod settings, as that would probably cost more performance (though I don't know how big the effect would be).
Anyways here is the function: m(t) = M0 * (1 - (t / D)^n), where m is the current mood effect, M0 is the initial mood effect and D is the total duration.
This mod just adds the fading effect on all timed memories, defined as timed by the game itself.
I've have divorced colonists. While the divorce mood debuff decays properly, the social memory opinion modifier "divorced me" of the other colonist is remaining at -70
https://gtm.steamproxy.vip/workshop/filedetails/?id=2167490674