Total War: WARHAMMER III

Total War: WARHAMMER III

Provincial Road Buildings
50 kommentarer
Louie04k 11. juli kl. 11:03 
buildings no longer show up
Nutbuddy3 21. feb. kl. 16:16 
Estus 21. jan. kl. 14:44 
Is it working?
ChopChop 17. dec. 2024 kl. 13:52 
Hello, would you like to co-author a mod with me? I am making a mod that also contains roads and i would be honored to integrate your work instead of creating something that's already done very well. I sent you invitation if you would like to have a chat :) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357512115
Kane Beckett 30. mar. 2024 kl. 15:40 
Will there be an update?
sigmars_disciple 9. juli 2023 kl. 10:29 
@Yros They are by definition thoroughly screwed. It's the main part of their lore.

(This is just a joke, welfies. Calm down. Stop sending threats to my inbox, please.)
sirmicou85 25. apr. 2023 kl. 4:28 
Could we get an update please ? :)
Captain Caveman 4. apr. 2023 kl. 5:40 
Update Plz
wojtekb 23. sep. 2022 kl. 1:09 
Hi,
Thanks for mod. I made a Polish translation of it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2857387944
至尊宝 20. sep. 2022 kl. 6:23 
Thank you for your great mod! I have made a Chinese localizatrion of it, here is the link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2865463090
Sam8872  [ophavsmand] 6. sep. 2022 kl. 15:11 
I must admit, I haven't even touched IE yet and I forgot that I didn't update this, it still works for the original factions it has been made for and the building for Nurgle has been moved to Defence to prevent the infrastructure tab from being bugged.

Furthermore, while I would love to update this for other factions, my time at the moment is at an all time low, therefore, there are no promises but feel free to suggest which factions need this the most.
Dr Charko 5. sep. 2022 kl. 3:19 
Still works peeps
Scribe of Nekoti 4. sep. 2022 kl. 13:31 
Also looking forward to the update!
A Good Boy 31. aug. 2022 kl. 15:45 
Has this been updated to IE
Deviant 30. aug. 2022 kl. 10:16 
Looking forward to when your mod launches for IE!
Yros 29. aug. 2022 kl. 10:25 
Does that mean that, in order to build a 'road', we need to use a building slot ? If so, Wood elves are thoroughly screwed '-'
Leaf 27. aug. 2022 kl. 18:12 
give the roads a small boost to trade income if possible
nomes 23. aug. 2022 kl. 16:23 
Looking forward to when your mod launches for IE!
glythe 23. aug. 2022 kl. 13:34 
Looking forward to when your mod launches for IE!
Sam8872  [ophavsmand] 11. aug. 2022 kl. 13:42 
Hey all, will be updating the mod when Immortal Empire releases.
sirmicou85 8. juli 2022 kl. 2:41 
Hello ! Could we get an update please ? :)
Malykriss 25. juni 2022 kl. 11:18 
@Captain Freakout thanks! I already saw it from your previous comment :)
Xiivait 19. juni 2022 kl. 20:53 
Pls fix the Nurgle issue
Captain Freakout 19. juni 2022 kl. 15:42 
Net, while Sam fixes it, you can still build from the Building Browser in case you haven't seen that.
Malykriss 18. juni 2022 kl. 10:21 
Gonna Chime in with @Captain Freakout and say that I'm having the same issue with the Infrastructure panel. Only the road building is visible.
Captain Freakout 15. juni 2022 kl. 19:40 
Hey Sam, I seem to be having a problem. When I play Nurgle, the Infrastructure panel only shows your building, the others simply don't appear. They appear in the building browser, but not on the "quick build" panel.
Sam8872  [ophavsmand] 2. juni 2022 kl. 11:28 
Is it crashing the game? None of the entries or tables seem to require any changing and launches fine for me.
Polyn1kes 20. maj 2022 kl. 15:03 
Will this be updated to support the new patch?
sirmicou85 20. maj 2022 kl. 4:47 
Hi ! Could we get an update please ? :)
GoatScream 8. maj 2022 kl. 16:58 
Good mod, but its causing all other nurgle infraestructure buildings to dissappear
Sallazzarr 6. maj 2022 kl. 8:41 
A good addition since the road buildings are present in the previous games!
Ciaphas Cain 28. apr. 2022 kl. 9:56 
Nice one Sam, good old mod this!
Captain Freakout 26. apr. 2022 kl. 16:14 
@Abisha Been playing a bit with this and honestly movement boosts are not low at all. In fact, they might be a bit too much in some cases after skill movement boosts are applied. I might be going off on some self-suggestion here, but it seems that Slaneesh armies already move a lot, and the buildings make them move a ton. Buildings should be hard to choose! And if you feel like you need more slots you can always use the Tier 4 Minor Settlements mod. I think the mod is fine right now - personally I'd maybe compromise with 4% and 6%, even, but I think the movement levels are just OK!
Ace2643 26. apr. 2022 kl. 4:05 
nvm, I found you can still get them through the building browser.
Ace2643 26. apr. 2022 kl. 4:02 
Why does it remove the other Nurgle infrastructure buildings? I need my nurglings!
Abisha 25. apr. 2022 kl. 21:11 
hmm 5% is a bit low you should make it like 8.5%
then it's a hard choose not to pick it building slots are already low ingame
so they need to add
kelstr 25. apr. 2022 kl. 17:31 
excellent mod
Spartan VI 24. apr. 2022 kl. 18:05 
Regarding the icons, I'd be willing to chip in there. I've sent you some samples on the Modding Den #modder_team_up channel
TdizzleGod 24. apr. 2022 kl. 12:00 
can you safely add and remove this mod
Leaf 23. apr. 2022 kl. 21:10 
please do it, so it fits right in the tree. so it doesnt look out of place. also what do you think of giving the building trade bonus? its a road after all
thomasmayrhofer1 23. apr. 2022 kl. 10:10 
Amazing mod, thank you.
Sam8872  [ophavsmand] 23. apr. 2022 kl. 6:19 
Update: The movement has been increased from 5% for the level 1 and 7% for level 2 instead of 3 and 5 respectively.

Moreover, the extra income has been nerfed from 8% in level 2 to 5% in level 2.
Sam8872  [ophavsmand] 23. apr. 2022 kl. 5:22 
@Leaf - I think I just used it as a design decision to differentiate the different icons but I can have a look.

@Yhcrana - The purpose of this mod isn't to give the player an advantage off the bat, there are plenty of mods like that on the workshop. The purpose is to add road buildings to each faction, plus if you compare the road buildings in the game for WH1/2, these work out better. You can build a level 1 Empire road to give you 10% movement bonus but in the region, whereas one of these at level 2 would give you 5% but across the entire province so you would only need to use two building slots to match that instead of one in each.

As I said, these effects are all subject to balance so please feel free to suggest an alternative figure that you think would be fair, perhaps 5% for the level 1 and 7% for level 2 instead of 3 and 5 respectively.
Yhcrana 23. apr. 2022 kl. 1:19 
tbh... for that amount of bonus it would not be worth wasting a build slot
Leaf 22. apr. 2022 kl. 23:58 
can you make the icon color to match the color of the infrastructure tree?
Captain Freakout 22. apr. 2022 kl. 16:16 
Thanks for clearing that up! Will test it out in the coming weeks and let you know if I have any comments. 32% extra income does sound very high, though!
Sam8872  [ophavsmand] 22. apr. 2022 kl. 13:27 
@Captain Freakout - I actually never used that mod in WH2 and only knew about its existence a couple of hours ago haha. So, for movement, with four settlements you can expect an additional 20% movement, 28 growth and 32% extra income, though I might have to balance out that last one.

@Rythology - Glad you enjoyed it.

@Spartan VI - Yeah I can have a look at changing the loc for that.

Currently every building has the same effects but happy to take on feedback and you believe different effects should be atrtibuted to different factions such as extra skulls for Khorne or what-not.
Spartan VI 22. apr. 2022 kl. 11:24 
Nice idea! Wondering if lore-wise it would be more appropriate if Tzeench's version was related to teleportation instead of flight via furies? Thoughts? :chug:
Rythology 22. apr. 2022 kl. 11:22 
I love this take on increasing the movement range. Thanks for the mod!
Captain Freakout 22. apr. 2022 kl. 11:07 
I know it's different but this was a fundamental mod for me in WH2. Thanks for doing this! Hypothetically, what's the maximum bonus that you could get from these?