Stellaris

Stellaris

Condensed Armies (4.0.X)
Počet komentářů: 84
President Memes  [autor] 2. čvn. v 16.13 
@SOPHIA Done, check the description, collection, or github repo.
SOPHIA 2. čvn. v 12.02 
Is there any chance of getting support for playable UNSC and playable convent? the two halo mods do add in a fair few armies of their own.
President Memes  [autor] 8. dub. v 13.03 
Added support for ACOT: SBTG and EUTAB Unofficial
President Memes  [autor] 4. úno. v 11.41 
Nope.
Proxy 4. úno. v 9.56 
Does it allow the capture of armies? Like, allow you to train armies you can't build?
President Memes  [autor] 19. led. v 10.24 
Added support for Playable Katzenartig Imperium
President Memes  [autor] 28. čvn. 2024 v 16.30 
@Shizuri Whoops, should be fixed now.
Shizuri 28. čvn. 2024 v 12.00 
@President Memes There seems to be a annoying bug, where i have to manually set the setting 10x and 100x repeatedly, even due i set it up prior
President Memes  [autor] 20. dub. 2024 v 8.07 
Added support for
Military Enhancements 2.0
President Memes  [autor] 31. led. 2024 v 6.39 
Appreciate the link, I've added it to the description.
President Memes  [autor] 11. pro. 2023 v 17.14 
Condensed Armies 1.8.3 is now out, featuring support for Acquisition of Technology and some minor improvements to the C.A.L.M menu.
Skill Less 22. lis. 2023 v 8.46 
hehe, tank u very much :)
President Memes  [autor] 21. lis. 2023 v 18.45 
With Condensed Armies 1.8.0, ACOT is now natively supported and the external patch should no longer be needed. SBTG support was unfortunately dropped but it only had 5 armies.
Skill Less 22. říj. 2023 v 12.36 
nice gui i like it <3
President Memes  [autor] 16. říj. 2023 v 12.07 
Just to preempt any bug reports, I just pushed an update that replaced the mod's policy in favor of a new Custom GUI. The full changes are in the Change Notes section above.
President Memes  [autor] 15. říj. 2023 v 19.00 
If they have more than 6 armies and can afford them, yeah.
Booperius 15. říj. 2023 v 18.35 
So will the AI prefer to build these condensed armies then?
President Memes  [autor] 30. čvn. 2023 v 19.05 
A patch for Ground Command is now available
ton10p 30. čvn. 2023 v 8.39 
Victorraze 7. kvě. 2023 v 15.48 
Ok thanks, was just wondering if it was at all possible. And I have about as much skill in coding as I do in rocket surgery, so that's a no-go from me. But hey, beggars can't be choosers and I'm fine without it being supported.
Victorraze 6. kvě. 2023 v 2.07 
I was wondering if you could add in the compatibility or make a patch for this mod, (New Army Types by TheSting) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=833759642
As while it's an old mod, it still works. If it for whatever reason doesn't cost resources in it. Old mods bound to do odd things after all.
Averious ღ 26. dub. 2023 v 7.25 
Danke
President Memes  [autor] 26. dub. 2023 v 6.29 
Done
Averious ღ 25. dub. 2023 v 22.23 
Can you please update the Space Marine Forces compatch?
President Memes  [autor] 19. bře. 2023 v 7.19 
There's nothing wrong with not using x100 armies if you think they're OP, there's a x10 option for a reason.
Musashi 19. bře. 2023 v 1.28 
3 suggestions. I like the idea to be able to build more armies at once, and stronger armies, but x100 it's too much. Once an army of x100 land on a planet, it's unbeatable and replenished immediately when she leave the planet as if losses don't matter anymore. Also, build x100 is a little too much. and a single army x100 strong on a single transport ship is too much easily destroyed.
My suggestion would be to have x10 strong armies available, if one should decide to build them. And, if you want, have a Military academy army planetary decision available on planets with more that a certain number of pops so that you can have multiple armies constructed on those planets. I have no idea how to improve the loss-ship transport realism.
President Memes  [autor] 14. bře. 2023 v 10.28 
Updated for 3.7.X 'Canis Minor'
Skill Less 21. pro. 2022 v 7.30 
alright, thx for the update :)
President Memes  [autor] 21. pro. 2022 v 5.37 
Alright, a few things since ACOT updated
1. ACOT (and SBTG) is now a submod since it changes vanilla armies stats and this makes maintaining it somewhat easier.
2. Condensed Hero units are no longer available.
Skill Less 20. pro. 2022 v 11.53 
hi there, acot dropped the update and it seems this mod needs an update for the acot armies.
Averious ღ 29. lis. 2022 v 8.49 
Noice
President Memes  [autor] 29. lis. 2022 v 4.44 
Updated for 3.6.X 'Orion'
President Memes  [autor] 23. říj. 2022 v 6.11 
Updated for 3.5.X 'Fornax'
Averious ღ 3. říj. 2022 v 4.31 
Update when?
President Memes  [autor] 5. srp. 2022 v 11.39 
@slcfaelzer There is now. If you're already partway through a game and don't want to restart, open console and paste in event pmca_menu_events.1 with nothing selected.
PfaelzerAmi 5. srp. 2022 v 10.27 
Is there a way to make armies only available to the player?
President Memes  [autor] 3. srp. 2022 v 13.29 
That sucks.
Darkness 3. srp. 2022 v 10.48 
In ACOT impossible to recruit x10/x100 heroic units, due to the 1k influence limit.
CTH2004 28. čvc. 2022 v 13.34 
okay, that last part is a bit OP... but besides that, frankly, not that. Except maybe for the Titanic Lifeform one.
President Memes  [autor] 28. čvc. 2022 v 13.29 
@CTH2004
"so, do other empires use this?" Yep. At the moment (waiting for other mods to update their armies) The AI will build Vanilla, ESC, and a few ACOT condensed armies.

"And, does it require tech to do them?" Nope, the only tech needed is the same for the non-condensed version.

"does this make it to where I can effectively have 100 gene-warrior armies per pop?" Pretty much.
CTH2004 28. čvc. 2022 v 12.00 
so, do other empires use this?

And, does it require tech to do them?

Also, as it multiplies the cost, it's not that overpowered. if I built 100 armies, it would be just as powerful, just laggier! So, by doing this, all you did was make my computer handle my super-army fleet better (Few thousand xenomorph armies, all gene-warriers...) Only problem is, does this make it to where I can effectivly have 100 gen-warrier armies per pop? If so, MWAHAHAHAHAHA!!!
President Memes  [autor] 21. čvc. 2022 v 4.38 
@ton10p They've been in the mod since May 18th-ish.
ton10p 20. čvc. 2022 v 22.14 
is the progenitor army's ready?
President Memes  [autor] 14. čvc. 2022 v 5.17 
@Darkness Should be fixed now.
Darkness 13. čvc. 2022 v 23.58 
When you ascend in ZOFE policy choice disappears.
Crazylom 20. čvn. 2022 v 4.33 
You got me on ACOT support

Dem 100X Phanon Operatives :P
President Memes  [autor] 4. čvn. 2022 v 11.14 
Ask the Stellaris Devs nicely to add that type of system into the game then.
The KotU 4. čvn. 2022 v 11.12 
This needs to have a percentage modifier decreasing damage overall as the health drops, or even if 1 of the 100 still deals the same damage as if the whole army is alive is just...unbalanced.
President Memes  [autor] 30. kvě. 2022 v 6.20 
@Boisegangpc At the moment, I'm gonna say no. But this might change in the future.