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Rapporter et oversættelsesproblem
But of course, you are free to play with it and find other applications for this.
You still need a line per ability, since these are 3 separate abilities.
So the first 3 lines you wrote at the start are correct and should work.
Cooldown seems a bit excessive, but hey, that's your boat :)
Good job on figuring it out :)
+Abilities = (AbilityName=AbiziSteadyWeaponM2, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM3, Cooldown=4, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Bsc, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Adv, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Sup, Cooldown=4, APCost=1, EndsTurn=false)
That is what I did in Ability Editor and it seems to work ( I don't normally use Steady weapon ever because the AP is too high). It is, at least, Blue in game. I chose different cool downs per tier for balance but I don't know if it works like that. Question: if I just wanted a global change, would I just use the Template name and not the tiers?
+Edit_X2WeaponUpgradeTemplate = (T = "AimUpgrade_Bsc", P = "AimBonus", V = "0");
part for it to show up
i know they'd still work based on the configuration description but it bugs me a bit
lol