XCOM 2
[WOTC] LordAbizi's Revised Stock and Scope attachments
24 kommentarer
Oniwabanshu 28. okt. 2024 kl. 17:54 
nvm, i don't know why i thought it would do that ._.
jahsinha 16. juli 2023 kl. 8:24 
With PBNE you get rookies and other classes that have terrible aim, on mid range classes, this could be a good attachment to keep them relevant, also on Cast classes that don't shoot much but are on several turn cool downs for their Powers. Snipers too but I tend to roll with snipers with good aim already so rarely need this. Unless, I combine with dead-eye or something next turn.
lordabizi  [ophavsmand] 16. juli 2023 kl. 7:51 
my main motivation (which is inspired by the lwotc motivation) for steady weapon is for sniper with death from above, that can't take a shot with only one action, so they use this action re-steady, and keep a constant aim and crit bonus as long as they can get kills.
But of course, you are free to play with it and find other applications for this.
jahsinha 16. juli 2023 kl. 7:49 
Ok. Thanks. I'll delete those lines. I'm experimenting with the cool downs.
lordabizi  [ophavsmand] 15. juli 2023 kl. 11:17 
The last 3 lines are redundant, since these are the attachments, not the abilities.
You still need a line per ability, since these are 3 separate abilities.
So the first 3 lines you wrote at the start are correct and should work.
Cooldown seems a bit excessive, but hey, that's your boat :)
Good job on figuring it out :)
jahsinha 15. juli 2023 kl. 11:08 
+Abilities = (AbilityName=AbiziSteadyWeaponM1, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM2, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM3, Cooldown=4, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Bsc, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Adv, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Sup, Cooldown=4, APCost=1, EndsTurn=false)

That is what I did in Ability Editor and it seems to work ( I don't normally use Steady weapon ever because the AP is too high). It is, at least, Blue in game. I chose different cool downs per tier for balance but I don't know if it works like that. Question: if I just wanted a global change, would I just use the Template name and not the tiers?
lordabizi  [ophavsmand] 14. juli 2023 kl. 2:31 
Unfortunately, it appears that I did not make it configurable. So your choices are either: to wait for an update in which I will make those configurable, or use something like Ability Editor mod by Boundir that allows you to change such parameters with configs.
jahsinha 14. juli 2023 kl. 0:36 
What do I do if I want to change the AP cost of Steady Weapon?
lordabizi  [ophavsmand] 22. jan. 2023 kl. 9:05 
Yes, I just saw your post on Discord. I'm sorry, I don't know what this is about. Might be Steam being wonky, maybe you should try again a bit later.
SthreeP 22. jan. 2023 kl. 8:57 
ah, I see. thanks for the heads up, steam don't want me to download that mod for some reason tho.
lordabizi  [ophavsmand] 22. jan. 2023 kl. 8:49 
@Sthreep I'm sorry, I don't think I made this exposed to config. However, it shouldn't be too hard to achieve this change by using Boundir's Ability Editor mod.
SthreeP 22. jan. 2023 kl. 3:57 
can I make it so that the steady aim action doesn't end the turn?
BlackHat 6. jan. 2023 kl. 0:48 
@lordabizi Got it. That would have helped. ;) Just found a post from the WIO author which described what and where.
lordabizi  [ophavsmand] 8. dec. 2022 kl. 9:21 
I don't have one from the top of my head. If you look hard enough at the configs, you'll find a config list that tells which weapon attachments WIO should disable, and which should be added to the basic/advanced/superior lists. That's the thing you should edit.
BlackHat 3. dec. 2022 kl. 19:29 
Re: "If you edited WIO to keep the base game attachments," I use WIO, but hate the attachments it uses, and wanted to try this mod. Is there a link or description somewhere on what needs to be edited in WIO to remove the WIO attachments?
lordabizi  [ophavsmand] 19. okt. 2022 kl. 9:07 
aw, thank you for that.
Noname 19. okt. 2022 kl. 8:54 
what a gem
lordabizi  [ophavsmand] 16. aug. 2022 kl. 7:47 
yeah, so to undo the changes to the scope you need to comment/delete the first three lines about scope (aimbonus, getbonusamountfn, and addhitchancemodifierfn).
Nero 16. aug. 2022 kl. 7:15 
oh it looks like i also have to uncomment the
+Edit_X2WeaponUpgradeTemplate = (T = "AimUpgrade_Bsc", P = "AimBonus", V = "0");
part for it to show up
Nero 16. aug. 2022 kl. 6:54 
it looks like uncommenting the abizidummytemplate lines on the scopes and then going to the localization and placing 'Scope provides +<Ability:SCOPEAIMINCREASE/>% Aim bonus' doesn't work as either basic, advanced and superior scope still provides 0 aim upgrades
i know they'd still work based on the configuration description but it bugs me a bit
lordabizi  [ophavsmand] 20. apr. 2022 kl. 6:59 
Well, in my previous mod someone SPECIFICALLY asked for TFTD version, so I thought I'd be safe :P
WaldoTheRanger 20. apr. 2022 kl. 6:40 
"No TFTD versions"

lol
lordabizi  [ophavsmand] 20. apr. 2022 kl. 4:12 
Read the mod description :)
TeslaRage 20. apr. 2022 kl. 3:57 
Another mod! Vanilla when...