Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Heroes: Dragon-Blooded Shugengan Captain
35 kommentarer
pheonix89 25. aug. kl. 10:30 
Bug report: On a yin captain, Foeseeker is not unlocked at 3 points in full plate and 3 in deadly blade.
Victornillo69 24. sep. 2023 kl. 16:34 
only dont work in yuan bo campaign
Victornillo69 24. sep. 2023 kl. 16:33 
Sorry but dont work
Singemeister  [ophavsmand] 24. sep. 2023 kl. 13:04 
@Victornillo69
Try now
Victornillo69 24. sep. 2023 kl. 9:10 
not working for yuan bo
Singemeister  [ophavsmand] 21. sep. 2023 kl. 11:54 
This weekend.
Lemon.Carcass 21. sep. 2023 kl. 4:14 
any news on an update? this is such a useful mod and i miss it :(
Victornillo69 16. sep. 2023 kl. 12:09 
please can you update for yuan bo campaign???? thnakss
Singemeister  [ophavsmand] 31. aug. 2023 kl. 11:37 
Update will take a while - I'm off on holiday very shortly, won't be back for a week.
Edallans 2. jan. 2023 kl. 10:41 
hey Singe mind adding Variant selector compatibility to them please ?
mrk 3. nov. 2022 kl. 16:23 
goblins lol (
METAXis 2. nov. 2022 kl. 21:18 
Same issue as above, mine are goblins lol.
Mon'Keigh Chirurgeon 50A 29. okt. 2022 kl. 8:20 
My Shugengan captains' portraits are Empire swordsmen instead lol
Harrowhark Nonagesimus 19. okt. 2022 kl. 18:45 
Newest update seems to have broken their portraits. My current hero is a goblin, and when they level up, they're different legendary lords (portrait wise) every level up~
Mystical Llama 28. aug. 2022 kl. 19:01 
Love the mod! But it looks like you've got a legacy bug on the character_skill_node_links_tables DB. For both Yin and Yang variants, the Foe Seeker and Deadly Onslaught skill in your yellow tree (e.g. Child Key - singe_cth_shugengan_yang_nodeset_self_06, singe_cth_shugengan_yin_nodeset_self_11, etc.) are currently unable to be slotted with a skill point because they are set to "Link Type = REQUIRED" instead of "Link Type = SUBSET_REQUIRED"; meaning the compiler isn't looking for skillpoints slotted into the previous subset to fulfill the "Req Num Parents" parameter on character_skill_nodes_tables.

Confirmed flipping it to subset fixes the issue. Should be easy to validate in a couple minutes by cross-reffing the vanilla data.pack to ensure I'm not talking out my ass. Cheers!
BROCK 14. aug. 2022 kl. 2:43 
what mod was miao ying skin?
Crunkdiddly 15. juni 2022 kl. 11:18 
Love it :)
Use it with SFO myself & seems solid!
祝孤生 19. maj 2022 kl. 22:45 
In the character equipment interface can not properly display the name of mount
VA11-HAll--AA 12. maj 2022 kl. 13:24 
I made a Chinese version
nice work:mhwgood:
Bastilean 29. apr. 2022 kl. 22:18 
There's an issue with the melee skill line. The MA and MD don't count towards the 4 skills required to advance
Singemeister  [ophavsmand] 27. apr. 2022 kl. 6:06 
@Bastilean
Cheers, I'll sort it
Bastilean 27. apr. 2022 kl. 5:54 
:steamthumbsup: Ah, that makes sense.

Small item: all castes in main_units should be changed to hero for the mount options.
Singemeister  [ophavsmand] 27. apr. 2022 kl. 1:17 
@Bastilean
I don’t really need the Alchemist, but the Astromancer is required - the table gives the Astromancer a sub-type so that the ShuGaptain doesn’t use the same art set as it.

Go ahead with the submod, I’ll add a link to the description.
Bastilean 26. apr. 2022 kl. 19:43 
Also, do I have permission to make a submod with different models (younger females [peasant heads]) for this mod?
Bastilean 26. apr. 2022 kl. 17:50 
Can you remove the Alchemist and the Astromancer from the campaign_character_art_sets_tables? Not sure that you need those tables. Maybe you used them for reference?
Bowser81 19. apr. 2022 kl. 4:43 
Hello ^^
I love your mod ! It's a great idea ! :)
I would like to know if you can put the skin of the alchemist, for differenciate them from the lord varient ?
Fire™ 18. apr. 2022 kl. 12:14 
Might want to remove the Shugengan title from the Hero's name to better differentiate it from the lord and to make it easier to tell what kind of spellcaster they are from a glance. (So you would have a Dragon-blooded Captain and a Dragon-blooded Shugengan Lord). Otherwise, This is the perfect mod for me, as only having astromancers and alchemists is limiting in the extreme-
Singemeister  [ophavsmand] 18. apr. 2022 kl. 11:26 
@Moloch
Thanks again for your help!

@JediMasterDraco
You’re welcome

@Penis Kisser
It genuinely is a very interesting mod, with a lot of potential as a basic framework for evolving storytelling. In a reading Playboy for the articles sort of fashion.

@Womoks
Possibly? Might need to do a bit more learning, however.
Womoks 18. apr. 2022 kl. 11:02 
Great Work !
Do you think you coud make a Jade warrior captain ? it would be so cool !
Keep the good work Tanks.
Six 18. apr. 2022 kl. 10:51 
cant be the only one who noticed the miao ying skin lol
JediMasterDraco 18. apr. 2022 kl. 7:39 
Thank you. I was definitely disappointed that Yin and Yang were mutually exclusive because of them being exclusive to Lords. It was the Lizardmen all over again. This mod fixes that and I thank you.
Moloch 18. apr. 2022 kl. 7:36 
its out :D
Singemeister  [ophavsmand] 18. apr. 2022 kl. 6:39 
@Caesar
Probably not I’m afraid, bit outside of my skill set.

@Tauntingwolf
Sounds quite difficult, and would probably require quite a lot of scripting and startpos work.
Tauntingwolf 18. apr. 2022 kl. 6:23 
Nice, Just curios how hard would it be to turn both of the LLs into heroes for the other ones faction?
I would like the dragon siblings to be together since they are working for the same goal.
Caesar 18. apr. 2022 kl. 5:47 
Any chance of getting a version that can transform into dragons?